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Thread: To the devs!

  1. #151
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Greatguardian View Post
    There is nothing worth evasion tanking where NIN, THF, and DNC are not already easily able to floor enemy accuracy without a blind spell. Anything where blind would matter is too strong to evasion tank. It's a matter of context.

    As for Haste, the fact of the matter is simply that it does not scale with Enhancing skill. Even if it did, that would only really cause trouble. As long as White Mage is able to reach the cap, it would be irrelevant. If White Mage became unable to reach the cap, it would simply put more strain on the bard. For example, I roll with a Gjallar/Daurab bard in my party almost every time I do Voidwatch. As long as I hit the magic haste cap, I don't really care where the buffs are coming from (and frankly, no one cares what low-tier groups use because they don't really care about "optimizing jobs" as is)

    Red Mage really just needs new spells that it can cast on others. A PDT-20% spell that overwrites an MDT-20% spell and vice versa would be a nice gimmick. Temper, crit rate, maybe an Acc+ spell. Evasion down and Crit evasion down as spells would be nice, but this would require NMs to not be immune to everything.

    Inb4 Red Mages freak out about potentially awesome spells because "oh noes cyclez are so tedious". This is what Accession and AF3+2 are for.
    It wouldn't work with Accession unless they were given to SCH as well (which would still stop RDM's use) and AF3+2 becomes redundant if you just fill it up with a hell load more spells so your entire time is spent enhancing.

    That said, it doesn't take away the fact your ideas are still rather good and I'd definitely vote to put them in the game.

    PS. Still hopeful SE adds "Enhancing Magic Duration" to RDM's merits.
    (2)
    Last edited by Daniel_Hatcher; 01-25-2012 at 07:23 AM.

  2. #152
    Player ManaKing's Avatar
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    Character
    Iocus
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    Phoenix
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    RDM Lv 99
    They already said no to further AOEing for RDM. You're wasting your time on trying unless you want to specifically attack SE with that agenda in mind. Crit Buffs would be pretty sweet. There is no real comparison to how valuable that would be on top of Gain-Dex for some jobs....except we would have to be able to cast those spells on other party members.....which SE is already saying no to.

    Not that I don't think that these are good ideas, but they have already said no to these types of things. Get ready for an uphill battle.
    (1)
    I'm a RequieSCAT-MAN!

  3. #153
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by ManaKing View Post
    They already said no to further AOEing for RDM. You're wasting your time on trying unless you want to specifically attack SE with that agenda in mind. Crit Buffs would be pretty sweet. There is no real comparison to how valuable that would be on top of Gain-Dex for some jobs....except we would have to be able to cast those spells on other party members.....which SE is already saying no to.

    Not that I don't think that these are good ideas, but they have already said no to these types of things. Get ready for an uphill battle.
    They said no to AoE, single target isn't AoE, and either way if these come for just RDM at least it's more to the manifesto.

    If SE dislike the Enhancing party side of RDM then they need to go in the direction they want, if they want RDM to enfeeble the enemy to help the party they need to fix that. If they want to do that while making the RDM a demi-god then buffs like this are required.

    It's going to take more than just saying in a manifesto to change what RDM currently is (useless) and to change it from it's former role (Refresh and Haste monkey.)
    (1)

  4. #154
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    SE saying "no" to something doesn't give them a free pass to continue making poor design choices. If SE is wrong for saying "no" to something then they should get called out on it. SE said "no" to changing the Voidwatch loot system but that doesn't change the fact that it is a terrible decision and it certainly hasn't stopped the playerbase from calling SE out on their BS. Why should a discussion of Red Mage be any different?

    Point is: discuss what Red Mage could benefit from, not what it could benefit from within the constrains of terrible design choices SE is trying to impose.
    (4)
    Last edited by cidbahamut; 01-25-2012 at 10:55 PM.

  5. #155
    Player tyrantsyn's Avatar
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    16 days , 154 post, still no Dev response.
    (0)

  6. #156
    Player ManaKing's Avatar
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    Iocus
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    RDM Lv 99
    Quote Originally Posted by cidbahamut View Post
    SE saying "no" to something doesn't give them a free pass to continue making poor design choices. If SE is wrong for saying "no" to something then they should get called out on it. SE said "no" to changing the Voidwatch loot system but that doesn't change the fact that it is a terrible decision and it certainly hasn't stopped the playerbase from calling SE out on their BS. Why should a discussion of Red Mage be any different?

    Point is: discuss what Red Mage could benefit from, not what it could benefit from within the constrains of terrible design choices SE is trying to impose.
    Funny, only a handful of us are calling out SE for making RDM trash and the rest of the forum is quietly talking about what ifs and going on rants about their personal visions that have nothing to do with what SE has dictated. You aren't addressing the actual problem when you do that. The problem is SE and you not speaking up about it and making clear that you aren't happy about the current state of RDM.

    You should pretty much end every post with, 'SE fix RDM, you aren't doing your job.' You shouldn't have a positive, hopeful attitude about the time schedule in which they are adjusting RDM. You should be pissed that we are STILL waiting around for anything that looks like what they promised in their manifesto. You shouldn't be discussing what wonderful new things you'd like for RDM. You should be attempting to hold SE accountable for all the BS they posted about RDM and haven't done anything about even though they have plenty of time to spend on other jobs on tweaks.

    I have stopped posting what ifs because SE clearly has a plan for RDM and it looks very, very shallow. They could surprise us with an amazing update for RDM and some beautifully reworked Merits. Or they could just sweep us under the rug. *This just in* SE STILL hasn't shared any information on what they are planning so we can't give feedback.

    The state of RDM is complete crap. Anyone that actually plays RDM knows this. Why haven't the devs done anything for this job to remedy it?
    (1)
    Last edited by ManaKing; 01-26-2012 at 06:30 AM.
    I'm a RequieSCAT-MAN!

  7. #157
    Player Greatguardian's Avatar
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    To be fair, it's less complete and utter shit than PUP, SCH, and DRG were.

    They seem to be taking the bottom of the barrel, scraping it around a bit, and then working jobs up one by one.

    Except Summoner because, seriously, no one gives a shit about those guys. It can stay at the bottom.
    (3)

    I will have my revenge!

  8. #158
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    Summoner has Earthen Armor, Job fixed.
    (3)

  9. #159
    Player Psxpert2011's Avatar
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    Psxpert
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    Sylph
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    MNK Lv 99
    Quote Originally Posted by TRiPP View Post
    To whom it may concern.
    Why the lack of response or even letting us know exactly what is going on with Red Mage? Are you simply attempting to push us over to another job? Is that it? Then make it clear. ....
    Looool, sry about this guys. LOLthread continues...
    (0)
    "With the POWER of Taru...!"

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  10. #160
    Player Mageoholic's Avatar
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    Funny, only a handful of us are calling out SE for making RDM trash and the rest of the forum is quietly talking about what ifs and going on rants about their personal visions that have nothing to do with what SE has dictated.
    LOL what? RDM is hardly trash, is it in a bad spot, sure but that doesn't make it trash, it is still a decent support job, the only issue is that some jobs can replace it for the most part by using RDM's abilities in subjob form. This is only compounded by the fact enfeebling magic is more or less non existant.

    It hardly make the job trash though, it is still a solid choice to bring as a secondary healer, or nuker or even as a melee, is it first choice no, but it shouldn't be first choice in those things.

    But considering you have no idea how the job functions with others (your lack of understanding how our buffs and debuffs stack with other jobs) or how to gear for it (assumed because you claim haste is a wasted slot), I think maybe you are just a trash player, of course if you don't know how to play the job it will be trash.

    Here is an idea, go level SAM, anyone with half a brain can gear and play that job. Or go and read up on how to play RDM, what it provides, and how it affects the group. Then read up on how to gear the job for those specific instances.

    A job that can drop a 1.5K nuke, then gear swap into a 600+ heal, then gear swap into a 2K+ WS, while at the same time increasing party damage, reducing party damage, increasing healing potential. Is hardly a trash job, a little lost for direction, but a long shot from trash. It is still one of the best jobs in the game, even if it sees limited invites (this is due to enfeebling being nearly useless, and the fact the only buff RDM main offers post subjob is refresh II).
    (1)
    Last edited by Mageoholic; 01-26-2012 at 02:04 PM.
    There is no min only max. Or something like that.

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