Well I should think not. I doubt I've taken any time to try to substantiate a claim for being canonized. That would be a complete waste of time and would be self contradictory.
GG admits he doesn't play RDM anymore. I have no interest in listening to his or anyone's opinion on RDM unless they are actually willing to play it. If you can't suffer through another ambiguous RDM phase then I don't really have any interest in listening to an opinion from someone that has already given up and is crying/trolling from the sidelines instead of playing the job that you should still love to play.
I solo aby NMs for my other jobs all the time with my RDM. It is a delight to play RDM in it's current incarnation on lower level content because it takes a level of effort that I've always associated with this game. I take my RDM to Dynamis because it is fun and I'm in no rush to throw away content that I'll enjoy as a RDM for the efficiency of another job. No idea when I'll get something new to play as a RDM, might as well enjoy playing it in the meantime.
The plain truth is that RDM doesn't do anything substantial in VW or any current content that came out in the last 2 level caps. I'm pretty tired of not having a legitimate role in a party through merits of my job. Enfeebles are broken and we are 2nd rate at everything else by design. Pretending that a staff on your back suddenly makes RDM viable again is a farce. The job isn't viable regardless of how hard any of us struggle to make it so.
I'm really not sure if you're aware of it, but my only real purpose for being on these forums in to start enough discussions about things I'm concerned about that so that I can make sure we didn't at least attempt to give feedback. Getting transparency from the Devs has proven impossible and RDM at 99 looks as crappy as it did at any other point after the level cap was raised. In my opinion, they have failed to properly integrate this job into the current state of this game. The only way I get any answers is by poking at the devs as hard as I can to see if I get a response.
Look at how many responses from devs there are on the board. Look who started those discussions. It shouldn't surprise you that Saevel and I, the horrible melee RDMs, have started the majority of those threads. I won't discount anyone else that participated in the discussions, because obviously participation is necessary to create discussions. But I see a common trend of people actually discussing things they are concerned over and then an irrational opposition coming in to start a turf war over the least viable job in the game.
Why don't the supposed pro mage RDMs start discussions on things you want to see happen to RDM instead of walking into other people's discussions and intentionally starting fights?
Do you just not have anything interesting to discuss? I'm sure you are capable of giving more than just constant criticism.
I just want to know why the supposed 'melee RDMs' are the only ones that show a vested interest in starting discussions on the future of where this job is going. I know it's must be shocking to some, but I (and I'm sure Saevel as well) actually play RDM as a mage. I just so happen to be willing to melee when I can't kite anything because enfeebles are useless now. I adapted to what the game would allow and had no interest in continuing RDM in a direction I thought was foolish to begin with as it became less and less viable to do so.
I did read. You said Cloudsplitter was trash. I said Cloudsplitter is trash on WAR/BST. I made a distinction and expressed my opinion. The peanut gallery came in and insulted the idea that I would want an elemental based WS and buffs that would make sense to me for how I see RDM. Saevel and I comment back and forth why we don't understand the hostility and you see it as Melee RDM banter, where as we see it as discussing RDM as a whole. If you don't see melee as an option for RDM then you won't understand it, but realize that I see melee as the most viable option RDM has right now. It is not the only option I would entertain. But SE would have to actually make alternatives attractive and they don't seem to have any interest in making a full time mage RDM attractive anymore.
I will continue to comment that a multi-hit Crit WS, while attractive and useful, is still an obvious blanket adjustment to the job. In a game of comparisons, RDM will always come up short to other jobs so long as it is still playing by the same rules. RDM has a B in swords, so by comparison, it is always going to be inferior to the other sword users because we lack the attack power to drive a physical WS. Without a BLU to compare to, CDC on RDM is an amazing thing, but when the majority of the player base tells you that you shouldn't even touch a sword because you are a mage, then what is the point of even having the WS? We weren't included on Vorpal Blade, why should this be any different? The lack of consistency is troubling.
RDM has strengths that we both agree upon. It has a large repertoire of mage gear and job traits that enhance our magic attack bonus. But it will never have the same spell execution as a BLM or even a SCH because we are stuck on Tier IV nukes. The obvious solution, for me, to get around that restriction is to channel that abundance of MAB into another vehicle for delivery. My best solution is an elemental WS that punches holes in mobs.
Our other strength is that we are one of the toughest jobs in the game and can take more punishment that just about anyone besides a PLD. We already have reduced melee damage that is made up by hate-less enspell damage. We have the ability to stick on a mob and not draw as much hate as most jobs. We have the tools to be up front, we just have to be welcome there because we have something to offer.
Why would I want a physical WS to be decent at, when I could have a broken elemental WS like Wildfire to flourish with?
Why would I want to be 2nd rate at everything when I could have the best elemental WSs in the game? The reason RDM doesn't have good elemental WS isn't because they couldn't use them, it's because they were never given them to use.
I have no intention of settling for mediocre on these boards because that might be the end of it for RDM. We should be good at something, but we aren't right now and that legitimately isn't our fault. We haven't gotten any specialized attention from the dev team and we are in really bad shape because of it. Blanket buffs like Almace/CDC and Tier ups are what got us here in the first place. Why should we want more of the same treatment? They haven't even fixed enfeebling and that is just the beginning of our problems.


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