Hate to nit pick but isn't this the kind of spiel you just blasted myself and Saev for?Remember this, you're a Red Mage. You're a mage first and foremost. You're not a Warrior, you're not a Samurai. You're a Mage first and foremost. Yes, you can melee, but not as efficiently as other jobs.
Blue Mages can use swords, and they can fight, yashure. Your point? None, because they deal the majority of their damage via Blue magic. Don't expect to see a Blue Mage pull out a 7K WS, expect it with their magic.
Its funny you brought blue mage up though since we were discussing job relevance lets examine BLU in comparison to RDM.
- Cure V
- Refresh
- Haste
- Aspir
- Drain
- AoE Nukes (physical and magical damage)
- Single Target Nukes (physical and magic damage)
- stoneskin
- blink
- many stuns
- slow
- paralyze
- silence
- more
- various traits from MAB to DA, DW to Refresh pretty much anything and everything.
- EX sword WS's
(can AoE a spell natively every 10 minutes)
- Self Skilchain/MB
Now they can't set all of these at the same time, unlike RDM. But they do have a generous timer of 1 minute. That is a complete customizable diversity, every BLU can be different.
RDM functions in the same way but instead of spells we rely on subjobs, we make our selves unique in the sense of our subjob defining us. Unfortunately it takes more than a minute to change our primary focus in most cases (warping or getting D2/ D.Warp). We are either locked into support or locked into offense. (our support side is pretty shit at the moment, our offensive side is pretty decent however).
So really BLU is a lot more versatile, and probably the saddest part, they are better healers, nukers. While RDM is the better native enhancer and melee (read melee damage not BLU spells mrs semantics). Both are about even in enfeebling consider slow and para are mostly useless no matter who puts them on. BLU might edge out just because they have the stuns too.

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Which is why we make threads asking them to change it...