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  1. #1
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    the sachels i can see being an issue, but the staves and grips not really. how often do you see mages ws? and it a certain staff ws is needed mnk and war can always bust that out too. only place i see it being an issue (maybe) is the ws's that give mp back to the user, and honestly i don't think that will be game breaking either. that however is just my opinion
    (0)

  2. #2
    Player
    Join Date
    Jul 2011
    Posts
    597
    Want relief to inventory? Disallow gear-swaps while engaged in combat. There, all your situational gear is now only brought along for situation purposes.
    (2)

  3. #3
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Kaisha View Post
    Want relief to inventory? Disallow gear-swaps while engaged in combat. There, all your situational gear is now only brought along for situation purposes.
    Besides the fact that this would most likely do way more harm then good as I'm sure many people would quit, this would just create way more problems. It also wouldn't help a mage with 8-16 staves/8 obis/8 grips.
    (0)

  4. #4
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Maleficus
    INT +10 Magic Atk. Bonus +10 Magic Critical hit rate +10%
    This thing alone makes 8 staves obsolet and it's in the game for ages.

    or

    Tupsimati (SCH only)
    Same elemental magic as weather:
    Enmity-20 Acc.+30 Magic Acc.+10
    "Magic Atk. Bonus"+20 "Omniscience"
    Aftermath: Inc. Mag. Acc./Mag. Atk.
    Occasionally attacks twice

    or

    Laevateinn (BLM only)
    Enhances "Elemental Seal" effect
    Accuracy +30 Magic Accuracy +10
    "Magic Atk. Bonus" +20 "Vidohunir"
    Aftermath: Inc. Mag. Acc./Mag. Atk.
    Occasionally attacks twice

    Those 2 are alos implemented long time ago
    (0)
    Last edited by Ihnako; 01-17-2012 at 12:26 AM.

  5. 01-17-2012 01:26 AM
    Reason
    Double Post

  6. #6
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    not to mention the 25% acc i believe the elemental staves have. as a Rdm i need these staves to land Debuffs on VW nms. Slow needs earth, Gravity needs wind etc. Then if i want to nuke on rdm i need MAB gear. then some people use convert gear but as a taru and all the refresh available now, i dont use any. then i have a cure set. next i have enfeebling gear (int and mnd gear depending what im casting. mnd for paralyze, int for sleep etc). lastly i have a Dark magic set for drain/aspir and stun. this is a ton of gear, but i can actually fit it into my 80 spaces (although taking items from the VW coffer is a huge pain).

    so this idea would pay off (if i can use those staves on rdm. atm i dont want to put the effort into getting them). however i'd still not be able to fully gear my Blue Mage. atm i have to store my MAB and gimp some of my spell mods (mostly agi/int/mnd/chr) in order to still hit 76/80. this is without utsusemi since blu doesnt have to /nin anymore.
    (1)

  7. #7
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zyla420 View Post
    the sachels i can see being an issue [..]
    Elemental sachets are ammo items, so swapping them won't erase your TP anyway. You can already swap them as you please.

    And I don't see not losing TP when swapping staves being an issue anyway. The only job among them that can reasonably melee would be SMN, and none of these staves are great to melee in anyway, and in most cases would do more harm than good. But if they're that worried about meleeing, just let make these resulting staves have less DPS than now.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Arcon View Post
    Elemental sachets are ammo items, so swapping them won't erase your TP anyway. You can already swap them as you please.

    And I don't see not losing TP when swapping staves being an issue anyway. The only job among them that can reasonably melee would be SMN, and none of these staves are great to melee in anyway, and in most cases would do more harm than good. But if they're that worried about meleeing, just let make these resulting staves have less DPS than now.
    I meant more as an issue to combining the stats off them, and having 1 ammo spot that just randomly negates all magic dmg. as it stands you'd need to macro in the right one depending on which spell the mob is casting which adds a lil bit more difficulty in using them, if you just had one that did all + a boost to all stats, i could see that being an issue.
    (0)

  9. #9
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Zyla420 View Post
    I meant more as an issue to combining the stats off them, and having 1 ammo spot that just randomly negates all magic dmg. as it stands you'd need to macro in the right one depending on which spell the mob is casting which adds a lil bit more difficulty in using them, if you just had one that did all + a boost to all stats, i could see that being an issue.
    Even if it removed all stats but made it into pretty much a shadow ring in the ammo slot, would still be very useful. Could use that when tanking and if you want one for the stats, can always get another since 100% drop. So say you wanted the flame for str and lightning for dex for example. Instead of having 8 and having to macro them in depending on what you're fighting, you could have 3 (5 inv spaces free), have one for tanking, the other two for ws or spell macros or w/e you want to do with them. Either way, relief of inventory and an ease on macro space. Again, just a suggestion.
    (0)

  10. #10
    Player Robban's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Robban
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Hawk View Post
    Even if it removed all stats but made it into pretty much a shadow ring in the ammo slot, would still be very useful. Could use that when tanking and if you want one for the stats, can always get another since 100% drop. So say you wanted the flame for str and lightning for dex for example. Instead of having 8 and having to macro them in depending on what you're fighting, you could have 3 (5 inv spaces free), have one for tanking, the other two for ws or spell macros or w/e you want to do with them. Either way, relief of inventory and an ease on macro space. Again, just a suggestion.
    Getting a free shadow ring for ammo slot is much different from carrying 8 items and having to macro between. The extra effort required (8 inventory slots and macroing) to have a satchel ready for any attack could be considered the price to pay for this extra "shadow ring". The choice everyone has to make is do they think this is worth sacrificing both inventory and macro space for.
    (0)

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