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Thread: To the devs!

  1. #91
    Player Seriha's Avatar
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    Mar 2011
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Seriously, RCD, drop the whole "Anyone can sub RDM and be just as good a healer!" line. Nobody's subbing the job for that purpose.

    We've been over why before, and at best a 99 BLM would be imitating a 75 RDM. A MNK/RDM isn't landing enfeebles on fodder to help mitigate damage. Most other jobs are still limited to a light staff for cure potency boosts. /RDMs won't be curing statuses unless they're WHM or SCH. Non-MP jobs will have a pitiful MP supply for endurance. Shell V is still better than Shell II, last I checked.

    It's rather short-sighted to say the mage side has been ignored, too. T2 merits weren't always there. Staves were there for a long frickin' time without even the slightest competitive martial counterpart. Yigit set, Goliard set, Morrigan's set, Teal set, Emp set, and myriad other stray pieces all promoted mage a lot better than being left off Pulawhatever, Enkidu, Aurore, and other "light melee" pieces that BLUs at least show up on. Comparatively, sub-76 spell growth for other older jobs didn't really change much, either. It took the WHM update to introduce Cura, Esuna, and Sacrifice to them with the corresponding JAs. They also helped to boost WHM's popularity while Composure did very little for our community perception. Hell, much like some feel Temper wasted, others felt the same of Composure's ACC+ element. I can't say I blame them, either, with all the collective issues that have added up against RDM.

    But hey, hide behind the epeen defense, too. It's not like melee could never offer a wanted utility element. Not at all. Wait, is this where you tell people to level DNC now? Of course, the RDMs wanting to hit for more than single digits at the same time isn't a crime, either. "You're better off nuking!" "Stop feeding the mob TP!" "RDM isn't a real DD so don't bother!" Pick your flavor of BS, we've been there, done that. Melee's needed more help than mage. After all, we've had some mage aspects (in)directly nerfed. That certainly wouldn't have happened if they sucked.
    (4)

  2. #92
    Player Mageoholic's Avatar
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    When was the last time our healing was buffed? Why can jobs sub Cure 4 and heal as well as us????
    I am assuming you are referring to that.

    just to pick apart your clearly angry reply a bit.

    BLM can break the cure potency cap just like RDM, so really it is healing like a 99 RDM, yet has no healing skill.
    - it also has bad ass nukes, can land enfeebles, has its own unique enfeebles, native stun, 2 aspir spells (that don't need /SCH to be effective), generous conserve MP, enmity douse, manawall if you do get attention, and manafont if for some reason you are out of MP. Oh and it can nuke for much more then us when it isn't healing, and RDM tends to be its default sub the majority of the time.

    SMN can break the potency cap just like RDM, so really it is healing like a 99 RDM, yet has no healing skill.
    - has numerous other buffs, it also has debuffs, it also has status removal, an additional MP regeneration tool, unique heals, great offensive burst damage, a wonderful 2 hour that reduces incoming damage for everyone.

    BRD can sit at 49% (im sure it can break it I just haven't got the items I don't think.), so really it is healing like a 99 RDM, yet has no skill.
    - posses 2 of the best buffs in the game that can go along with 2 other great buffs, has limited MP but it also has access to more Refresh than RDM does, via /RDM meaning it has a solid durability.

    BLU doesn't benefit as much from cure potency but /RDM they double their MP pool, have a native Cure 5 that is on a generous recast, they have their own unique debuffs that can actually land, they can set numerous stuns to restrict incoming damage, the native ability to AoE the majority of their buffs. They also have high offensive power.

    these happen to be the big ones, all of them have no healing magic skill, yet somehow can all heal as well as a RDM. Now you can throw status removal in as you usually do, but thanks to the wonders of Aura debuffs most mobs have these days it is pretty irrelevant to assume this is a game breaking change. If it is so bad then the only one who losses out really is BRD the rest can /WHM and get those little -na's and still heal as well as a RDM.

    The point was mrs semantics that a job with healing skill is matched for the most part by jobs without healing skill, and those jobs also bring to the table much more than RDM. You could also add COR to this list as well, although they are more like a 75 RDM healing than a BLM.

    If you honestly believe that our Melee side needs more help then the mage side I would tell you to go level another job, but knowing you, you probably have them all at cap anyway and have run out of inventory space again.

    and as much as I would love to argue with you over misquoting me and your obvious anger towards my opinion on how melee is just fine, I am going to leave it at that. I would rather +1 on alla making you look silly then on the official boards where the player base is just as ignored.


    Pulawhatever

    we were on that gear btw tard http://wiki.ffxiclopedia.org/wiki/Pahluwan_Armor_Set not to mention Goliard still offers one of the best melee bodies we can wear for TP, but that is bad isn't wearing haste gear to cap gear haste during TP. (lol)
    (0)
    Last edited by Mageoholic; 01-20-2012 at 05:05 PM.
    There is no min only max. Or something like that.

  3. #93
    Player saevel's Avatar
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    So Mageholic is RDD / RCD huh. Explains a lot. Added to Ignore list.
    (0)

  4. #94
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    Should have mentioned Pup, since they can only hit ~41% (!) cure potency (of course pup has no native mp bar but the auto sucks less now. Job still has other problems etc.). 24% Staff, 2-3% torque, 5% Roundel (Why is pup on this lol), 10-15% body, 5% hand/feet, 4% back, that's 50% Cure pot for Blm/Smn/Rdm. Brd isn't on Roundel but is on Staves, and can reach 50% with either HQ Fylgja or Heka's Kalasiris. Sch isn't on Roundel but is on Praeco Slacks, so they cap with HQ Fylgja or Heka's Kalasiris.
    (0)

  5. #95
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    Quote Originally Posted by Seriha View Post
    A MNK/RDM isn't landing enfeebles on fodder to help mitigate damage.
    I thought the general consensus was that fodder mobs die too fast for enfeebling them to be anything other than a waste of mp outside of maybe Dia. Isn't that why we're all up in arms over NM resist rates? Because enfeebles aren't worth casting on fodder, but bosses where it would be useful resist it?

    Did I miss something?
    (1)

  6. #96
    Player tyrantsyn's Avatar
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    Character
    Tyrantsyn
    World
    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by cidbahamut View Post
    I thought the general consensus was that fodder mobs die too fast for enfeebling them to be anything other than a waste of mp outside of maybe Dia. Isn't that why we're all up in arms over NM resist rates? Because enfeebles aren't worth casting on fodder, but bosses where it would be useful resist it?

    Did I miss something?
    Yea but than some one goes off topic and some one correct's them and than it all down hill from there.
    (2)
    Last edited by tyrantsyn; 01-21-2012 at 01:46 AM.

  7. #97
    Player Mageoholic's Avatar
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    No you didn't miss anything.

    So Mageholic is RDD / RCD huh. Explains a lot. Added to Ignore list.
    lol kinda makes your anti-melee comments earlier a little silly doesn't it. (wonder how long it will take this guy to blist everyone who disagrees with him.)
    (1)
    There is no min only max. Or something like that.

  8. #98
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    I thought wasting time casting unnecessary enfeebles on fodder mobs stopped at 75 but I guess I was wrong.
    (1)

  9. #99
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    WAR Lv 99
    Not long, it'll be him and 2 other ppl before he know's it.
    (0)

  10. #100
    Player Mageoholic's Avatar
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    the best part is he would have argued with me about my anti-melee RDM rhetoric for days, which is odd considering I have been arguing the validity of RDM melee for about 5-6 years now, as a very pro-melee enthusiast I feel it is in the 40% of the job that actually functions well, meaning the devs need to focus on the other 60% you know healing, enhancing, enfeebling.
    (2)
    There is no min only max. Or something like that.

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