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Thread: To the devs!

  1. #241
    Player ManaKing's Avatar
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by cidbahamut View Post
    No, I'm pretty sure that's your job.

    P.S.
    Word on the street is that Scholar is in a pretty sad state at the moment.
    It's still a better mage than RDM. Oh but wait, RDM is more than just a mage, right? ~.^
    (1)
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  2. #242
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    If by useful every 2 hours like Smn is then yes, Sch is useful. Both have little use versus stronger monsters at the moment.
    (0)

  3. #243
    Player saevel's Avatar
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    Quote Originally Posted by ManaKing View Post
    It's still a better mage than RDM. Oh but wait, RDM is more than just a mage, right? ~.^
    In all honestly, right now there is only two "end game" events, if you could call them that. First being Voidwatch, second being Dynamis. Dynamis may be a haven for BST/DNC's right now, but the NM's still have ~some~ drops that are worth it.

    First for voidwatch. RDM does have a role, although rather niche and limited. Due to the changes in SCH procs, a RDM/SCH can bring the full SCH proc set along with RDM's own merit procs and the Tier I~IV's. Currently there is no other way to get Para II / Slow II / Blind II / Dia III / Bio III, and if your going to be there might as well cover the others you can do and take some of the procing load off the BLMs. It's an incredibly small roll and not worth much, but it works. Lately I've found myself going BLU/WAR more and more often, good BLU's are hard to find these days and RDM's have become disposable.

    Dynamis is a different cookie. I've gone RDM/DNC with my BLU/DNC friend and we've cleaned out camps of DC's. Dynamis zones are nothing ~but~ ash and trash mobs, the exact kinds that RDM's melee skills are effective against. It's a low man situation requiring that each member be as self sufficient as possible, basically has RDM written all over it. It's pretty limited as it's almost entirely classified as "farming", but it's effective and it works wonderfully.

    Now there is a new system coming, and honestly RDM probably won't work well with it, but who knows. This board is full of suggestions on how to fix the job, its not hard and honestly it's only broken because SE programmed it to be broken.
    (1)

  4. #244
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    Think you mean Blu is hard to find in general, at least for PUG. They certainly don't care what weapons the blu has as long as it has spells, and they certainly don't care about what subjob they have on, or even if they never touch the mob at all.

    But that applies to any job brought along for proc'ing.
    (0)

  5. #245
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    Quote Originally Posted by ManaKing View Post
    It's still a better mage than RDM.
    Debatable.

    Quote Originally Posted by ManaKing View Post
    Oh but wait, RDM is more than just a mage, right? ~.^
    Is this flame-bait? This is flame-bait, right?
    (0)

  6. #246
    Player ShadowViper's Avatar
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    Aug 2011
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    Character
    Shadowviper
    World
    Asura
    Main Class
    RDM Lv 99
    I know SE has put down the concept a few times but MAN would it squash alot of the bickering in the RDM communities-

    AURA BUFFS - buffs that have a small range of a "sphere" effect that strength relies on enhancing skill that gives a solid buff to nearby members. For those that don't want to melee the sphere can be used to benifit other mages while the melee RDM can add sphere effect to nearby melee/tanks, personally i would add these "sphere" effects on top of like EN2 spells to make those spells useful. The sphere could be different than the normal effect of the spell.
    (1)

  7. #247
    Player Mageoholic's Avatar
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    AURA BUFFS
    No.

    If I want to melee I want to be able to buff my mages.
    If I want to nuke I want to be able to buff my melee.
    If I want to heal I want to be able to buff my melee.

    There is no reason to have 2 RDM's per party it doesn't make sense, considering nothing they have stacks.

    Unless you are suggestion Alliance wide aura's in which case, pinch yourself you are dreaming.


    ENII's are useful. They apply nearly the same damage increas, but allow you to get benefits of Samabas. (from party DNC or as /DNC). Which is an incredibly friendly increase to damage, from both melee hits, and enspells. Much more than the decrease.

    If no DNC or /DNC you can use ENI's.
    (2)
    Last edited by Mageoholic; 02-03-2012 at 11:18 AM.
    There is no min only max. Or something like that.

  8. #248
    Player ManaKing's Avatar
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    Character
    Iocus
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    Phoenix
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    RDM Lv 99
    Quote Originally Posted by cidbahamut View Post
    Debatable.


    Is this flame-bait? This is flame-bait, right?
    Idk, is it?


    Quote Originally Posted by Mageoholic View Post
    No.

    If I want to melee I want to be able to buff my mages.
    If I want to nuke I want to be able to buff my melee.
    If I want to heal I want to be able to buff my melee.

    There is no reason to have 2 RDM's per party it doesn't make sense, considering nothing they have stacks.

    Unless you are suggestion Alliance wide aura's in which case, pinch yourself you are dreaming.


    ENII's are useful. They apply nearly the same damage increas, but allow you to get benefits of Samabas. (from party DNC or as /DNC). Which is an incredibly friendly increase to damage, from both melee hits, and enspells. Much more than the decrease.

    If no DNC or /DNC you can use ENI's.
    Enspell 2s don't work particularly well on anyone that doesn't have native enhancing magic. It was bad by design and never got fixed.....just like most things on the job. If they changed Enspell 2s to reflect the enhancing magic on cast from the originator it would be fine, but that's not even how it works on RDM (much to our disappointment). Expect that to get fixed around the same time Enfeebles/Enhancing even get looked at, much less fixed.
    (1)
    Last edited by ManaKing; 02-03-2012 at 11:23 AM.
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  9. #249
    Player Mageoholic's Avatar
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    Good thing ENII's can't be cast on others then or SE would have a real issue. (the only reason ENI's retain the casted potency is because Accession allows them to be AoE, thats it thats all.)

    Enspell II's work fine on RDM and gives RDM access to Haste Samba from DNC main or /DNC, both of which provide a larger increase to damage then a full cast Enspell II would.

    500*6/100 = 30 * 2 = 60 DMG at capped potency enspell II
    404*6/100 = 48
    60/48 = a 25% increase.

    /DNC haste samba = 45/40 = 12.5%
    DNC haste samba = 50/40 = 25%

    A DNC main offsets the % loss completely, and as /DNC (assuming no main DNC) it provides an additonal 33% more in attack on top off 12.5% damage from haste. Attack which carries over on the more frequent weaponskills. (about a 45% increase to damage, where nin provides a 40% increase or so)

    ENII's are probably the most useful tool in our melee arsenal, they allow us to increase our damage by more than /NIN, or allow us to increase the potential of /NIN by 25% + the increased WS frequency.

    25% enspell 1's don't stack up, thus EN2's are much better depending on the situation. (which can be all the time if you /DNC while you melee).

    (i did not include merits in ENII's it might make DNC main haste samaba actually more beneficial then an ENII. At max potency)\


    Dont have DNC or DNC sub, the use ENI's. Issue resolved, you are welcome.
    (2)
    Last edited by Mageoholic; 02-03-2012 at 11:53 AM.
    There is no min only max. Or something like that.

  10. #250
    Player ManaKing's Avatar
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mageoholic View Post
    Good thing ENII's can't be cast on others then or SE would have a real issue. (the only reason ENI's retain the casted potency is because Accession allows them to be AoE, thats it thats all.)

    Enspell II's work fine on RDM and gives RDM access to Haste Samba from DNC main or /DNC, both of which provide a larger increase to damage then a full cast Enspell II would.

    500*6/100 = 30 * 2 = 60 DMG at capped potency enspell II
    404*6/100 = 48
    60/48 = a 25% increase.

    /DNC haste samba = 45/40 = 12.5%
    DNC haste samba = 50/40 = 25%

    A DNC main offsets the % loss completely, and as /DNC (assuming no main DNC) it provides an additonal 33% more in attack on top off 12.5% damage from haste. Attack which carries over on the more frequent weaponskills. (about a 45% increase to damage, where nin provides a 40% increase or so)

    ENII's are probably the most useful tool in our melee arsenal, they allow us to increase our damage by more than /NIN, or allow us to increase the potential of /NIN by 25% + the increased WS frequency.

    25% enspell 1's don't stack up, thus EN2's are much better depending on the situation. (which can be all the time if you /DNC while you melee).

    (i did not include merits in ENII's it might make DNC main haste samaba actually more beneficial then an ENII. At max potency)\


    Dont have DNC or DNC sub, the use ENI's. Issue resolved, you are welcome.
    In a party, 100% Agreed. If there isn't a DNC there you can actually help out.


    As a solo, RDM is getting pretty good at double attacking, one might call it a strength that RDM has. I'm more inclined to see it as a nice bonus that was added to the job, since it really was only recently we got it. En2s don't really do anything for someone that has a decent double attack setup with good enhancing magic.

    I get 30 extra damage between 2-4 times a round. My offhand is a Double Attack Khadga. I rarely only attack 2 per round when dual wielding. I've turned my Almace into a Joyeuse +1 and given myself an extra attack that comes with it's own enspell 1 damage. (30 x 3) / 48 is closer to the number in a solo setup.

    If you are being selfish, Enspell 1s > 2s. But honestly SE could just fix it so Enspell 2s would just work better in general. Enspells have always been my favorite buffs in the game. They could be much better implemented.
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