The key word being "all" kind of generalize the comment to everyone reading. And was just a poor choice in word's.
The key word being "all" kind of generalize the comment to everyone reading. And was just a poor choice in word's.
Can't really disagree with you there. I can apologize to you if you want tyrantsyn. I didn't mean to specifically offend you.
I just don't need to hear about how amazing a worthless set bonus is again. It was all things they could have just put on the job and used our set bonus for something useful.
They make tweaks and changes all the time. Is it really so hard to comprehend that just changing Composure to do that naturally wouldn't be unbalanced at all?
'Oh well shield bash and weapon bash are more interesting when you can use them more often. Lets just code that in really quick. Making composure apply to other targets normal? Well where could we possibly find the code to do that so we could do it quick? *Looks at set bonus for AF3*'
Last edited by ManaKing; 01-29-2012 at 06:22 PM.
I'm a RequieSCAT-MAN!
Well this is SE's attitude towards RDM in general. They really hate the job and have no plans for it, they only throw us a bone every now and then to keep up appearances. To make RDM functional would require PUP level reworks, and right now SE doesn't have the development staff. They don't want to make minor changes without first making the major changes, they can't make major changes while their creating new VWNM and other content. So instead of a steadily improving situation, we're stuck with a dead broken job. Gravity II being a cut & paste of Gravity I pretty much proves this.
Last edited by cidbahamut; 01-30-2012 at 11:33 AM. Reason: others, plural
You can just refer to me as Ty everyone does. I really think what this whole dispute comes down to is personal feeling's on the set bonus. For me I'd prefer that my buff's stay up longer than the actual guy i'm looking after. Mostly because it keeps me focus on the fight and less on keeping myself tip top. The transfer of duration to other ppl are nice. But things like stoneskin, aquaveil, wouldn't gain much from duration buff so keeping this type of spell up longer would not have much of a point. And just add's something to my list of thing's to keep me busy. I see where you and Saevel feel it pointless because of the lack of transfer~able buff's we have. But I think what we need to do is talk to SE about getting more spells that transfer the effect and gear that help's extend the value of the set bonus. It would also be nice if they included some enhancing magic skill on these piece's but I won't hold my breath. "IF" the gain line spell's became single targeted, we'd have a huge new tool in our box of trick's to share. From my experience, I rarely see a boost spell from a WHM when i'm on WAR. And it kind of puzzle's me. I'm sure a RDM wouldn't share this problem, and would be one of the first thing's he did when passing out buff's.
Last edited by tyrantsyn; 01-31-2012 at 01:29 AM.
The duration on the Gain/Boost lines is terrible (but not as bad as Auspice), unaffected by skill, and self-targeting with a long enough casting time that either people will run off, or you are fighting a mob that likes to spam physical damage AoEs that tend to kill.
I could write a lengthy, compelling and beautiful rant about this, but basically, it comes down to the two cases you'd be casting this spell in. For weaker mobs, gathering a group, making sure they don't run off while you're casting, and keeping a buff up that hardly gets any appreciation or makes a large difference isn't any fun. For harder stuff, I'm busy doing stuff like keeping people alive or buffing them with stuff that actually makes a significant impact on the fight, and even when I do manage to find the time for it I don't find the risk of having to spend the rest of the fight dealing with weakened timers for a moderate three minute stat boost that might not even hit everyone in the party is very compelling.
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More to Red Mage, something I see a lot of is complaining about Red Mage melee - some people focus on it, some people like it, and some people are militantly against it (I know I'm stating the obvious, but bare with me). This clearly causes much contention for Red Mage discussion, but I think that people agreeing on things gets faster responses from SE then constantly arguing. Obviously, Red Mage and parties that invite them benefit greatly from increased enfeebling prowess, and I think that's part of the reason it has so little contention compared to other things Red Mage does.
On Enhancing Magic, I think it would benefit agreement levels if there was currently more focus towards general improvements to it that would benefit all users of Enhancing Magic (much like there is towards the healing side) such as asking for certain spells to be improved in either potency or duration based on the amount of Enhancing Magic skill one has, rather then asking for changes for new and controversial things. More importantly, I think it would be more likely to be implemented, since they would be changes to things that have been in place for longer - community reps have commented that the dev team likes to have some time to analyze the effects of newer changes in play before doing further adjustments when possible, and thus in the short term it will be harder to change newer changes.
Although it might be more useful to produce a new topic that is more generalized to this end, here is a thread that has this dev response reguarding Enhancing Magic skill and very loosely, improvements to it.
Also relevant for any Red Mages looking to make suggestions about the changes to Healing Magic and Healing Magic Skill, here is a thread about discussion regarding SE's plans for changing the way Healing Magic works.
I would have to agree with pretty much everything you said Ty. I have no problem buffing except RDM has a problem with buffs. I have my Relic +2 Body and Hands, but there is no way another party member is going to see those numbers + my set bonus EVEN if I could give them something qualitative from Enhancing.
I'm a RequieSCAT-MAN!
Like I said, we need gear that gives enhancing skill and duration bonuses together like the Estoqueur's cape. And spell's that are worth transferring to other's on top of that. I would hope that if the Dev's are reading this they take note. It would go a long way to helping the RDM community be happy in the field of enhancing.
Edit: For all that gear we already have with the E. Skill bonuses included but no way to transfer the effect do to the lack of gear. Maybe a JT can be added or a merit effect to transfer extra duration to spells when casted to other's.
Last edited by tyrantsyn; 01-31-2012 at 07:40 AM.
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