Quote Originally Posted by Mageoholic View Post


I don't know why it is so hard for you to understand. SE will never make RDM a DD people would chose to have because it has nukes and heals as well, SE will never buff RDM nuking to the point it would be picked over a BLM or SCH because it can melee and heal, and SE will never buff RDM healing to the point of WHM because it can melee and nuke (semantic arguments aside).
Quote Originally Posted by ManaKing View Post

BLU is looking at you like you don't realize it is in the game
Mana.... come on, take a minute, look at what you wrote and what Mage wrote. He was only referring to RDM. At no point in what you quoted from him did he make reference to any other job. He was talking just about RDM. "IF" you are looking for SE to make RDM more like BLU than your going to be out of luck.

If RDM is going to succeed at anything, it's going to have to play into it's own strength's. Which is Enfeebling and Enhancing. We need more end game utility out of enfeeble's and a list of single target enhancing magic spell's that benefit from our high end skill and our duration buff. This will give us the end game utility as a job that would be worth wild.

Almost all of us would love to see more melee added to the job. But as it sit's now were just have to rely on sub's and gear. If were lucky SE might throw something our way in the form of a spell to help increase it. If that happen tho, it needs to be a target~able spell so that we can share it with other's. We don't need another Temper, where we have this awesome thing and for some odd reason as a job, we have no intention of sharing it. Spell's like that are good but there not great.