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Thread: To the devs!

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  1. #1
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
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    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    If they do, god I'm hoping for Full Potency, only duration increase on the spells.
    I'm hoping full potency and duration and increased merits increase the duration or accuracy further.
    (1)

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    I'm hoping full potency and duration and increased merits increase the duration or accuracy further.
    Well yes, I'd 100% want this. Fingers crossed!

    Also 100% Yes to the new enfeebles.
    (1)

  3. #3
    Player
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    Mar 2011
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    Windurst
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    2,169
    I'd be happy with just Phalanx 2 and Dia 3 being adjusted tbh. I'm mostly fine with the rest of them, it's just annoying I have to lose 2 merits because of Voidlogs procs.


    EDIT: unless they revamp it to the point additional merits in slow/para are actually worth it
    (1)
    Last edited by Neisan_Quetz; 02-17-2012 at 02:26 AM.

  4. #4
    Player ManaKing's Avatar
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    Mar 2011
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I just want them to do anything......

    I'm not really sure if the proposed change will really make a difference. If Gravity or Bind can land for more than 10 seconds it would be a decent safety net. Other than that, I don't see Slow, Silence, Addle, Paralyze, or Blind really making a difference against NMs. They are just going to TP or cast magic like you aren't even there most likely.

    I wonder if Break will actually do anything after this change. It's so limited use right now. It's my 4th sleep after Sleep 2 + 1, and Bind are already spent.
    (2)
    I'm a RequieSCAT-MAN!

  5. #5
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by ManaKing View Post
    I just want them to do anything......

    I'm not really sure if the proposed change will really make a difference. If Gravity or Bind can land for more than 10 seconds it would be a decent safety net. Other than that, I don't see Slow, Silence, Addle, Paralyze, or Blind really making a difference against NMs. They are just going to TP or cast magic like you aren't even there most likely.

    I wonder if Break will actually do anything after this change. It's so limited use right now. It's my 4th sleep after Sleep 2 + 1, and Bind are already spent.
    This is what I keep saying, our current enfeeble set is only useful vs things weaker then us. Otherwise it's like trying to stop a forest fire by pissing on it. Well GG could probably drown the whole forest, but that's a different discussion entirely.

    We need new enfeebles that reduce the target's stats. I'm talking about reducing it's MAB / MDB / INT / STR / ect.. by a sizable margin, at least on par with our current Gain-X spell line but preferably double that. Make the potency based on enfeebling magic and not something like dINT / dMND. Or give something that lowers the enemy's critical hit evasion, that would be epic just on it's own.

    We'll see what SE does though.
    (0)

  6. #6
    Player Daniel_Hatcher's Avatar
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    Character
    Alvian
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    Phoenix
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    MNK Lv 12
    Messing about with Cure IV on the test server I got these numbers:

    Naked (RDM capped skill): 532
    Naked (Light Arts): 547
    13% Potency (87+26 MND / 80+2 VIT): 630
    33% Potency (87+26 MND / 80+2 VIT): 742
    33% Potency (Primeval Brew): 851

    Didn't have the body (still after it), torque or earring to test at 50%.
    (1)

  7. #7
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Messing about with Cure IV on the test server I got these numbers:

    Naked (RDM capped skill): 532
    Naked (Light Arts): 547
    13% Potency (87+26 MND / 80+2 VIT): 630
    33% Potency (87+26 MND / 80+2 VIT): 742
    33% Potency (Primeval Brew): 851

    Didn't have the body (still after it), torque or earring to test at 50%.
    Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
    (0)

  8. #8
    Player Daniel_Hatcher's Avatar
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    Alvian
    World
    Phoenix
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    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post
    Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
    On a quick test.

    Cure I
    naked: 56
    /sch: 58
    13%: 63
    33%: 77

    Cure II
    naked: 131
    /sch: 133
    13%: 148
    33%: 176

    Cure III
    naked: 286
    /sch: 293
    13%: 323
    33%: 389
    (1)

  9. #9
    Player Greatguardian's Avatar
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    Quote Originally Posted by tyrantsyn View Post
    Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
    Cure V has unique enmity properties and doesn't share a timer with Cure IV.

    WHM now has, essentially, 3 Cure Vs (lolcure6) while RDM has 1. Fine with me, really.
    (2)

    I will have my revenge!

  10. #10
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by Greatguardian View Post
    Cure V has unique enmity properties and doesn't share a timer with Cure IV.

    WHM now has, essentially, 3 Cure Vs (lolcure6) while RDM has 1. Fine with me, really.
    Fine with me as well, just can't help but to giggle a bit.
    (1)

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