I'd be happy with just Phalanx 2 and Dia 3 being adjusted tbh. I'm mostly fine with the rest of them, it's just annoying I have to lose 2 merits because of Voidlogs procs.
EDIT: unless they revamp it to the point additional merits in slow/para are actually worth it
Last edited by Neisan_Quetz; 02-17-2012 at 02:26 AM.
I just want them to do anything......
I'm not really sure if the proposed change will really make a difference. If Gravity or Bind can land for more than 10 seconds it would be a decent safety net. Other than that, I don't see Slow, Silence, Addle, Paralyze, or Blind really making a difference against NMs. They are just going to TP or cast magic like you aren't even there most likely.
I wonder if Break will actually do anything after this change. It's so limited use right now. It's my 4th sleep after Sleep 2 + 1, and Bind are already spent.
I'm a RequieSCAT-MAN!
This is what I keep saying, our current enfeeble set is only useful vs things weaker then us. Otherwise it's like trying to stop a forest fire by pissing on it. Well GG could probably drown the whole forest, but that's a different discussion entirely.
We need new enfeebles that reduce the target's stats. I'm talking about reducing it's MAB / MDB / INT / STR / ect.. by a sizable margin, at least on par with our current Gain-X spell line but preferably double that. Make the potency based on enfeebling magic and not something like dINT / dMND. Or give something that lowers the enemy's critical hit evasion, that would be epic just on it's own.
We'll see what SE does though.
Messing about with Cure IV on the test server I got these numbers:
Naked (RDM capped skill): 532
Naked (Light Arts): 547
13% Potency (87+26 MND / 80+2 VIT): 630
33% Potency (87+26 MND / 80+2 VIT): 742
33% Potency (Primeval Brew): 851
Didn't have the body (still after it), torque or earring to test at 50%.
Those are nice number's. A little confuse in the difference between casting cure IV spells for Cure V numbers instead of just getting the spell. But I guess the balance is in the fact that you can only see those number's off the one spell instead of casting Cure IV & V back to back for the same value's. Did you happen to test III at all?
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