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Thread: WHM/RDM

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  1. #31
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Sigh, type a post then delete it

    Quote Originally Posted by Jerbob View Post
    White Mage gained the more powerful regen spells a few months after the inception of the first tier Regen spell, and while I agree that this was unfortunate for Red Mage, the fact that the intervening time was rather short makes it difficult to compare White Mage's original takeover of regen from Red Mage to SCH's theft now. White Mage has had much longer period of mastery than Red Mage had, and Red Mage's possession of a single low potency spell could hardly be regarded as mastery at all. In addition, the spells themselves (and their capabilities and drawbacks) have been established for far longer. I would say that the two events are comparable, but not directly so; this also ignores the fact that SCH's exclusive possession of regen enhancements has a potentially very negative impact on regen for other jobs in future updates.

    As an aside, I'd actually be fully in favour of Red Mage recieving the majority of the regen spell tiers in the future. I assume you're talking about White Mage "doing too much"? I would certainly not disagree with you - I'm a career White Mage and I completely disagree with our blatent theft of Addle from Red Mage. I also question the decision to give us access to Boost-XXX spells (which I will stress that I enjoy having, but have a thematic issue with). If White Mage is to lose aspects of its domain under the guise of it being able to do too much then I would much rather lose my newer "auxiliary" tools that don't directly contribute to party defence and restoration - which would make sense - than miss out on powerful enhancements to a line of spells that mesh directly with White Mage's role.

    Conversely, if you were referring to SCH being able to do too much and needing a slap, I woulKu
    But in all this the only job it truly suited was RDM, as it was the HP equivalent of their Refresh line. WHM was given it simply on the basis it's MP conserving sucked, and it couldn't even heal very well in a normal party structure. Similar to SCH who only now recieved the line not because of the Helix spells but because SE saw how overpowered SCH could become with Cure V.

    I was referring to WHM when I said it needed a slap.

    More convenient, after I just checked Phalanx II is actually superior now, sort of, (by one lame point) at 500 Enhancing Skill. But Phalanx II should still be upped to the minimum of 40 points of damage. Then a style could be created.

    WHM Cures the damage.
    SCH Regen's the damage.
    RDM mitigates the DMG (maybe even Stoneskin II as party targetable).

    That said this was originally a /subjob thread, and I've gone really off topic.
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    Last edited by Daniel_Hatcher; 01-20-2012 at 03:01 AM.