1. Then you're just being blockheaded, There is nothing wrong with Rdm melee at 99.
2. Not sure what you're trying to say here then. Rdm already has up to MABIII Gain-Int and can /sch for weather/klimaform. You won't match blm/sch but the job isn't meant to.
3. A Cure potency buff won't do anything but waste space that could have been used on a better enhancing spell. SE has already said they aren't going to do it so give it up.
4. Movespeed isn't necessary for anything you would bring a Rdm to, the days of kite fights are over. If you want to run fast and can't kill Kirin at 99 get some sprinter's.
We're finally agreeing on something, progress. Rdm is not a pure buff job, and does not, and should not, function like one.
i've never understood why RDM nowadays cry about meleeing... does anyone remember when some of the best WSs u could do could barely hit 500, since they introduced CDC it's been great, and now Requiescat, anyone can get a solid WS np. RDM was never about outdmg'ing anything, they simply outlasted things, Avesta's 1-3hrs of soloing shit anyone?
I just hope they add something that can make a rdm useful, like make saboteur overwrite resistance, or simply add amnesia and just make it negetate 1 TP move on NMs and maybe more on weaker mobs, I just want to take the damn job out for something other than attempting to proc'ing para2 and slow2 on mobs that i cant even land the spell on anyways...
I will say my biggest beef is... why is there a drg or pup, or /cry ukko's fury dev post every second day, where everyone knows rdm has possibly become the lame duck of all jobs in the game...
At the least give us a spell like repose. I'm so tired of watching whms doing crowd control while all Rdms can do is some back up heals and haste once in awhile. Seems we've gone from refresh whore to leech whore.
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