Yes certain spells, they are either married to /NIN or they are locking certain spells, and reducing their overall utility because they are doing that. RDM can /NIN and still have access to all of its spells at any time. This is why BLU should fair better than us in SE's mind (and to an extent my mind as well) SE looks at RDM as a job that can do anything at anytime, and as such we are penalized for it. What SE doesn't realize is that we can't really do everything all the time.
On paper (and the reason ive been repeating it) RDM can do everything at once. This however isn't practical, we can't do everything at once, because the more we spread ourselves out doing things, we drastically reduce the effectiveness of those things. The more we do the less we do really. But SE doesn't know that because they (obviously) don't play their own game (and haven't for years), they only see the paper stuff.
This is why RDM has basically idled since around 2004. SE looks at the jobs ability and say to themselves, this job already has a lot, it already can do everything well. They don't see that if I nuke and heal I really am just cutting the ability to do both in half. If I am meleeing and doing other stuff I really just cutting the other in half (keep a sword, or swap to a a staff, type thing). This is why SE has been hesitant about adding stuff directly to the job, and allowing the job to effectively help team mates. They are afraid that RDM will become to strong because it can already do so much.
What SE has missed though or overlooked or not bothered to acknowledge is that through /RDM other jobs catch up to us, through limiting our enfeebles other jobs mimic us, through limiting enhancements jobs start to surpass us. SE has let the job sit in one spot, and now other jobs we had a competitive edge on for a party spot, are now using abilities from the RDM job, while subbing it to perform the duties that traditionally were RDM duties, nearly as well as RDM itself (or better in some cases).
It is absurd, SE needs to stop looking at paper and listen to the people who play the game. RDM as a main job should be twice as good as RDM as a sub job.
I think RDM in comparison to other jobs is pretty decent, outside of gearing options, and maybe a minor tweak such as removing EX WS's, maybe giving RDM additional enfeeble options for MEVA- MDB- It is the fact that jobs gain so much from /RDM and that our buffs and enfeebles systems are fucked that irritate me.
The kick in the crotch is that SE seems to think that RDM and /RDM should be equals, not a damn word on why a lot of jobs can be 90% the main job, through subbing said job, or relying on the fact that SE has limited enfeebling usefulness, and limited Enhancing magic (spells for RDM) and proper skill progression (haste being 15% from a level 48 subjob (earlier /WHM), and being 15% from my main job is fucking retarded.)
The only thing RDM gets is higher tiers of the damn spells. No bonus for actually having a viable skill set, other than that.
Im done my after work rant now.