Page 24 of 28 FirstFirst ... 14 22 23 24 25 26 ... LastLast
Results 231 to 240 of 281

Thread: To the devs!

Hybrid View

  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by cidbahamut View Post
    No, I'm pretty sure that's your job.

    P.S.
    Word on the street is that Scholar is in a pretty sad state at the moment.
    It's still a better mage than RDM. Oh but wait, RDM is more than just a mage, right? ~.^
    (1)
    I'm a RequieSCAT-MAN!

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    It's still a better mage than RDM. Oh but wait, RDM is more than just a mage, right? ~.^
    In all honestly, right now there is only two "end game" events, if you could call them that. First being Voidwatch, second being Dynamis. Dynamis may be a haven for BST/DNC's right now, but the NM's still have ~some~ drops that are worth it.

    First for voidwatch. RDM does have a role, although rather niche and limited. Due to the changes in SCH procs, a RDM/SCH can bring the full SCH proc set along with RDM's own merit procs and the Tier I~IV's. Currently there is no other way to get Para II / Slow II / Blind II / Dia III / Bio III, and if your going to be there might as well cover the others you can do and take some of the procing load off the BLMs. It's an incredibly small roll and not worth much, but it works. Lately I've found myself going BLU/WAR more and more often, good BLU's are hard to find these days and RDM's have become disposable.

    Dynamis is a different cookie. I've gone RDM/DNC with my BLU/DNC friend and we've cleaned out camps of DC's. Dynamis zones are nothing ~but~ ash and trash mobs, the exact kinds that RDM's melee skills are effective against. It's a low man situation requiring that each member be as self sufficient as possible, basically has RDM written all over it. It's pretty limited as it's almost entirely classified as "farming", but it's effective and it works wonderfully.

    Now there is a new system coming, and honestly RDM probably won't work well with it, but who knows. This board is full of suggestions on how to fix the job, its not hard and honestly it's only broken because SE programmed it to be broken.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by ManaKing View Post
    It's still a better mage than RDM.
    Debatable.

    Quote Originally Posted by ManaKing View Post
    Oh but wait, RDM is more than just a mage, right? ~.^
    Is this flame-bait? This is flame-bait, right?
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Or maybe Rdm's melee isn't the fucking problem with the job right now and other shit needs to be fixed first.
    (4)

  5. #5
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    You seem to confuse anti-melee with content of current melee ability. I am pretty pleased with where melee is at the moment personally, there are a couple MINOR changes that I would like to see changed, such as putting us back on daggers, and removing EX weaponskills (the specials like shark bite and swift blade should stay). But those are minor tweaks that pale in comparison to the issues with enfeebling and enhancing (and to and extent healing but we will have to see what SE does with the changes to skill affecting healing done before I get off on that tangent again).

    If you take my wanting to be able to have use for my enfeebles (outside of Dia III and Bio III), and to have them actually land (Gravity, Gravity II) and to be able to land them better than other jobs (NIN's Kuryami for example), and to have their potency representitive of skill (so my t2's actually hit more efficiently then my T1's and other jobs using T1's).

    Or take my wanting to have all enhancing spells scale with skill so (/RDM, and /WHM) can't cast 15% haste just like RDM and WHM main, or land a comparable Phalanx (such a PLD hitting 30-31, and RDM capping at 35-36.), and to actually be able to buff my allys with specific buffs that can't be used except on myself, 1 of which is highly situational, and the other which I can get from a WHM at the same potency.

    If you want to take that as anti-melee by all means do so. If you can't see that there are bigger issues with the job then melee then I don't know what else to say to you other than you are ignorant, and blind.

    When 40% of the job is next to useless, you don't focus on the 20% that is currently doing just fine if you put the effort into making it such.
    (1)
    There is no min only max. Or something like that.

  6. #6
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mageoholic View Post
    When 40% of the job is next to useless, you don't focus on the 20% that is currently doing just fine if you put the effort into making it such.
    It's only 20% if you don't use it. If you do, it's closer to 50%. I can't pretend 1/2 the job isn't broken. But of what is still functional and has been functional for the past 2+ years, melee makes up about 1/2 of a RDMs arsenal. I'm not in favor of it, but it's still entirely possible that the rest of the job will never be coming back. If that's the case, I know where I want my buffs. The part that is going to be used because that is what the devs said we were going to use.
    (1)
    I'm a RequieSCAT-MAN!

  7. #7
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    Their working with a skeletal dev team and only have time for cursory changes, like what they did to DRK / PLD's bash timers. At the same time their busy trying to fix jobs that aren't broken "SCH / DRG" by appearing to give them things, but really just changing a few numbers in a table. He knows this, so he's just trying to stir people up cause it's been rather dead lately.
    So lets waste what minimal time the devs have per job on melee updates!, instead of fixing two game systems that are fucked up entirely, and just so happen to affect this job greatly. Lets ask and ask and ask for a side of the job that not everyone enjoys to get buffed, and ignore the portion of the job EVERYONE uses (even when the job is meleeing). You are an ignorant tool.

    ANTI-MELEE FOR LIFE! (lulz)
    (1)
    There is no min only max. Or something like that.

  8. #8
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Here's an interesting concept: Some might not enjoy it because it's simply ineffective.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Seriha View Post
    Here's an interesting concept: Some might not enjoy it because it's simply ineffective.
    Except you can't play both sides of the fence like that. saevel's come in here before epeening about his leet CDC's and how RDM is totally viable on the front lines of Voidwatch. It's clearly effective in some capacity, you're just impossible to satisfy because the rest of the playerbase has yet to demand that you get your keister to the front line. But here's the thing: short of fundamentally altering Red Mage and turning into a different job entirely, it is highly unlikely that the playerbase will ever want you on the front line.
    (0)

  10. #10
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Yeah, I guess a decade of inaction can influence things like that. Enter ye olde chicken and egg debate.
    (1)

Page 24 of 28 FirstFirst ... 14 22 23 24 25 26 ... LastLast