You know I never ask this in the other thread so I might as well ask it now. Whats the difference in balance between me casting this spell once as a aoe and casting 4 to 5 time's on single target's? Is the balance in the time it take's to actual cast it over and over again? because that's the only noticeable difference I can see.
And with that question I ask another, If the reason haste could not be made into a AOE threw accession because of it's potency as a single target spell. Does that mean the single targeted gain spell's are more potent than the boost spell line? Because from what I understand there equal.
DNC / RDM / WHM / SCH are all valid subs for different situations but not /NIN. For pure offense /WAR gives you the most due to Begressor alone, not to mention the bonus from AB / DA. /DNC is a solid choice for Dynamis. /RDM / WHM / SCH are for support situations where your expected to assist heal. My fruits are between 500~600 depending on if I'm off handing a Galenius or not, BLU can get some seriously high heals.
SE wouldn't know what balance was if it bit them in the ass. They throw the word around because its a trendy word in MMO's it provides the guise of actually working on shit. Case in point.
SMN's elementals now cost less MP to keep out, but still do relatively anything of use other than Elemental Siphon, which defeats the purpose of reducing MP costs since you use it for a brief JA and that is it.
That is SE balance for you, instead of balancing SMN's to actually be useful buffers or DD's via Ward/Blood pact timer reductions or charges, they instead target something that has absolutely zero effect on making SMN any better or worse.
Fluff is fluff is fluff.
Ironcially RDM has had its own experience in this. At the 75 cap SE gave us an awesome ability called composure, that extended the duration of enhancing spells, but only on ourselves. Now we can extend that bonus to others, but our spell library has been reduced (in a sense) considering the only buffs we have to cast are Refresh II and lolPhalanx II, Everything else is now available for use by other jobs via sub jobs.
BRD can cap haste by itself for a whole party. (RDM can only give 15%) while /RDM
BRD can give 10MP/tick refresh for a whole party (RDM can only give 6) while /RDM
BRD can then give its other buffs as well (up to 4 AoE buffs at a time)
BALANCE!!!!!.
There is no min only max. Or something like that.
Yeah, I'll never expected a response from the Dev's on that one. But It does serve as an interesting mouse trap if they do attempt it.
perhaps their mind's are as enfeeble as our's on the whole matter.
Devs likely won't respond here anyway, because you will have the anti-mages crucifying them for ignoring melee, and you will have the anti-melee crucifying for ignoring mage buffs, then you have people like myself that would like to see round the table buffs, starting with the weakest and moving on from there.
The RDM community is the reason RDM doesn't get updated.
There is no min only max. Or something like that.
<3
Yeah they are equal. Who ever has the higher Enhancing Magic gets higher Stats. I get 23 from my gain spells and 150+ from my bar spells. These are some of the few numbers that a well geared RDM shines under, but alas, we cannot give them to our friends without /subjobs. I really don't understand why RDM doesn't get anything better that it can give to another job.
I'm a RequieSCAT-MAN!
Crucifixions make for entertaining afternoons. But alas. The RDM community is part of the reason we don't get updates. We really are the nail that stood out the hardest, so SE hammered us into place so we would never be out of line again.
RDM the premier healer for large amounts of content? Kite/Nuke all day, while other jobs have to watch? BAD RDM!
Look what happened, RDM is BAD.
I hate to point this out, but pissing off Devs seems to get you an Old Testament response. I just think if they designed RDM better, that it would stand out less in the deviant sense. It would be nice if they would act like game devs and fix their game so the people that pay for it monthly could appreciate it.
I'm not going to threaten quitting, because I like this game too much and everything else on the market is very substandard. I'll stick playing RDM pretty much regardless of what the Devs do, because I like it that much and nothing else plays like it. BUT it would be nice if they rewarded their loyal customers with BALANCE that is long over due.
I'm a RequieSCAT-MAN!
Funny, you seem rather anti-melee of late. Or is this the whole selective viewing of the big picture act again?...then you have people like myself that would like to see round the table buffs...
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