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  1. #31
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karbuncle View Post
    If can play all 20 jobs, If i want to put effort into perfecting them, I should be able too.
    I think what you are refering to is OCD, Obsessive Completion Disorder. Gotta get em all! But the reality is, you cannot be a jack-of-all-trades AND a specialist-of-all-trades. Your inventory can't handle it, even if you tried.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #32
    Player Tashan's Avatar
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    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    The idea behind the merit point system when it was initially introduced was to allow players to diversify their jobs. That is why it is not possible to max everything out within a category.

    Whilst we don't have to like it, you do have to deal with it.

    ----

    As for weaponskills in particular, never has there been an update where all new WS' were best for the jobs that can use them. Mythic Weapons instantly springs to mind.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  3. #33
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kristal View Post
    I think what you are refering to is OCD, Obsessive Completion Disorder. Gotta get em all! But the reality is, you cannot be a jack-of-all-trades AND a specialist-of-all-trades. Your inventory can't handle it, even if you tried.
    I think what i'm referring too is the want to not be a mediocre pile of barely passable >_>.

    Nothing wrong with the healthy want to excel at what you do!

    But yah, Inventory, Could be an Issue. Curse SE.
    (1)

  4. #34
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,173
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    As I mentioned before, I DO however think that the number of combat skills you can cap and the number of weaponskills you can cap should match eachother. Right now we get 4 weapon combat skills (or 3 weapon combat skills and 2 defense combat skills- perhaps this is what SE is thinking, because initially we were able to do 2 weapon and 1 defense skill) but can only get 3 weapon skills.

    I think the chances are pretty good that they will increase this later.
    (0)

  5. #35
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    The New WSes are fucking awesome, and some of the crap I've read in this thread is just outright wrong.

    Apex Arrow: Situationally the best Archery WS.

    Blade: Shun: Best katana WS outside of abyssea barring Blade: Hi.

    Entropy: Hands down the most damaging Scythe WS in the game by a large margin.

    Exenterator: A THF/DNC WS with a 100% AGI mod, what else needs be said?

    Last Stand: 4.4 fTP with 100% AGI mod for gun. THF can also use without /RNG.

    Realmrazer: Sucks if you have Hexa.

    Requiescat: Sucks because of the -20% Attack penalty, the 100% MND mod is pretty reasonably since it's mostly PLD/RDM/BLU.

    Resolution: Extremely powerful now that the -ATK has been reduced to -8%. 100% STR mod.

    Ruinator: Shits all over Rampage outside of Abyssea, barring obscene defense. 100% STR mod, Belt/Gorgets across all hits with base fTP of 1.0 and a large attack boost.

    Shattersoul: If for some reason you're meleeing as a Mage, this is the best staff WS.

    Shijin Spiral: Already known to be awesome.

    Stardiver: Strongest Polearm WS in the game outside of abyssea. Twice the STR mod, slightly less fTP, but no gigantic ATK down like Drakes.

    Tachi: Shoha: 100% STR mod, huge ATK bonus, and stacks with TP Bonus even better than Y/G/K.

    Upheaval: Only really good with Mighty Strikes, in which case, it's the best.
    (0)

  6. #36
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Return1 View Post
    The New WSes are fucking awesome, and some of the crap I've read in this thread is just outright wrong.

    Apex Arrow: Situationally the best Archery WS.

    Blade: Shun: Best katana WS outside of abyssea barring Blade: Hi.

    Entropy: Hands down the most damaging Scythe WS in the game by a large margin.

    Exenterator: A THF/DNC WS with a 100% AGI mod, what else needs be said?

    Last Stand: 4.4 fTP with 100% AGI mod for gun. THF can also use without /RNG.

    Realmrazer: Sucks if you have Hexa.

    Requiescat: Sucks because of the -20% Attack penalty, the 100% MND mod is pretty reasonably since it's mostly PLD/RDM/BLU.

    Resolution: Extremely powerful now that the -ATK has been reduced to -8%. 100% STR mod.

    Ruinator: Shits all over Rampage outside of Abyssea, barring obscene defense. 100% STR mod, Belt/Gorgets across all hits with base fTP of 1.0 and a large attack boost.

    Shattersoul: If for some reason you're meleeing as a Mage, this is the best staff WS.

    Shijin Spiral: Already known to be awesome.

    Stardiver: Strongest Polearm WS in the game outside of abyssea. Twice the STR mod, slightly less fTP, but no gigantic ATK down like Drakes.

    Tachi: Shoha: 100% STR mod, huge ATK bonus, and stacks with TP Bonus even better than Y/G/K.

    Upheaval: Only really good with Mighty Strikes, in which case, it's the best.
    This is correct, and even Requiscat can be good if fighting something with lots of resistance where it goes through that resistance.

    People don't end up gearing these ws's well, or aren't 5/5 then complain. Not gearing well vs gearing well is a massive difference on these ws's.

    This is shown by people complaining about Tachi: Shoha being over powered, while it's not even the best merit WS. Then complaining about the best merit WS being crap.
    (0)

  7. #37
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    I think I should be able to put all my points in staff. I mean, if that is the only WS I want to use, why should I not be able to do so? Pretty much the same thing as people wanting to merit all their weapons.

    Except of course, if I could put 15 points in staff, all of you would complain you can't put 15 in each of your weapons. Because you all want to be best at everything, and I just want to be better than you at one thing since I specialize.
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  8. #38
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Because you're not supposed to be the best at every job. You pick your favorites. The game was NOT designed, as many popularly seem to believe, for everyone to max out every job. They expected that only a small number of people would do this (and not as many people do it as you probably think) and prior to abyssea, the number of people with every job capped was VERY small.
    This game was designed very long ago, and most of what we do now was not originally intended. That is not a valid form of reasoning. The game changed. People changed. Limits like this annoy most people, while providing virtually zero benefit. The number of jobs that are capped can be naturally capped just by making the cost in merit points high enough that most people would only choose to max a few jobs., while still providing the option to people who choose to do so.

    Quote Originally Posted by Alhanelem View Post
    You're taking this to a ridiculous extreme. You're not automatically terrible if you didn't max out <insert comabt skill merit here> for <insert job here>. You have an edge, yes, but you act as if any given job is unplayable if you didn't perfectly merit for that specific job. It's simply not the case. You get to be a little stronger on some and not quite as strong on others.
    Yes, if you look at one category in a vacuum, they are very insignificant. However, when you look at them all in real practice like this situation: where 2 sam in identical gear, have a difference of 15 strength, 16 base skill (that means acc and att.), 8 emnity, 150 base HP, %4 crit base, and 1 has shoha and stardiver. the other does not. Why? because 1 guy merited a bunch of crap like - emnity, and MP so that he could help his ls out on other jobs, even though he doesn't like those jobs.

    Quote Originally Posted by Alhanelem View Post
    Of course, there's no stopping the bandwagon of "let's have everything" becauseu given the choice between having all of osmething versus not having all of something, anyone would choose all. Weren't any of you taught growing up that you can't always get everything you want?
    No, I was taught that if I work hard enough, I can achieve. Who benefits by me having shitty a BARD or <insert job here>? People who feel better because their <insert job here> is better than mine?

    Quote Originally Posted by Alhanelem View Post
    Again taking things to ridiculous extremes. This doesn't help your point. It's not like you can only buff one job. You can buff sevral, especially where skills overlap, and there's the job specific categories which you can raise all of. You get a LOT of leeway. You simply can't have EVERYTHING. I am not and will not propose silly, arbitrary new restrictions on existing things. However. The merit system is fine the way it is. it does not need to be changed to accomodate a few people on insisting on being the best at all 20 jobs.
    This attitude reminds me of old HNM bot shells that would let items drop to the floor if no one paid for them, just so that the price stayed high. Only you want peoples merits to drop to the floor, so that someone else's merits remain valuable.

    Quote Originally Posted by Alhanelem View Post
    This thread in a nutshell: GIMME EVERYTHING! NO MATTER WHAT IT IS, I WANT ALL OF IT! I wonder why I don't see this mentality on any other MMO...
    If people earn it, they should have it.

    Quote Originally Posted by Alhanelem View Post
    In D&D, you can't take every feat or learn every spell (or use every spell at once). You can't multiclass into every class. You can't have every enhancement. Does anyone complain about this? No, because the game was designed and balanced around these constraints.
    That's why that game sucks, and I don't play it.

    Quote Originally Posted by Alhanelem View Post
    In WoW, you can't learn every talent on every tree. The only difference from the merit system here is that you can reconfigure your talents more easily than you can reconfigure merits. Nobody complains about not being able to have every talent.
    That's why that game sucks and I don't play it.

    Quote Originally Posted by Alhanelem View Post
    In FFXIV, you can't set every action from every class job on another. You can't cap out the stat allocations to every stat. Nobody complains about this.
    That's why that game sucks, and I don't play it.

    Quote Originally Posted by Alhanelem View Post
    In the FFT games, which are the notable other example of characters being able to switch to any job (well, based on race anyway), you couldn't be the best in every job there either- your level up stat growth would be based on your current job at the time of level up, so your character would either be a jack of trades or gravitate towards one job or group of jobs. Nobody seemed to think this was a bad system for those games.
    Guess what I was thinking here.

    Quote Originally Posted by Alhanelem View Post
    ONLY IN FFXI do i see this. Everyone apparently wants to be all the same as everyone else 100%. Why is having people make decisions such a horrible thing?
    One of the hugest selling points of FFXI is being able to change jobs. Making overspecialized merit categories that force sacrifice (not choice) is not a selling point.

    I decided I want to cap merits on 5 WS, but I can't, so i guess I'll be like everyone else and merit the 3 best ones. Too bad, that staff one looked kinda cool.

    FYI: Right now, almost everyone is meriting 3 WS 5/5. If they remove the cap, almost no one will merit all WS 5/5, because most people don't even have all the weapons skilled that high. Now who is promoting choice?
    Quote Originally Posted by Malamasala View Post
    Because you all want to be best at everything, and I just want to be better than you at one thing since I specialize.
    No, you want people who play more than you to not be better than you. You think that because you only have time to max out 1 job, that that should be the cap. You want to be better than people even though they work harder.
    (4)
    Last edited by FrankReynolds; 01-06-2012 at 05:26 AM.

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    960
    Merits a terrible excuse for 'diversification' when you had things like "Berserk Recast" or "Defender Recast" as options to choose from. Few jobs had a real choice between what to merit for Cat I and Cat II because it boiled down to improve a good aspect or bring a crappy aspect up a few pegs.

    It's like: A choice between one of the best JAs a DD can have (zerk) or a shitty boost to a crappy JA that does pure shit for DEF and nerfs your damage output (defender). Decisions, decisions!

    Warrior's Charge or Aggressive Aim.. oh man, the choices are tearing me apart.

    I prefer talent trees but even those have flaws.
    (4)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #40
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Kristal View Post
    MND on a sword weaponskill isn't that odd if you consider the jobs likely to use it (PLD, RDM).
    Its odd because its the ONLY modifier for that weapon skill. At least the other sword weapon skill have STR as another modifier. At least most of the others do. Don't forget that there is a 20% ATT penalty with that WS. Technically you can just pop some ATT food but most of the time there are other food you use on PLD. Considering most people merit STR that also becomes a negative impact, because unless your a career WHM you dont usually merit MND. And all those merits help when modifiers for most sword weapon skills are STR and MND.
    (1)

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