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  1. #71
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by wildsprite View Post
    actually it isn't a limitation of the PS2, its the fact that they limited the POL framework to work within the PS2 limits that is the issue with this and at the time they did not push the limits of the PS2 so therefore the limit is with POL viewer, something they might have a way around if they had made their programmers make better notes at the start

    in order to get past the 80 limit they would need to create a new framework and port it to that, somehow I don't see them doing that
    So, it's not a PS2 limitation. It's a PS2 limitation.
    (0)

  2. #72
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    it is a limitation of the framework of POL that isn't going away if you get rid of the PS2 unless they port it to a new framework due to the fact that they programmed it directly for the PS2 and ported it to the other systems,

    so yes it both is and isn't a PS2 limitation, which does sound a bit off but its the truth.

    it would have been a bit like creating java on an old system like the Atari VCS(2600) then deciding to port it to windows later, in order to make it grow they would have had to have tossed a lot of the code out which would break everything that ran on it, thus forcing everyone who programmed to update their code.

    if they had just made the framework for Windows and ported it to the PS2 then as soon as the PS2 support was dropped all of the issues due to those limitations would pretty much go away
    (0)
    Try to have fun or it isn't worth playing

  3. #73
    Player dartcron's Avatar
    Join Date
    Aug 2012
    Posts
    13
    Character
    Zart
    World
    Asura
    Main Class
    WAR Lv 99
    I think what part of the problem is the fact that all of out inventories are loaded when we zone. So squareenix doesn't want to make more inventory space due to the time it would take us to zone.
    now, Storage is irrelevent, It is not accessible on the field and only accessible in your mog house, and yet it is still loaded when you zone. I think they should try to somehow change the coding so that storage is not loaded when you zone, and it is only loaded when you check it with the mog house function in our menu.

    and possibly increase our storage amounts to 200 or so, or make another 80 space "mog storage" type of inventory only accessible when in your home nation or adoulin. Again we could always do inventory and mog safe quests on all of our mules for inventory, i think there isn't any harm with letting us have more storage space for crafting materials, or random things we don't think we will be using often or right away.
    (0)

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