@Mana King, please read what you reply too. "I agree but I agree completely" replies are getting old. Every time you reply you attempt to refute what I have said, by saying exactly what I said several times already (over several threads now). It just doesn't make any sense.
As for BLU their ability to buff is limited to a 10 minute JA, they are no better at buffing then a RDM is. Can they heal better, presently yes they can, but that is because SE paid no mind at all to the issues of healing magic until every job in the game was casting Cure 4 the same as every job in the game (at base value). BLU is not some magical awesome, its melee sucks, likely worse than a good RDM melee player, where it makes up for this is in spell damage, quick casting high damage spells. That's not even including the fact that they have limited MP, unless they sub RDM which limits their offensive output via melee even more. Furthermore, BLU is only a better healer or nuker then RDM if they have the spells set for that, if they do not they are married to a 1 minute reset timer that allows them contribute practically nothing to the group for a whole 60's seconds.
A RDM, well they can apply their decent melee, decent nuking, decent healing with an instant gear swap/spell macro. Whenever they want, married to nothing but what gear and spells they have. Until SE adjust Enfeebling and Enhancing there is no place for RDM in a group, because frankly it just doesn't offer anything other jobs do better, even if it is able to adequately perform several roles at the same time. It is the only direction for RDM improvement that will have the desired effect of making RDM useful. The job will never be brought as a melee DD, a nuking DD, or a healer over the other jobs in this game, and sadly there is no room for a hybrid amongst dedicated jobs. (unless the hybrid is actually useful to the group by making those dedicated jobs better.)