My secret agenda is that I want RDM to be good. You figured out my secret.
I'm sorry for our collective lack of apathy, but we've been doing this for awhile. A lot has been talked about and Devs haven't done much at all...ever...to RDM. If you want to go back and read through 'On RDM melee' (http://forum.square-enix.com/ffxi/th...Red-Mage-melee...) you'll find 150 pages of us discussing ideas and raising hell. That is only 1 thread, there are 7 total pages on RDM forums right now. There has been plenty of discussion and plenty of feedback. If you want to discuss something specific, then start a thread and make it clear what you want discussed. There is no magic way to petition Devs or affect change other than bringing up what you are personally concerned with.
As you've seen, organizing RDMs makes them fight like demons. You're essential doomed from the start if you think we will elect a representative in a democratic manner to represent the republic of RDM.
ALSO, if everyone would please stop saying that RDM is a Mage first and foremost. We aren't first at anything. We are second at everything and in many cases marginalized to much worse than that. The only thing we are actually even 2nd best in the game at is toughness, right behind PLD. We aren't the 2nd best healer, nuker, or melee. I'm in no way speaking to the idealism that we all hold to be true, but the actuality that you have been given in game by our Dev Team.
A RDM is a composite job that was given enough diversity to allow it to create additional game play elements like kiting solos and TP-less melee with ceremonial daggers. That diversity was pruned off by the Dev team and was left in the horrible state it is today. Our Enfeebling was torn to shreds and that was our only A rank Skill. The only realistic action we should be taking is continuing to tell the Dev team they are doing it wrong and they still have work to do. I have almost no faith in their ability to properly fix Enfeebles so that RDM is desirable at all, even though that is all they have to do to pull RDM out of the gutter.
It's not like I don't still love playing RDM, but I don't love playing it in real groups because it has nothing to contribute against higher difficulty NMs. If you think your RDM is contributing, just realize every other job doesn't share your opinion. You just aren't good enough by design and you bring nothing unique or significant to the table that can't easily be eclipsed by another job.