Or maybe Rdm's melee isn't the fucking problem with the job right now and other shit needs to be fixed first.
Or maybe Rdm's melee isn't the fucking problem with the job right now and other shit needs to be fixed first.
You seem to confuse anti-melee with content of current melee ability. I am pretty pleased with where melee is at the moment personally, there are a couple MINOR changes that I would like to see changed, such as putting us back on daggers, and removing EX weaponskills (the specials like shark bite and swift blade should stay). But those are minor tweaks that pale in comparison to the issues with enfeebling and enhancing (and to and extent healing but we will have to see what SE does with the changes to skill affecting healing done before I get off on that tangent again).
If you take my wanting to be able to have use for my enfeebles (outside of Dia III and Bio III), and to have them actually land (Gravity, Gravity II) and to be able to land them better than other jobs (NIN's Kuryami for example), and to have their potency representitive of skill (so my t2's actually hit more efficiently then my T1's and other jobs using T1's).
Or take my wanting to have all enhancing spells scale with skill so (/RDM, and /WHM) can't cast 15% haste just like RDM and WHM main, or land a comparable Phalanx (such a PLD hitting 30-31, and RDM capping at 35-36.), and to actually be able to buff my allys with specific buffs that can't be used except on myself, 1 of which is highly situational, and the other which I can get from a WHM at the same potency.
If you want to take that as anti-melee by all means do so. If you can't see that there are bigger issues with the job then melee then I don't know what else to say to you other than you are ignorant, and blind.
When 40% of the job is next to useless, you don't focus on the 20% that is currently doing just fine if you put the effort into making it such.
There is no min only max. Or something like that.
He been anti-melee since a few years ago.
It's been my opinion that RDD/RCD has moved on from RDM and plays other jobs now, he's only here to troll us and stir people into being angry. Everyone here knows full well that SE isn't going to change anything on RDM for four to six months at the earliest. Their too busy trying to fix the cluster f*ck they made of Voidwatch and introduce ~something~ for EGLS's to do, thus Legion is made. Their working with a skeletal dev team and only have time for cursory changes, like what they did to DRK / PLD's bash timers. At the same time their busy trying to fix jobs that aren't broken "SCH / DRG" by appearing to give them things, but really just changing a few numbers in a table. He knows this, so he's just trying to stir people up cause it's been rather dead lately.
So lets waste what minimal time the devs have per job on melee updates!, instead of fixing two game systems that are fucked up entirely, and just so happen to affect this job greatly. Lets ask and ask and ask for a side of the job that not everyone enjoys to get buffed, and ignore the portion of the job EVERYONE uses (even when the job is meleeing). You are an ignorant tool.Their working with a skeletal dev team and only have time for cursory changes, like what they did to DRK / PLD's bash timers. At the same time their busy trying to fix jobs that aren't broken "SCH / DRG" by appearing to give them things, but really just changing a few numbers in a table. He knows this, so he's just trying to stir people up cause it's been rather dead lately.
ANTI-MELEE FOR LIFE! (lulz)
There is no min only max. Or something like that.
Here's an interesting concept: Some might not enjoy it because it's simply ineffective.
Except you can't play both sides of the fence like that. saevel's come in here before epeening about his leet CDC's and how RDM is totally viable on the front lines of Voidwatch. It's clearly effective in some capacity, you're just impossible to satisfy because the rest of the playerbase has yet to demand that you get your keister to the front line. But here's the thing: short of fundamentally altering Red Mage and turning into a different job entirely, it is highly unlikely that the playerbase will ever want you on the front line.
Yeah, I guess a decade of inaction can influence things like that. Enter ye olde chicken and egg debate.
Maybe your inaction.
I have always contested that RDM was in a decent place, I could link you to at least a dozen thread I have participated in, started and trolled in. It has always been a viable option to play, however most just tuck tail and sit in the back. I used to melee on kings and sky gods casting Ichi spells, meleeing in Ceremonial daggers. I leveled nearly entirely on melee with the exception of middle levels before colibri came out. (SE helped by adding composure in these levels).
It has been your inaction that has led to your being upset, it is your in action now. RDM/DNC is a perfectly solid option for front line work in all events. (cross thread shenanigans) It is hardly the self sabatoge you claim it is, to lower your personal damage to enhance everyones.
and some might not enjoy it because they tried melee, and didn't like it, and prefer to be a caster. Some might have picked RDM to dabble in everything, and understand because of that we couldn't be stellar at them all(like me!!!!). What is your point.Here's an interesting concept: Some might not enjoy it because it's simply ineffective.
There is no min only max. Or something like that.
It's only 20% if you don't use it. If you do, it's closer to 50%. I can't pretend 1/2 the job isn't broken. But of what is still functional and has been functional for the past 2+ years, melee makes up about 1/2 of a RDMs arsenal. I'm not in favor of it, but it's still entirely possible that the rest of the job will never be coming back. If that's the case, I know where I want my buffs. The part that is going to be used because that is what the devs said we were going to use.
I'm a RequieSCAT-MAN!
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