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Thread: To the devs!

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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    There is nothing worth evasion tanking where NIN, THF, and DNC are not already easily able to floor enemy accuracy without a blind spell. Anything where blind would matter is too strong to evasion tank. It's a matter of context.

    As for Haste, the fact of the matter is simply that it does not scale with Enhancing skill. Even if it did, that would only really cause trouble. As long as White Mage is able to reach the cap, it would be irrelevant. If White Mage became unable to reach the cap, it would simply put more strain on the bard. For example, I roll with a Gjallar/Daurab bard in my party almost every time I do Voidwatch. As long as I hit the magic haste cap, I don't really care where the buffs are coming from (and frankly, no one cares what low-tier groups use because they don't really care about "optimizing jobs" as is)

    Red Mage really just needs new spells that it can cast on others. A PDT-20% spell that overwrites an MDT-20% spell and vice versa would be a nice gimmick. Temper, crit rate, maybe an Acc+ spell. Evasion down and Crit evasion down as spells would be nice, but this would require NMs to not be immune to everything.

    Inb4 Red Mages freak out about potentially awesome spells because "oh noes cyclez are so tedious". This is what Accession and AF3+2 are for.
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    Last edited by Greatguardian; 01-25-2012 at 06:37 AM.

    I will have my revenge!

  2. #2
    Player
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    1,003
    Quote Originally Posted by Greatguardian View Post
    Inb4 Red Mages freak out about potentially awesome spells because "oh noes cyclez are so tedious". This is what Accession and AF3+2 are for.
    I dunno GG. Cycles being tedious is a valid complaint. The problem we tend to have is that that's a completely different argument, but the community is incapable of separating it from the prospect of new buffs we can cast on others.

    More on-topic, I like the idea of mutually exclusive MDT and PDT buffs on paper, but in practice I see it just covering for players who don't maintain proper PDT/MDT sets. I know there are some jobs that can't reach the cap, but for the ones that can it ends up being redundant unless I suppose you could maintain multiple PDT/MDT sets but it seems unlikely to happen terribly often even among the better players. It's a cool idea, and I'd love to see Red Mage become even more of a Brick Wall Mage, but my gut tells me it would have some kinks to hammer out.
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  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Greatguardian View Post
    There is nothing worth evasion tanking where NIN, THF, and DNC are not already easily able to floor enemy accuracy without a blind spell. Anything where blind would matter is too strong to evasion tank. It's a matter of context.

    As for Haste, the fact of the matter is simply that it does not scale with Enhancing skill. Even if it did, that would only really cause trouble. As long as White Mage is able to reach the cap, it would be irrelevant. If White Mage became unable to reach the cap, it would simply put more strain on the bard. For example, I roll with a Gjallar/Daurab bard in my party almost every time I do Voidwatch. As long as I hit the magic haste cap, I don't really care where the buffs are coming from (and frankly, no one cares what low-tier groups use because they don't really care about "optimizing jobs" as is)

    Red Mage really just needs new spells that it can cast on others. A PDT-20% spell that overwrites an MDT-20% spell and vice versa would be a nice gimmick. Temper, crit rate, maybe an Acc+ spell. Evasion down and Crit evasion down as spells would be nice, but this would require NMs to not be immune to everything.

    Inb4 Red Mages freak out about potentially awesome spells because "oh noes cyclez are so tedious". This is what Accession and AF3+2 are for.
    It wouldn't work with Accession unless they were given to SCH as well (which would still stop RDM's use) and AF3+2 becomes redundant if you just fill it up with a hell load more spells so your entire time is spent enhancing.

    That said, it doesn't take away the fact your ideas are still rather good and I'd definitely vote to put them in the game.

    PS. Still hopeful SE adds "Enhancing Magic Duration" to RDM's merits.
    (2)
    Last edited by Daniel_Hatcher; 01-25-2012 at 07:23 AM.