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  1. #1
    Player Concerned4FFxi's Avatar
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    May 2011
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    borg
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    605
    Character
    Amaday
    World
    Bismarck
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    WHM Lv 99
    Daniel, having them do things the right way is not nonsense, and giving them excuses as to why things are obviusly broken and shouldn't be fixed isnt helping anything, this, or future things that need to be fixed.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
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    Alvian
    World
    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Tsukino_Kaji View Post
    After everythign else they've done, you think this is the waste of time?
    A lot of what they've done recently is a waste, That's not the subject of the topic.

    Quote Originally Posted by Concerned4FFxi View Post
    Daniel, having them do things the right way is not nonsense, and giving them excuses as to why things are obviusly broken and shouldn't be fixed isnt helping anything, this, or future things that need to be fixed.
    It's done the right way, I don't want them wasting even more status icons on one spell when it's FINE the way it is now, I'd much rather, as another poster said, they worked on the buffs that all use the same icon over this non-entity of a so-called problem.
    (0)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    A lot of what they've done recently is a waste, That's not the subject of the topic.
    It's done the right way, I don't want them wasting even more status icons on one spell when it's FINE the way it is now, I'd much rather, as another poster said, they worked on the buffs that all use the same icon over this non-entity of a so-called problem.
    The point is that they shouldn't be choosing what things to fix, and what to leave broken. They should be employing enough programmers to fix them all.

    Edit: http://www.freeiconsweb.com/ it's really not that hard to make a crappy low res icon for each effect.
    (0)
    Last edited by FrankReynolds; 01-19-2012 at 02:49 AM.

  4. #4
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    2,577
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    The point is that they shouldn't be choosing what things to fix, and what to leave broken. They should be employing enough programmers to fix them all.

    Edit: http://www.freeiconsweb.com/ it's really not that hard to make a crappy low res icon for each effect.
    It does take space though, which is limited.
    (0)

  5. #5
    Player FrankReynolds's Avatar
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    2,592
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    The point is that they shouldn't be choosing what things to fix, and what to leave broken. They should be employing enough programmers to fix them all.

    Edit: http://www.freeiconsweb.com/ it's really not that hard to make a crappy low res icon for each effect.
    If they say they have room to add more new zones etc. then I highly doubt that space is whats stopping them from adding a few icons.
    (0)

  6. #6
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    If they say they have room to add more new zones etc. then I highly doubt that space is whats stopping them from adding a few icons.
    There is limits on how many of something they can have, hence reaching the cap on spells they can add. Unless they change this then yes, there is limits.
    (0)

  7. #7
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    There is limits on how many of something they can have, hence reaching the cap on spells they can add. Unless they change this then yes, there is limits.
    So what your saying is that they can have 30 icons on your screen, for 30 different effects .... and they have room to store the icons, but they have no way to call them?
    (0)

  8. #8
    Player Greatguardian's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    So what your saying is that they can have 30 icons on your screen, for 30 different effects .... and they have room to store the icons, but they have no way to call them?
    It's not a memory issue, it's an indexing issue. They index spells with an 8-bit number, I think, which would limit them to 256 total spells. It's extremely easy to just change that to a 9-bit or 16-bit number, it just means going through and adding a few 0's to the beginning of existing spell indexes. They have done this before for zone indexes as well.

    The issue is that SE Devs seem to think that people are stupid and don't know how compooters work gud and thus use silly things like 8-bit indexing as a reason for why they can't do something. Then again, considering it took them damn near 10 years to institute a 101-level programming trick for item storage (any sophomore undergrad CS student could've designed porter slips), it's damned obvious that SE fired or reassigned all of its primary coders for FFXI shortly after the initial release and everyone else is just working with pre-built toolkits.
    (0)

    I will have my revenge!

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