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Thread: To the devs!

  1. #271
    Player Crimson_Slasher's Avatar
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    Grievor
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    Sylph
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    RDM Lv 99
    That seems right in the zone for where id want cures to be honestly.
    (0)

  2. #272
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Quote Originally Posted by Crimson_Slasher View Post
    That seems right in the zone for where id want cures to be honestly.
    Yeah, I can't complain at all. Basically a Cure Potency +50% cure IV naked is cool!
    (0)

  3. #273
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    Quote Originally Posted by Daniel_Hatcher View Post
    Messing about with Cure IV on the test server I got these numbers:

    Naked (RDM capped skill): 532
    Naked (Light Arts): 547
    13% Potency (87+26 MND / 80+2 VIT): 630
    33% Potency (87+26 MND / 80+2 VIT): 742
    33% Potency (Primeval Brew): 851

    Didn't have the body (still after it), torque or earring to test at 50%.
    Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
    (0)

  4. #274
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by tyrantsyn View Post
    Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
    On a quick test.

    Cure I
    naked: 56
    /sch: 58
    13%: 63
    33%: 77

    Cure II
    naked: 131
    /sch: 133
    13%: 148
    33%: 176

    Cure III
    naked: 286
    /sch: 293
    13%: 323
    33%: 389
    (1)

  5. #275
    Player Greatguardian's Avatar
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    Quote Originally Posted by tyrantsyn View Post
    Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
    Cure V has unique enmity properties and doesn't share a timer with Cure IV.

    WHM now has, essentially, 3 Cure Vs (lolcure6) while RDM has 1. Fine with me, really.
    (2)

    I will have my revenge!

  6. #276
    Player Daniel_Hatcher's Avatar
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    Not too sure on the enfeebles, but it stills seems like most NM's are ~70% resistant to then decent ones. Don't vouch on me for that though as I've only tried 1 or 2 enemies in VW and Abyssea.
    (0)

  7. #277
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by Greatguardian View Post
    Cure V has unique enmity properties and doesn't share a timer with Cure IV.

    WHM now has, essentially, 3 Cure Vs (lolcure6) while RDM has 1. Fine with me, really.
    Fine with me as well, just can't help but to giggle a bit.
    (1)

  8. #278
    Player Economizer's Avatar
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    Thelaughingman
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    Valefor
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    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Messing about with Cure IV on the test server I got these numbers
    I've added your information to the Cure Formula Changes thread. Thanks once again for testing this stuff out, it helps loads.

    If anyone wants to discuss that we've been having the thread going for some time (even before these changes formally got announced) and any help working out the new cure formula would be great.
    (0)

  9. #279
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Economizer View Post
    I've added your information to the Cure Formula Changes thread. Thanks once again for testing this stuff out, it helps loads.

    If anyone wants to discuss that we've been having the thread going for some time (even before these changes formally got announced) and any help working out the new cure formula would be great.
    I'll look into doing that test tomorrow if I can get the time. Can't guarantee it though.
    (0)

  10. #280
    Player Doombringer's Avatar
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    not bad, not bad....
    (1)

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