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Thread: To the devs!

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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Oh yeah, not saying RDM-anything is in a good spot right now. The entire job is watered down because it doesn't have the same attention and care given to it that other jobs have been given. RDM can't melee better than most jobs, nuke better than most jobs that can nuke, heal better than jobs that can heal, and we can't land Enfeebles to save our reputation as the job with the highest enfeebling magic.

    It's the complete lack of a unified vision for the job that makes it a complete handful to deal with, both for the devs and the players. I don't think the Devs liked RDM to begin with and since it turned into nothing but a problem child, the easiest way to deal with it is to just ignore it. To make matters worse, we fight like demons and personally insult each other over the mess they left us.

    I would be significantly more happy if both the melee and the mage sides got equal buffs, so long as they actually had synergy. The job needs some job traits to support synergy and the ability to land enfeebles, even if it was at reduced potency.
    (1)
    Last edited by ManaKing; 01-12-2012 at 02:40 PM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    Oh yeah, not saying RDM-anything is in a good spot right now. The entire job is watered down because it doesn't have the same attention and care given to it that other jobs have been given. RDM can't melee better than most jobs, nuke better than most jobs that can nuke, heal better than jobs that can heal, and we can't land Enfeebles to save our reputation as the job with the highest enfeebling magic.

    It's the complete lack of a unified vision for the job that makes it a complete handful to deal with, both for the devs and the players. I don't think the Devs liked RDM to begin with and since it turned into nothing but a problem child, the easiest way to deal with it is to just ignore it. To make matters worse, we fight like demons and personally insult each other over the mess they left us.

    I would be significantly more happy if both the melee and the mage sides got equal buffs, so long as they actually had synergy. The job needs some job traits to support synergy and the ability to land enfeebles, even if it was at reduced potency.
    This is how I see RDM. I just talk more about the melee side because it's the most neglected and in need of fixing, compared to the other two parts. In actuality I favor all three equally, I enjoy supporting and enfeebling just as much as I enjoy smacking a monster around and about the same as I enjoy nuking from afar. Just wish SE would do more to make those three parts work better together, it's become pretty handy low-man dynamis with my BLU partner, but would really like it to be more useful in big fights.

    More appropriately I'd like to be able to share my 501 enhancing skill buffs with other people, but not be left to constantly spamming the same spell on 6 mofo's. BRD's, COR's nor SMN's are forced to do that, even WHM's got the aoe versions of our stat boosting spells.
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