"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
The idea behind the merit point system when it was initially introduced was to allow players to diversify their jobs. That is why it is not possible to max everything out within a category.
Whilst we don't have to like it, you do have to deal with it.
----
As for weaponskills in particular, never has there been an update where all new WS' were best for the jobs that can use them. Mythic Weapons instantly springs to mind.
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.Reduce or get rid of the penalty incurred after setting blue magic spells.
As I mentioned before, I DO however think that the number of combat skills you can cap and the number of weaponskills you can cap should match eachother. Right now we get 4 weapon combat skills (or 3 weapon combat skills and 2 defense combat skills- perhaps this is what SE is thinking, because initially we were able to do 2 weapon and 1 defense skill) but can only get 3 weapon skills.
I think the chances are pretty good that they will increase this later.
The New WSes are fucking awesome, and some of the crap I've read in this thread is just outright wrong.
Apex Arrow: Situationally the best Archery WS.
Blade: Shun: Best katana WS outside of abyssea barring Blade: Hi.
Entropy: Hands down the most damaging Scythe WS in the game by a large margin.
Exenterator: A THF/DNC WS with a 100% AGI mod, what else needs be said?
Last Stand: 4.4 fTP with 100% AGI mod for gun. THF can also use without /RNG.
Realmrazer: Sucks if you have Hexa.
Requiescat: Sucks because of the -20% Attack penalty, the 100% MND mod is pretty reasonably since it's mostly PLD/RDM/BLU.
Resolution: Extremely powerful now that the -ATK has been reduced to -8%. 100% STR mod.
Ruinator: Shits all over Rampage outside of Abyssea, barring obscene defense. 100% STR mod, Belt/Gorgets across all hits with base fTP of 1.0 and a large attack boost.
Shattersoul: If for some reason you're meleeing as a Mage, this is the best staff WS.
Shijin Spiral: Already known to be awesome.
Stardiver: Strongest Polearm WS in the game outside of abyssea. Twice the STR mod, slightly less fTP, but no gigantic ATK down like Drakes.
Tachi: Shoha: 100% STR mod, huge ATK bonus, and stacks with TP Bonus even better than Y/G/K.
Upheaval: Only really good with Mighty Strikes, in which case, it's the best.
This is correct, and even Requiscat can be good if fighting something with lots of resistance where it goes through that resistance.
People don't end up gearing these ws's well, or aren't 5/5 then complain. Not gearing well vs gearing well is a massive difference on these ws's.
This is shown by people complaining about Tachi: Shoha being over powered, while it's not even the best merit WS. Then complaining about the best merit WS being crap.
I think I should be able to put all my points in staff. I mean, if that is the only WS I want to use, why should I not be able to do so? Pretty much the same thing as people wanting to merit all their weapons.
Except of course, if I could put 15 points in staff, all of you would complain you can't put 15 in each of your weapons. Because you all want to be best at everything, and I just want to be better than you at one thing since I specialize.
This game was designed very long ago, and most of what we do now was not originally intended. That is not a valid form of reasoning. The game changed. People changed. Limits like this annoy most people, while providing virtually zero benefit. The number of jobs that are capped can be naturally capped just by making the cost in merit points high enough that most people would only choose to max a few jobs., while still providing the option to people who choose to do so.
Yes, if you look at one category in a vacuum, they are very insignificant. However, when you look at them all in real practice like this situation: where 2 sam in identical gear, have a difference of 15 strength, 16 base skill (that means acc and att.), 8 emnity, 150 base HP, %4 crit base, and 1 has shoha and stardiver. the other does not. Why? because 1 guy merited a bunch of crap like - emnity, and MP so that he could help his ls out on other jobs, even though he doesn't like those jobs.
No, I was taught that if I work hard enough, I can achieve. Who benefits by me having shitty a BARD or <insert job here>? People who feel better because their <insert job here> is better than mine?
This attitude reminds me of old HNM bot shells that would let items drop to the floor if no one paid for them, just so that the price stayed high. Only you want peoples merits to drop to the floor, so that someone else's merits remain valuable.
If people earn it, they should have it.
That's why that game sucks, and I don't play it.
That's why that game sucks and I don't play it.
That's why that game sucks, and I don't play it.
Guess what I was thinking here.
One of the hugest selling points of FFXI is being able to change jobs. Making overspecialized merit categories that force sacrifice (not choice) is not a selling point.
I decided I want to cap merits on 5 WS, but I can't, so i guess I'll be like everyone else and merit the 3 best ones. Too bad, that staff one looked kinda cool.
FYI: Right now, almost everyone is meriting 3 WS 5/5. If they remove the cap, almost no one will merit all WS 5/5, because most people don't even have all the weapons skilled that high. Now who is promoting choice?
No, you want people who play more than you to not be better than you. You think that because you only have time to max out 1 job, that that should be the cap. You want to be better than people even though they work harder.
Last edited by FrankReynolds; 01-06-2012 at 05:26 AM.
Merits a terrible excuse for 'diversification' when you had things like "Berserk Recast" or "Defender Recast" as options to choose from. Few jobs had a real choice between what to merit for Cat I and Cat II because it boiled down to improve a good aspect or bring a crappy aspect up a few pegs.
It's like: A choice between one of the best JAs a DD can have (zerk) or a shitty boost to a crappy JA that does pure shit for DEF and nerfs your damage output (defender). Decisions, decisions!
Warrior's Charge or Aggressive Aim.. oh man, the choices are tearing me apart.
I prefer talent trees but even those have flaws.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Its odd because its the ONLY modifier for that weapon skill. At least the other sword weapon skill have STR as another modifier. At least most of the others do. Don't forget that there is a 20% ATT penalty with that WS. Technically you can just pop some ATT food but most of the time there are other food you use on PLD. Considering most people merit STR that also becomes a negative impact, because unless your a career WHM you dont usually merit MND. And all those merits help when modifiers for most sword weapon skills are STR and MND.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |