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Thread: To the devs!

  1. #171
    Player Mageoholic's Avatar
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    appreciate the overly lack luster set bonus that is our AF3.
    What? You do know AF3 is probably one of the best set bonuses going ya? It combined with fast cast is about a 40% reduction in time spent casting from where we were at the 75 cap.

    It used to be a huge issue that we spent a third of our time casting buffs and debuffs, we now can spend 1/5 of our time buffing and debuffing. That is 1 minute every 5 "doing our job" leaving us 4 minutes to do whatever the hell else we deem appropriate. (it used to be about 1min for every 3minutes).

    It is a huge buff, especially for melee, but also for nuking and healing.

    I refer you back to a post I made yesterday.

    Nothing against the guy/girl but he/she should go read up on RDM and how it works, then come back and offer constructive feed back. Saying the job is trash waaah waaah waaah, makes it hard to discuss anything.
    The job is fine the system is broken. If Enfeebling skill played a larger part in spells like say potency, a RDM would be the best at it, and WHM and BLM wouldn't need to cast their versions. If Enfeebling worked on mobs RDM would be sought after. If Temper and Gain spells were made into castable buffs it would allow for flexibility in stat increase management and provide RDM with another buff, that already exists in this game.

    Thats it, that is all SE needs to do. Allow for disparity amongst jobs that share the same spells through skill based potency, and allow RDM to cast all of their enhancements on party members. Done. move on to the next problem.
    (1)
    There is no min only max. Or something like that.

  2. #172
    Player ManaKing's Avatar
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    Iocus
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    Phoenix
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    RDM Lv 99
    Wow it sure is cool they wasted our set bonus on something that they could have just coded in. Longer Haste, Refresh, and Phallanx.....wow what an upgrade. Good thing they didn't match the same level of lovely they handed out to everyone else. Occasionally Deals Double Damage for 1/2 the jobs in the game, but for RDM no increase in potency at all. How about those AUG on +2 Relics? How is all that extra duration working out there?

    Sorry you all just still don't get how big RDMs problems actually are. They threw an inferior set bonus at us because they know hungry RDMs will eat up anything they shove down their throat. Don't have any self respect and certainly don't demand to be taken seriously. Just accept a set bonus that says, most RDMs are too stupid or lazy to cycle properly and the devs are too lazy to actually address RDMs issues.

    Even making Enfeebles stick and work isn't going to cover the ground necessary to make RDM an actual Enfeebling specialist. The NMs they are making don't care about the debuffs we could cast on them because they really don't have to worry about accuracy or attack speed since they have capped accuracy and high amounts of regain or situation moves that don't require TP. NMs don't auto attack party members down, they TP and nuke them to death if they are fed too much TP too quickly. Paralyze works great when it works, but it really doesn't work anymore.
    (2)
    Last edited by ManaKing; 01-28-2012 at 01:08 PM.
    I'm a RequieSCAT-MAN!

  3. #173
    Player Mageoholic's Avatar
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    Yes I know you agree with everything I have said, you don't need to keep telling me that you do. Enfeebling and Enhancing are broken and fixing them is a priority. Everything you just ranted about was addressed in the thread I titled practical solutions to RDM issues. (granted they also will help other jobs who are experiencing the same issues.) I appreciate the support but you don't need to tell me again and again that I am spot on.
    (1)
    There is no min only max. Or something like that.

  4. #174
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    I like how you bring up the DD job empyrean set bonuses, when they're all considered to be fairly lackluster and there is little point in using the full set.

    Blm and Rdm actually benefit from full set bonus, almost every other job breaks it because the bonus is subpar to what you can get elsewhere.
    (4)
    Last edited by Neisan_Quetz; 01-28-2012 at 01:59 PM.

  5. #175
    Player ManaKing's Avatar
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    Iocus
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    RDM Lv 99
    Potency VS Duration. Potency wins every time. When you are stuck below an acceptable line of performance but you can maintain it all day, that doesn't make it an improvement. Just a distraction.


    Mage you don't need to post anymore since you haven't brought up anything new that has been posted before. Have a cookie for not understanding how bad enfeebling is.
    (1)
    I'm a RequieSCAT-MAN!

  6. #176
    Player Economizer's Avatar
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    Thelaughingman
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    Valefor
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    WHM Lv 99
    Enfeebling sucking doesn't make the RDM AF3 bonus suck. It is a great bonus and one of the few things other jobs can be majorly jealous of. In fact, I think it is better to not have enfeebling as the bonus the set provides, because you would have to swap to stuff like AF2+2 for maximum benefit on certain things, or gear with better MND, INT, or Magic Accuracy depending on the situation.

    There are things in this thread I've agreed with and not agreed with, but honestly, it mostly comes down to enfeebling, which I think would be fixed with some simple work.
    • Make Enfeebling Magic boost the potency adjustment of enfeebles as well as accuracy.
      STAT + (Enfeebling Magic / 5), which is about what Healing Magic does, would be ideal, however STAT + (Enfeebling Magic / 10) could also work. This would make Enfeebling Magic gear better and Red Mage's A+ more meaningful.
    • Remove monster immunities to enfeebles whenever possible.
      For example, Gravity should stick on everything, even if the movement speed decrease does not.
    • Allow Red Mages to get all the merit spells automatically, merits only increase the potency.
      Too many of Red Mage's merit spells are only an upgrade with full merits. Red Mages currently would be able to talk to one of the artifact quest NPCs to get the spells automatically at 75, much like how SCH gets their two hours spells.
      Dia III would have a two minute duration and 15% defense down without merits. Each Merit would increase the defense down effect by 1%, the duration by 12 seconds, and the DoT would be increased.
      Bio III would have a two minute duration and 15% attack down without merits. Each Merit would increase the attack down effect by 1%, the duration by 12 seconds, and the DoT would be increased at the same rate as now.
      Slow II and Paralyze II would have the merits function the same, however the merit modifier would be zero without any merits.
      Phalanx II would be equal to Phalanx without merits (albeit castable on others), but merits would increase duration and effect as they do now.

    As an added bonus, it would be nice if Red Mage got Plague (aka Virus), especially since MNK/PUP can get it on a WS, Samurai can inflict it, and BLU has forms of it. The spell is already in the game (/recast Virus) so it wouldn't add to magic limitations to get it.
    (2)

  7. #177
    Player Mageoholic's Avatar
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    Id like the group 2 merits to be dropped as well. In their place Id like to see 2 traits, and 2 JA's.

    Enfeebling Magic. (all spells) enhances accuracy and potency
    3% per level for a maximum of 15% (ie. Dia III would apply 2.25% more -DEF which is about a 20% increase to ATK)

    Enhancing Magic. (all spells) enhance potency and duration
    3% per level for a maximum of 15% (ie. Haste would apply 2.25% more haste and gain 27 seconds of duration)

    Sabateur. Recast Reduced
    -30's per merit for a total of 2:30 reduced

    Composure. Increases the Attack of the user, at the cost of spell casting speed (and recast).
    3% ATK/-2% FC for a total of 15% ATK and -10% fast cast (-5% recast).

    This combined with allowing our spells to work is a much better group 2, and it forces players to decide how they want to play. The most important thing is everyone of these skills can effect everything we do. Smaller casting loads is more melee/nuking/healing time. 15% ATK helps RDM in the WS department, Sab helps RDM in the enfeebling department.

    (I left anything for nuking and healing as both are buffed indirectly by reducing the buffing/debuffing casting load and MP costs due to spells lasting longer. I felt that because 3/4 focus on durations of casting that it was a large enough buff in its own right.)
    (0)
    Last edited by Mageoholic; 01-28-2012 at 04:35 PM.
    There is no min only max. Or something like that.

  8. #178
    Player tyrantsyn's Avatar
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    Quote Originally Posted by ManaKing View Post
    Sorry you all just still don't get how big RDMs problems actually are.
    Lol dam Mana, why don't you go have a snicker's or a York peppermint patty and relax and think before you post something like this. This is beyond the stupidest thing I've ever seen posted around here.
    (3)

  9. #179
    Player Mageoholic's Avatar
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    so now you see why it is impossible to compromise. A guy/girl who doesn't know most of our spells stack with other support telling the rest of us we don't know what wrong with RDM....everytime he/she posts.
    (2)
    There is no min only max. Or something like that.

  10. #180
    Player tyrantsyn's Avatar
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    The key word being "all" kind of generalize the comment to everyone reading. And was just a poor choice in word's.
    (0)

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