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Thread: To the devs!

  1. #211
    Player Mageoholic's Avatar
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    Yes certain spells, they are either married to /NIN or they are locking certain spells, and reducing their overall utility because they are doing that. RDM can /NIN and still have access to all of its spells at any time. This is why BLU should fair better than us in SE's mind (and to an extent my mind as well) SE looks at RDM as a job that can do anything at anytime, and as such we are penalized for it. What SE doesn't realize is that we can't really do everything all the time.

    On paper (and the reason ive been repeating it) RDM can do everything at once. This however isn't practical, we can't do everything at once, because the more we spread ourselves out doing things, we drastically reduce the effectiveness of those things. The more we do the less we do really. But SE doesn't know that because they (obviously) don't play their own game (and haven't for years), they only see the paper stuff.

    This is why RDM has basically idled since around 2004. SE looks at the jobs ability and say to themselves, this job already has a lot, it already can do everything well. They don't see that if I nuke and heal I really am just cutting the ability to do both in half. If I am meleeing and doing other stuff I really just cutting the other in half (keep a sword, or swap to a a staff, type thing). This is why SE has been hesitant about adding stuff directly to the job, and allowing the job to effectively help team mates. They are afraid that RDM will become to strong because it can already do so much.

    What SE has missed though or overlooked or not bothered to acknowledge is that through /RDM other jobs catch up to us, through limiting our enfeebles other jobs mimic us, through limiting enhancements jobs start to surpass us. SE has let the job sit in one spot, and now other jobs we had a competitive edge on for a party spot, are now using abilities from the RDM job, while subbing it to perform the duties that traditionally were RDM duties, nearly as well as RDM itself (or better in some cases).

    It is absurd, SE needs to stop looking at paper and listen to the people who play the game. RDM as a main job should be twice as good as RDM as a sub job.

    I think RDM in comparison to other jobs is pretty decent, outside of gearing options, and maybe a minor tweak such as removing EX WS's, maybe giving RDM additional enfeeble options for MEVA- MDB- It is the fact that jobs gain so much from /RDM and that our buffs and enfeebles systems are fucked that irritate me.

    The kick in the crotch is that SE seems to think that RDM and /RDM should be equals, not a damn word on why a lot of jobs can be 90% the main job, through subbing said job, or relying on the fact that SE has limited enfeebling usefulness, and limited Enhancing magic (spells for RDM) and proper skill progression (haste being 15% from a level 48 subjob (earlier /WHM), and being 15% from my main job is fucking retarded.)

    The only thing RDM gets is higher tiers of the damn spells. No bonus for actually having a viable skill set, other than that.

    Im done my after work rant now.
    (2)
    Last edited by Mageoholic; 02-01-2012 at 05:42 AM.
    There is no min only max. Or something like that.

  2. #212
    Player saevel's Avatar
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    Quote Originally Posted by Economizer View Post
    Blue Mage can get Dual Wield III natively (although this is tied to setting certain spells), thus Blue Mage has slightly better options in terms of subs.
    This pretty much proves he doesn't know what he's talking about. As of 99 no BLU should be /NIN, Occulation is 9 shadows and six spells make DWIII. It's /WAR for pure offense, /WHM or /RDM for support.

    Also RDM will NEVER be a party buffing job again. SE kinda went out of their way to make sure about that. When I asked them they told us point blank that WHM was for party buffing and RDM was for self buffing. Thus anyone thinking to make RDM into the old "haste / refresh / xxx / cure b1tch" is nosing down the wrong ally.
    (1)

  3. #213
    Player Mageoholic's Avatar
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    Obviously you fail to read or maybe me saying RDM is more versatile because it has access to all its spells at anytime, unlike BLU who must set spells wasn't obvious enough of a point. But just so we are a little more understanding to get DWIII a BLU must use 1/3 of its available spell "points" to unlock one ability. (20/60 @ 99) . That hardly seems versatile to me.

    Then again I guess I don't know what I am talking about, I suppose I imagined BLU depending on a 1 minute spell set mechanic to change spells (and roles) on the "fly".
    Thus anyone thinking to make RDM into the old "haste / refresh / xxx / cure b1tch" is nosing down the wrong ally.
    OMG why do you have to troll all the time, you come in here with your anti-casting rhetoric. You are such a troll its such a good thing that we can blacklist each other like big boys because we don't agree on where the job should go.

    /sarcasm.

    Why am I even replying to you anyway.

    (You of course have a link to this post by SE yes? Where they state, point blank that WHM is the party buffer, and RDM only buffs themselves. This is exactly what they said? Id love to see it. I think SE said WHM was the AoE buffer, and RDM was going to remain single traget, which is a far cry from self buff only.)
    (0)
    Last edited by Mageoholic; 02-01-2012 at 09:57 AM.
    There is no min only max. Or something like that.

  4. #214
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    SE said single/self targeting, not only self target (still badly described since it's basically Phalanx2/Refresh2 that are Rdm only).

    Original Post:

    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    (2)

  5. #215
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    Quote Originally Posted by Mageoholic View Post
    Why am I even replying to you anyway.
    Because flame-bait is delicious and oh so tempting.
    (1)

  6. #216
    Player Mageoholic's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    SE said single/self targeting, not only self target (still badly described since it's basically Phalanx2/Refresh2 that are Rdm only).

    Original Post:
    Figured as much. Hence why adjustments to Gain Spells, Bar Spells, Temper would fit into that whole Single Target enhancement sort of thing.

    Because flame-bait is delicious and oh so tempting.
    Well I had to point out his trolling, he is anti-mage, and goes into every thread disrupting it. Tankfully I am a big boy and have him black listed now because I don't like opinions that are different then mine.
    (1)
    There is no min only max. Or something like that.

  7. #217
    Player ManaKing's Avatar
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    Quote Originally Posted by Mageoholic View Post
    A RDM, well they can apply their decent melee, decent nuking, decent healing with an instant gear swap/spell macro. Whenever they want, married to nothing but what gear and spells they have. Until SE adjust Enfeebling and Enhancing there is no place for RDM in a group, because frankly it just doesn't offer anything other jobs do better, even if it is able to adequately perform several roles at the same time. It is the only direction for RDM improvement that will have the desired effect of making RDM useful. The job will never be brought as a melee DD, a nuking DD, or a healer over the other jobs in this game, and sadly there is no room for a hybrid amongst dedicated jobs. (unless the hybrid is actually useful to the group by making those dedicated jobs better.)
    There you go. You finally did it. You made a persuasive paragraph that didn't ramble on and addressed the issues being talked about. You got a thumbs up and I do actually agree with this statement because it rings true and puts the burden on SE to actually fix their shit instead of make RDM continue to try to fit into a game it can't compete in. Thank you.

    So what are you going to say if they keep messing up enfeebling/enhancing? You can counter that as a what if on a maybe, if you want.
    (2)
    Last edited by ManaKing; 02-01-2012 at 07:46 PM.
    I'm a RequieSCAT-MAN!

  8. #218
    Player ManaKing's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    The only main 1h melee actually lacking either dual wield or the ability to set it ignoring the mage jobs is BST (Pld doesn't count as they use shields in offhand).
    I offhand my pet when I play BST. ~.^
    (2)
    I'm a RequieSCAT-MAN!

  9. #219
    Player Mageoholic's Avatar
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    So what are you going to say if they keep messing up enfeebling/enhancing? You can counter that as a what if on a maybe, if you want.
    Nothing Ive put my idea how to solve the problem out there. It is of my opinion that if SE fixes the issues with enfeebling and enhancing that RDM will actually have a role again, which means a party invite, and thus allowing us to participate in a group event other than spamming our 5 proc spells in hopes one takes.

    If SE has no ambition to fix the issues with the job (and its not just RDM it is the whole enhancing/enfeebling system in general) then it doesn't matter what else I say on top of that. I think they want to fix it, they just don't know how. Contrary to other "popular" suggestions here, Id personally rather have a niche role then being healer, or melee or nuker number X.

    But in the end SE will give us some other lame ability and think it fixes everything, more likely is that said ability will be tied to melee so we can compete with 8 jobs instead of a couple. I mean it is what they need to do the most right Seriha,
    (1)
    Last edited by Mageoholic; 02-01-2012 at 08:05 PM.
    There is no min only max. Or something like that.

  10. #220
    Player Economizer's Avatar
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    Thelaughingman
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    Quote Originally Posted by saevel View Post
    This pretty much proves he doesn't know what he's talking about. As of 99 no BLU should be /NIN, Occulation is 9 shadows and six spells make DWIII. It's /WAR for pure offense, /WHM or /RDM for support.
    Well, I dunno about never subbing NIN or DNC ever considering other traits you can get from setting spells differently, but it certainly opens up far more options. Blue Mages in the playerbase would be wise to try them out and see what fits their play-style best. Blue Mage is far and away one of the most versatile jobs currently, and I could see the game continuing even if SE went crazy one day and restricted every job to 49 or lower except BLU.

    Personally, I've been trying to convince a BLU friend to consider subbing RDM on occasion for solo/duo events rather then just NIN all the time, but regardless, some situations will call for subbing NIN or even DNC (although /DNC is more of a result of Dynamis procs being brokenly imbalanced). I imagine RDM would be considered even more useful if Blue Magic "Magic" spells were more powerful relative to "Physical" spells (although my perception here might be from a lack of 100% understanding of the job), or perhaps if Red Mage also had "Magic Accuracy" as a job trait and some of the tiers were sub usable.
    (0)

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