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Thread: To the devs!

  1. #261
    Player Mageoholic's Avatar
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    Hardly call that a nerf, TP saved is still pretty awesome.

    The wording seems misleading.

    They say if STP is 20 it will become 25 if 5TP was gained on the WS (a one hit dagger WS for example)

    I don't see anything stating that 20STP is the max or min. Just a number the picked to use.
    (0)
    Last edited by Mageoholic; 02-04-2012 at 09:03 AM.
    There is no min only max. Or something like that.

  2. #262
    Player Greatguardian's Avatar
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    Quote Originally Posted by Mageoholic View Post
    Hardly call that a nerf, TP saved is still pretty awesome.

    The wording seems misleading.

    They say if STP is 20 it will become 25 if 5TP was gained on the WS (a one hit dagger WS for example)

    I don't see anything stating that 20STP is the max or min. Just a number the picked to use.
    The average TP return on a 2-hander/Ranged WS (you know, the important ones) is 16-20. Even MNK averages a 15 TP return. The average Miser's Roll is 20. XI Miser's is 25.

    Post-nerf, an average Miser's will have 0-4 Save TP effect for those DDs. An XI will have 5-9.

    Pretty huge nerf, man. Miser's will go from always saving 1-2 rounds to 100TP to situationally saving 1 round to 100TP if a DD gears specifically for it, which won't happen. Effectively useless outside of Voidwatch and pretty bloody nerfed inside.
    (4)
    Last edited by Greatguardian; 02-04-2012 at 09:15 AM.

    I will have my revenge!

  3. #263
    Player Mageoholic's Avatar
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    Just reread that and see my mistake. Yes that is a nerf, oh well was a busted ass ability anyway. Of course SE is adjusting SAM to compensate. My bad for fail reading.
    (0)
    There is no min only max. Or something like that.

  4. #264
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    /sigh I wonder if RDM's merits are every going to be updated..

    If they do, god I'm hoping for Full Potency, only duration increase on the spells.
    (1)

  5. #265
    Player Economizer's Avatar
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    Character
    Thelaughingman
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    Valefor
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    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    If they do, god I'm hoping for Full Potency, only duration increase on the spells.
    I'm hoping full potency and duration and increased merits increase the duration or accuracy further.
    (1)

  6. #266
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    I'd be happy with just Phalanx 2 and Dia 3 being adjusted tbh. I'm mostly fine with the rest of them, it's just annoying I have to lose 2 merits because of Voidlogs procs.


    EDIT: unless they revamp it to the point additional merits in slow/para are actually worth it
    (1)
    Last edited by Neisan_Quetz; 02-17-2012 at 02:26 AM.

  7. #267
    Player ManaKing's Avatar
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    Character
    Iocus
    World
    Phoenix
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    RDM Lv 99
    I just want them to do anything......

    I'm not really sure if the proposed change will really make a difference. If Gravity or Bind can land for more than 10 seconds it would be a decent safety net. Other than that, I don't see Slow, Silence, Addle, Paralyze, or Blind really making a difference against NMs. They are just going to TP or cast magic like you aren't even there most likely.

    I wonder if Break will actually do anything after this change. It's so limited use right now. It's my 4th sleep after Sleep 2 + 1, and Bind are already spent.
    (2)
    I'm a RequieSCAT-MAN!

  8. #268
    Player saevel's Avatar
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    Quote Originally Posted by ManaKing View Post
    I just want them to do anything......

    I'm not really sure if the proposed change will really make a difference. If Gravity or Bind can land for more than 10 seconds it would be a decent safety net. Other than that, I don't see Slow, Silence, Addle, Paralyze, or Blind really making a difference against NMs. They are just going to TP or cast magic like you aren't even there most likely.

    I wonder if Break will actually do anything after this change. It's so limited use right now. It's my 4th sleep after Sleep 2 + 1, and Bind are already spent.
    This is what I keep saying, our current enfeeble set is only useful vs things weaker then us. Otherwise it's like trying to stop a forest fire by pissing on it. Well GG could probably drown the whole forest, but that's a different discussion entirely.

    We need new enfeebles that reduce the target's stats. I'm talking about reducing it's MAB / MDB / INT / STR / ect.. by a sizable margin, at least on par with our current Gain-X spell line but preferably double that. Make the potency based on enfeebling magic and not something like dINT / dMND. Or give something that lowers the enemy's critical hit evasion, that would be epic just on it's own.

    We'll see what SE does though.
    (0)

  9. #269
    Player Daniel_Hatcher's Avatar
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    I'm hoping full potency and duration and increased merits increase the duration or accuracy further.
    Well yes, I'd 100% want this. Fingers crossed!

    Also 100% Yes to the new enfeebles.
    (1)

  10. #270
    Player Daniel_Hatcher's Avatar
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    Character
    Alvian
    World
    Phoenix
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    MNK Lv 12
    Messing about with Cure IV on the test server I got these numbers:

    Naked (RDM capped skill): 532
    Naked (Light Arts): 547
    13% Potency (87+26 MND / 80+2 VIT): 630
    33% Potency (87+26 MND / 80+2 VIT): 742
    33% Potency (Primeval Brew): 851

    Didn't have the body (still after it), torque or earring to test at 50%.
    (1)

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