As I've said before, I don't expect RDM to ever be a top dog DD. I do consider damage important, of course, but would favor a moderate concern toward that with emphasis on styles improving our enhancing and enfeebling game with unique options not available to those who just hang back to better reward those who both chased the gear and put themselves at risk for AoEs.

Just involves SE trying... unless they want to throw more "limitations" at us.