Maleficus
INT +10 Magic Atk. Bonus +10 Magic Critical hit rate +10%
This thing alone makes 8 staves obsolet and it's in the game for ages.
or
Tupsimati (SCH only)
Same elemental magic as weather:
Enmity-20 Acc.+30 Magic Acc.+10
"Magic Atk. Bonus"+20 "Omniscience"
Aftermath: Inc. Mag. Acc./Mag. Atk.
Occasionally attacks twice
or
Laevateinn (BLM only)
Enhances "Elemental Seal" effect
Accuracy +30 Magic Accuracy +10
"Magic Atk. Bonus" +20 "Vidohunir"
Aftermath: Inc. Mag. Acc./Mag. Atk.
Occasionally attacks twice
Those 2 are alos implemented long time ago
Last edited by Ihnako; 01-17-2012 at 12:26 AM.
Hmm, i am for the combining of elemental staffs and obi's but Robban has a point about the tp loss, however occult accumen is kinda freaking pointless as it stands. Also robban i would think vice cumulative stats combined peices would account for the highest value of one stat.
anyways about the af combining idea, i think in many cases it would exceed the maximum effects for a single peice.
You need to get out now, 10/20 mab does not beat a 30% straight damage bonus from magian staffs.
Last edited by Nala; 01-17-2012 at 01:28 AM.
Player
not to mention the 25% acc i believe the elemental staves have. as a Rdm i need these staves to land Debuffs on VW nms. Slow needs earth, Gravity needs wind etc. Then if i want to nuke on rdm i need MAB gear. then some people use convert gear but as a taru and all the refresh available now, i dont use any. then i have a cure set. next i have enfeebling gear (int and mnd gear depending what im casting. mnd for paralyze, int for sleep etc). lastly i have a Dark magic set for drain/aspir and stun. this is a ton of gear, but i can actually fit it into my 80 spaces (although taking items from the VW coffer is a huge pain).
so this idea would pay off (if i can use those staves on rdm. atm i dont want to put the effort into getting them). however i'd still not be able to fully gear my Blue Mage. atm i have to store my MAB and gimp some of my spell mods (mostly agi/int/mnd/chr) in order to still hit 76/80. this is without utsusemi since blu doesnt have to /nin anymore.
Elemental sachets are ammo items, so swapping them won't erase your TP anyway. You can already swap them as you please.
And I don't see not losing TP when swapping staves being an issue anyway. The only job among them that can reasonably melee would be SMN, and none of these staves are great to melee in anyway, and in most cases would do more harm than good. But if they're that worried about meleeing, just let make these resulting staves have less DPS than now.
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Eh there is some point in sch meleeing if only to self SC/MB, sch got a (newer) stratagem that allows their spells to participate in SC's not to mention the mythic ws's have some magely debuffs, but otherwise yeah.
I meant more as an issue to combining the stats off them, and having 1 ammo spot that just randomly negates all magic dmg. as it stands you'd need to macro in the right one depending on which spell the mob is casting which adds a lil bit more difficulty in using them, if you just had one that did all + a boost to all stats, i could see that being an issue.
Even if it removed all stats but made it into pretty much a shadow ring in the ammo slot, would still be very useful. Could use that when tanking and if you want one for the stats, can always get another since 100% drop. So say you wanted the flame for str and lightning for dex for example. Instead of having 8 and having to macro them in depending on what you're fighting, you could have 3 (5 inv spaces free), have one for tanking, the other two for ws or spell macros or w/e you want to do with them. Either way, relief of inventory and an ease on macro space. Again, just a suggestion.
Getting a free shadow ring for ammo slot is much different from carrying 8 items and having to macro between. The extra effort required (8 inventory slots and macroing) to have a satchel ready for any attack could be considered the price to pay for this extra "shadow ring". The choice everyone has to make is do they think this is worth sacrificing both inventory and macro space for.
Magic Affinities will cancel each other out, so combining all 8 affinity staves of a particular focus results in the following staff:
Omni I/II/III
DMG:57 Delay:366
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH
For all-elemental staves, you could look at the following alternatives:
Tuahjebat ()
DMG:89 Delay:356
INT+11 "Magic Attack Bonus"+13
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH
Tuahjebat ()
DMG:89 Delay:356
MP+125 Magic Accuracy+22
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH
Fay Crozier
DMG: 50 Delay: 366
Avatar Perpetuation Cost -3*
"Blood Pact" Ability Delay -5*
Lv. 75 SMN
* varies with augments, listed values are max obtainable (I think)
Although for Magic Accuracy, I'd probably prefer Alkalurops.
None of these staves is as good as an elemental trial one, but Tuahjebat makes it obvious that you pay for all-round casting excellence with free inventory slots.
Last edited by Kristal; 01-17-2012 at 09:36 PM.
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