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    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Nala View Post
    even with capped lights you have less then 1% chance to get what you want from VW, even worse that there is no control over who the drops go to so really you have a 1/18 shot of that 1% being in your box, so what chance at lower drop rates are you talking about?
    It was meant more in the general sense of drop rates, not specifically VW. geesh. Old system vs proc system---you know the history... people camping an NM for days/weeks/months and not getting the drop.

    The old system is almost literally like rolling dice--your previous results are not removed from the pool like drawing a card from the deck....rather, the card is put back in the deck and then it gets reshuffled. The proc system can operate in various ways. Using the cards scenario, it could be stacking the deck with more winning cards (say, all face cards instead lf just the one-eyed Jacks), or reducing the size of the deck. With the dice scenario, it could switch to a different die combination (2d6 vs 1d12), directly altering the result with a flat amount (say 1d20 +5), or lowering the threshold for a winning role (instead of 18+, it is now 15+ for a winning roll). There are other possible tweaks, those are just a few ideas off the cuff. So long as the method gives you a better chance at a win (no matter how slight or drastic it may be, it IS an improvement to your chances), it is STILL better than no way of altering it at all. They are still using the same basic theory to find the result, you just get either a wider winning range or a narrower range altogether for the choice drops.

    The problem with VW is likely due to either a shoddy result set (the popular items have a ridiculously narrow range for a win), or the adjustment made to the system isn't as strong as it is with Abyssea.
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    Last edited by RAIST; 01-08-2012 at 06:19 AM.
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