Exactly. Would be a reward to help the player-base and encourage more people to do all the trials. After all, if we all have something extra to do, that's more time spent playing their game, which means more money for SE and they are in this for the money after all.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Or simply use what allready in the game and the trial staffs, in case there would be a merging trial, have to be worse.
So you could have
a) a decent allround equipment
or
b) good specific equipment but sacrifice storage space
While I like this idea and to not way over power the pieces I say invoke the highest stat rule. So if a piece has Hp+10, and another HP +5, the new piece will keep the highest and be HP +10. Highest DEF wins as well. What I'd like to see is the option to choose how the piece looks. Although Personally if I could combine 3 sets, as a PLD I'd choose Iron Ram, AF 2+2 and Empyrean +2 armor. Reason being you would have great PDF and MDF set in one nice package.
Last edited by Teraniku; 01-18-2012 at 06:00 PM. Reason: for clarity
Adding in new sets such as Iron Ram would be an entirely new beast. With AF/Relic/Emp they are all part of the same category in terms of job specific artifact sets. As for taking the highest of stats such as hp, str, etc. I can see that also working. As long as it helps alleviate the inventory strain and makes questing the pieces worth it.
As someone who play dancer and bard, probably 2 of the mot inventory limited jobs in the entire game, I agree being able to combine some set items into one effect would be nice.
Having 8 elemental obi vs one super obi is definitely a good balance. It has absolutely 0 difference in power level, so it's only difference is its inventory +7. Really want to balance that? Add some kind of charge Sagheen style to make the upgrade. 100K? Some random synth items? Whatever. Other than that a single super obi is the exact same level of power compared to all 8 obis in possession.
Not sure about the staves, since several of them have other effects on them (hMP, cure potency, crit rate, -pDT etc), so the received staff would have to have a mix of these yet not be broken. Or maybe the rainbow staff would just only have "enhances magic" listed as its effect, and it gives +1 affinity to each element, +2 for the HQ.
Once again, power level wise that is actually still balanced, it just increases inventory space. A black mage with 8 staves that give +1 affinity each vs a mage that gives +1 affinity to all elements are both nuking for the same damage, one just has more room than the other.
So once again add some kind of NPC charge for the combination and then call it a day. I'd be willing to trade some gil for +14 inventory on my bard.
It's part of what makes Gjallahorn such an incredibly powerful tool for bard, it turns what normally would be about 8+ instruments for various songs into one catch all instrument that works for everything, and when inventory is so so so valuable that makes it an epic instrument indeed.
As for AF, I don't that that'd quite work, let me tell you why. As a dancer, I am tight on inventory space, why? Unlike mot other jobs, 4/5 of my AF, 4/5 of my relic, AND my entire empyrean armor set are ALL 100% applicable at lv 99. Only AF legs and relic hands don't have an incredibly powerful macro effect for one of my job abilities. The rest of my artifact armor gives huge bonuses to my dances and requires being in my inventory at almost all times.
However, AF feet have +jig duration, whereas reli feet have +step acc. Those are totally different pieces to be used in totally different situations. We can't really just combined everything I think, so that just requires general dealing with it.
However I am sure there are other items that are part of a "rotation" or "set" that we can combine into one. SE has actually already done this as we all know, just look at ninja's "catch all" tools they have recently been given. This is a perfect example of a huge +inventory boost to ninja.
I'm all for the idea of a Rainbow set of gear (not staves, those are made a certain way to benefit specifically), but I think for it to be less of an elitist tool, it should be something earned, like everything else in the game. Perhaps something (just a quick crap idea) a quest in which you need to collect items or whatnot for each piece in rough areas (Dynamis, Nyzul, Abyssea, etc., so it's not something a level 50 player can just do to feel important), drop some gil, jump through a hoop or two, kill an NM or three in an area not easily accessed by lower level players so you actually have to work to access it and be of a high enough level to survive there, synth collected items to obtain a rainbow stone, give to NPC, wait a day, come back, trade items and gil, wait a day and get your new shiny. This way, it takes time and effort, money and skill and seeing someone carrying a rainbow item around would be a mark of triumph instead of just being disorganized.
Last edited by Rewyen; 01-20-2012 at 04:22 AM.
I can agree with those points. Should be some kind of bonus requirement. But remember things like obi's and gorgets already have you questing and farming them. So there's some work to be done.
As for the point about DNC feet for example. Yes jig duration and step acc are two diff beasts, but to turn 2 pieces into 1 so it can be used in both macros would save inv (by 1 in this case). Again, another quest to combine them with currency/gil/crafting item/etc. But if you didn't already have the +1 feet, would you go do limbus to +1 them if you could combine them with relic? with emp? If the answer is yes, it breathes new life into an older event which seems to be what their doing now anyway.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |