Yes I know you agree with everything I have said, you don't need to keep telling me that you do. Enfeebling and Enhancing are broken and fixing them is a priority. Everything you just ranted about was addressed in the thread I titled practical solutions to RDM issues. (granted they also will help other jobs who are experiencing the same issues.) I appreciate the support but you don't need to tell me again and again that I am spot on.
There is no min only max. Or something like that.
I like how you bring up the DD job empyrean set bonuses, when they're all considered to be fairly lackluster and there is little point in using the full set.
Blm and Rdm actually benefit from full set bonus, almost every other job breaks it because the bonus is subpar to what you can get elsewhere.
Last edited by Neisan_Quetz; 01-28-2012 at 01:59 PM.
Potency VS Duration. Potency wins every time. When you are stuck below an acceptable line of performance but you can maintain it all day, that doesn't make it an improvement. Just a distraction.
Mage you don't need to post anymore since you haven't brought up anything new that has been posted before. Have a cookie for not understanding how bad enfeebling is.
I'm a RequieSCAT-MAN!
This is the entire reason our Emp set bonus is mediocre. It's only useful for Haste / Refresh cycles, it ~would~ be useful on Regens but SE only gives us tier II. Everything else is self cast only and doesn't get the bonus effect. And assuming SE swept in overnight and made our self cast bonus's "other" cast-able, you would be stuck using max potency and only getting the feet / cape bonus / head bonus.
Head: Pimp Hat +1 (FC effect)
Neck: Enf Torque (+7 skill)
Ear1: Augmenting Ear (+3 skill)
Ear2: Loq Ear (FC effect)
Body: Relic +2 (+15 skill)
Hands: Relic (+15 skill)
Ring1: doesn't matter
Ring2: doesn't matter
Back: Emp cape (+6 skill)
Waist: Olympus Sash (+5 skill)
Legs: Potent Pants (+15 skill)
Feet: Emp Feet (+15 skill)
+81 in Skill
+30% Duration Bonus
8/8 Enh Merits = +16 skill
Total: 501 (Capped potency)
Not much room there to swap in body / hands / legs for Emperian set bonus without majorly gimping your buffs.
Enfeebling sucking doesn't make the RDM AF3 bonus suck. It is a great bonus and one of the few things other jobs can be majorly jealous of. In fact, I think it is better to not have enfeebling as the bonus the set provides, because you would have to swap to stuff like AF2+2 for maximum benefit on certain things, or gear with better MND, INT, or Magic Accuracy depending on the situation.
There are things in this thread I've agreed with and not agreed with, but honestly, it mostly comes down to enfeebling, which I think would be fixed with some simple work.
- Make Enfeebling Magic boost the potency adjustment of enfeebles as well as accuracy.
STAT + (Enfeebling Magic / 5), which is about what Healing Magic does, would be ideal, however STAT + (Enfeebling Magic / 10) could also work. This would make Enfeebling Magic gear better and Red Mage's A+ more meaningful.- Remove monster immunities to enfeebles whenever possible.
For example, Gravity should stick on everything, even if the movement speed decrease does not.- Allow Red Mages to get all the merit spells automatically, merits only increase the potency.
Too many of Red Mage's merit spells are only an upgrade with full merits. Red Mages currently would be able to talk to one of the artifact quest NPCs to get the spells automatically at 75, much like how SCH gets their two hours spells.
Dia III would have a two minute duration and 15% defense down without merits. Each Merit would increase the defense down effect by 1%, the duration by 12 seconds, and the DoT would be increased.
Bio III would have a two minute duration and 15% attack down without merits. Each Merit would increase the attack down effect by 1%, the duration by 12 seconds, and the DoT would be increased at the same rate as now.
Slow II and Paralyze II would have the merits function the same, however the merit modifier would be zero without any merits.
Phalanx II would be equal to Phalanx without merits (albeit castable on others), but merits would increase duration and effect as they do now.
As an added bonus, it would be nice if Red Mage got Plague (aka Virus), especially since MNK/PUP can get it on a WS, Samurai can inflict it, and BLU has forms of it. The spell is already in the game (/recast Virus) so it wouldn't add to magic limitations to get it.
Id like the group 2 merits to be dropped as well. In their place Id like to see 2 traits, and 2 JA's.
Enfeebling Magic. (all spells) enhances accuracy and potency
3% per level for a maximum of 15% (ie. Dia III would apply 2.25% more -DEF which is about a 20% increase to ATK)
Enhancing Magic. (all spells) enhance potency and duration
3% per level for a maximum of 15% (ie. Haste would apply 2.25% more haste and gain 27 seconds of duration)
Sabateur. Recast Reduced
-30's per merit for a total of 2:30 reduced
Composure. Increases the Attack of the user, at the cost of spell casting speed (and recast).
3% ATK/-2% FC for a total of 15% ATK and -10% fast cast (-5% recast).
This combined with allowing our spells to work is a much better group 2, and it forces players to decide how they want to play. The most important thing is everyone of these skills can effect everything we do. Smaller casting loads is more melee/nuking/healing time. 15% ATK helps RDM in the WS department, Sab helps RDM in the enfeebling department.
(I left anything for nuking and healing as both are buffed indirectly by reducing the buffing/debuffing casting load and MP costs due to spells lasting longer. I felt that because 3/4 focus on durations of casting that it was a large enough buff in its own right.)
Last edited by Mageoholic; 01-28-2012 at 04:35 PM.
There is no min only max. Or something like that.
so now you see why it is impossible to compromise. A guy/girl who doesn't know most of our spells stack with other support telling the rest of us we don't know what wrong with RDM....everytime he/she posts.
There is no min only max. Or something like that.
The key word being "all" kind of generalize the comment to everyone reading. And was just a poor choice in word's.
Can't really disagree with you there. I can apologize to you if you want tyrantsyn. I didn't mean to specifically offend you.
I just don't need to hear about how amazing a worthless set bonus is again. It was all things they could have just put on the job and used our set bonus for something useful.
They make tweaks and changes all the time. Is it really so hard to comprehend that just changing Composure to do that naturally wouldn't be unbalanced at all?
'Oh well shield bash and weapon bash are more interesting when you can use them more often. Lets just code that in really quick. Making composure apply to other targets normal? Well where could we possibly find the code to do that so we could do it quick? *Looks at set bonus for AF3*'
Last edited by ManaKing; 01-29-2012 at 06:22 PM.
I'm a RequieSCAT-MAN!
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