Quote Originally Posted by ManaKing View Post
Idk, is it?




Enspell 2s don't work particularly well on anyone that doesn't have native enhancing magic. It was bad by design and never got fixed.....just like most things on the job. If they changed Enspell 2s to reflect the enhancing magic on cast from the originator it would be fine, but that's not even how it works on RDM (much to our disappointment). Expect that to get fixed around the same time Enfeebles/Enhancing even get looked at, much less fixed.
Enspell II's suck at overall damage. Temper was the nail in the coffin for them. Prior to Temper they were useful for RDM/WAR or RDM/DRK builds, after Temper their useless. RDM/NIN with melee gear and Temper is going to hit around 2.6 times per attack round, an Enspell II would have to average above 75~78 damage to beat it. The elemental resistance reduction is only -10 and to the wrong element. You must use water to reduce thunder, thunder to reduce earth and so forth. This guarantees that you'll be using the wrong element on enspell and get horrible resist rates, all for only a +10 m.acc (same as -10 m.evasion) towards the weakened element. I find using the NI spells from /NIN to be more useful then Enspell II's.