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Thread: WHM/RDM

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  1. #1
    Player Komori's Avatar
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    Mar 2011
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    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I'm not one who looks into the actual details of things. So does Haste on BLM from /RDM still fall short of Dark Arts reduction to recast etc? I tend to use Gravity and Phalanx often on BLM as I normally solo to cap azure while everyone is setting up and getting pops for boss. Technically a BLM can just play with Sleep and Sleep II (or even the sleepgas) to negate needing Gravity on most things. And it's probably safer that way (even with Gravity, some mobs like to close the cap a bit quickly, and on spell-casting mobs if you didn't stick Silence, or it's worn. It leaves you open to damage).
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  2. #2
    Player Economizer's Avatar
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    For those off topic BLM mains:

    Quote Originally Posted by Komori View Post
    So does Haste on BLM from /RDM still fall short of Dark Arts reduction to recast etc?
    Haste (15%) + Fast Cast (7.5%) > Dark Arts (10%). But if you aren't solo, you should probably have someone casting Haste on you.

    Something nobody has mentioned is that /SCH gives access to weather spells and Klimaform as well. That means more accuracy for your spells and if you have the right gear (Obi + Twilight Cape) you get a 15% multiplicative (with your bonus from your staves) bonus to your nukes (all except thunder, dark and light based spells). That said, for Black Mage main, the choice isn't as cut and dry as White Mage main - sub job choices will be more situational by far.

    As before, the best sub for White Mage is Scholar. Red Mage is competitive in certain situations but is mostly the weaker sub, but I would put it in the same tier of usefulness and not discriminate party choices based on it.
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  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    For those off topic BLM mains:



    Haste (15%) + Fast Cast (7.5%) > Dark Arts (10%). But if you aren't solo, you should probably have someone casting Haste on you.

    Something nobody has mentioned is that /SCH gives access to weather spells and Klimaform as well. That means more accuracy for your spells and if you have the right gear (Obi + Twilight Cape) you get a 15% multiplicative (with your bonus from your staves) bonus to your nukes (all except thunder, dark and light based spells). That said, for Black Mage main, the choice isn't as cut and dry as White Mage main - sub job choices will be more situational by far.

    As before, the best sub for White Mage is Scholar. Red Mage is competitive in certain situations but is mostly the weaker sub, but I would put it in the same tier of usefulness and not discriminate party choices based on it.
    Speaking of, How does Haste work with Fast Cast? I'll assume it's not done in the way such as 15% Haste + 30% Fast cast (15% Recast) = 30% Recast reduction
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  4. #4
    Player Economizer's Avatar
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Speaking of, How does Haste work with Fast Cast? I'll assume it's not done in the way such as 15% Haste + 30% Fast cast (15% Recast) = 30% Recast reduction
    Recast reduction stacks with haste (Haste + gear haste but I don't think from marches?) as long as you are not weakened (haste has no effect while weakened iirc).

    There used to be a cap of 50% but that was recently changed, so it is higher now.

    I know a lot of White Mages don't gear for it anymore but throwing on a bit of Haste gear can make a world of difference on your recast timers. Personally I've been eating the enmity increase on the Goading Belt, but there are other belt options (Witful Belt, Swift, Ninurta's Sash) that are available.
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  5. #5
    Player Daniel_Hatcher's Avatar
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Oh, cool! I thought it'd end up being multiplicative, so would work out less with both Fast Cast and Haste.

    The gear certainly helps with spells like Haste and Refresh for RDM, though we lose 6 slots thanks to emp now still less casting.
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  6. #6
    Player Economizer's Avatar
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    A bit more then that actually, since Composure hurts recast timers (25%). Composure is still the job ability I'm most jealous of Red Mage having though (for combat anyways).
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  7. #7
    Player Babekeke's Avatar
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    Windurst
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    Quote Originally Posted by Economizer View Post
    For those off topic BLM mains:

    Haste (15%) + Fast Cast (7.5%) > Dark Arts (10%). But if you aren't solo, you should probably have someone casting Haste on you.

    Something nobody has mentioned is that /SCH gives access to weather spells and Klimaform as well. That means more accuracy for your spells and if you have the right gear (Obi + Twilight Cape) you get a 15% multiplicative (with your bonus from your staves) bonus to your nukes (all except thunder, dark and light based spells). That said, for Black Mage main, the choice isn't as cut and dry as White Mage main - sub job choices will be more situational by far.
    /RDM for solo for haste, gravity and phalanx. /SCH in a party is good if someone will cast haste on you. Marches DO stack with haste spell and gear and fast cast/arts for timer reduction. I use haste gear on BLM for drain, aspir and stun. On WHM just for flash and haste cycles.

    Only dual wield and martial arts are multiplicative and that's obviously for meleeing, not recasts.
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  8. #8
    Player shaduf's Avatar
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    Jan 2012
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    41
    Character
    Shaduf
    World
    Ragnarok
    Main Class
    BLU Lv 99
    For me /SCH is way much better for me because as follow,

    1-Light Arts gives many benefits which are:

    -Reduce the Cost, Casting and Recasting of all white magic by 10%.

    -Instantly gives you Divine, Healing, Enhancing and Enfeebling magic to B+ Rank “you don’t’ need to level them with /SCH”. For example it will help you easily to land repose on mobs. A mob which is hard or immune to sleep dark type like the soulflyers. And will greatly enhance landing other debuffs like Slow, Silence and Paralyze. Nowadays in Abyssea with the high leveling rate and low in skilling, this ability solve this problem.

    -Access to Penury which reduce cost of MP 50% for your next spell. This thing really really save A LOT of MP for you, try always to cast Cure V or Cure VI with Penury as much as you can. A Single use of this ability will allow you to save 130MP for casting Curaga IV. It gives you 2 charges every 4 minutes. You might say it’s long time but believe me it is a HUGE save for your MP.

    2-Sublimation.
    -Sublimation is some form of Refresh. However it drains your HP and transfers it to your MP. Refresh gives you 3MP/tic Sublimation 2MP/tic. In my opinion, Sublimations is better than refresh . Couse it does not have casting time nor does it cost you 40MP each time you cast. I know Sublimation wont’ allow you to /rest but you can have Stone skin. And one more thing about Sublimation is that it gives you some form of poison so it will always wake you up if you got sleep. Thus as long as you have sublimation active you are immune to sleep. You might say that dot of Sublimation is 2/ tic and WHM have regen 2hp/tic WHM wont’ face any reduction in HP, however it will STILL wake you up!

    3-/SCH has Aspire.
    -Each 1 minute you can change to Dark Arts and swap back to Light Art for Aspire. Your Aspire will drain good amount of MP Couse you will have a B+ Rank in Dark magic. Each minute you can aspire for nearly 80~ 130MP is a huge save for your MP pool. Of course that’s when you fight a mob which have MP. You can do this with a Single Macro for example:
    -/ja “Dark Arts” <me> <wait 1>
    -/equip main “dark staff”
    -/ma “Aspire” <t> <wait 5>
    -/ja “Light Art” <me>
    -/equip Main “Light Staff”


    4-Conserve MP.
    -All of you I think know what does this Ability do ^^. This ability helps you to even save more MP.

    There are other things that /SCH have, which is like Accession, Celerity, Helix. However these things I mentioned really help the WHM to save tons and tons of MP.

    My first job was a WHM, Years ago when i leveled WHM to 75. I was really sad when I realize that i found out WHM can hardly survive in parties without any RDM or BRD to refresh him. And sometimes I can’t land debuffs because of my “C” Rank enfeebling Skill. However with the introduction of the new job SCH. It changed the life of WHM so positively.
    Some of you said that SCH is abet complicated job. It is true. For the first time you might find the job complicated. However. Once you find out how it works. You will love the /SCH
    BTW in Abyssea MP is not an issue anymore that goes even the same with the Magic accuracy. Because of the ATMA and the so many Temporary Items available in Abyssea. However in outside places like Dynamis if you used the /SCH in a proper way, I grantee you that you will never need to /rest anymore . and you will have plenty of MP.
    (0)
    Last edited by shaduf; 01-09-2012 at 05:34 PM.

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by shaduf View Post
    For me /SCH is way much better for me because as follow,

    1-Light Arts gives many benefits which are:

    -Reduce the Cost, Casting and Recasting of all white magic by 10%.

    -Instantly gives you Divine, Healing, Enhancing and Enfeebling magic to B+ Rank “you don’t’ need to level them with /SCH”. For example it will help you easily to land repose on mobs. A mob which is hard or immune to sleep dark type like the soulflyers. And will greatly enhance landing other debuffs like Slow, Silence and Paralyze. Nowadays in Abyssea with the high leveling rate and low in skilling, this ability solve this problem.

    -Access to Penury which reduce cost of MP 50% for your next spell. This thing really really save A LOT of MP for you, try always to cast Cure V or Cure VI with Penury as much as you can. A Single use of this ability will allow you to save 130MP for casting Curaga IV. It gives you 2 charges every 4 minutes. You might say it’s long time but believe me it is a HUGE save for your MP.

    2-Sublimation.
    -Sublimation is some form of Refresh. However it drains your HP and transfers it to your MP. Refresh gives you 3MP/tic Sublimation 2MP/tic. In my opinion, Sublimations is better than refresh . Couse it does not have casting time nor does it cost you 40MP each time you cast. I know Sublimation wont’ allow you to /rest but you can have Stone skin. And one more thing about Sublimation is that it gives you some form of poison so it will always wake you up if you got sleep. Thus as long as you have sublimation active you are immune to sleep. You might say that dot of Sublimation is 2/ tic and WHM have regen 2hp/tic WHM wont’ face any reduction in HP, however it will STILL wake you up!

    3-/SCH has Aspire.
    -Each 1 minute you can change to Dark Arts and swap back to Light Art for Aspire. Your Aspire will drain good amount of MP Couse you will have a B+ Rank in Dark magic. Each minute you can aspire for nearly 80~ 130MP is a huge save for your MP pool. Of course that’s when you fight a mob which have MP. You can do this with a Single Macro for example:
    -/ja “Dark Arts” <me> <wait 1>
    -/equip main “dark staff”
    -/ma “Aspire” <t> <wait 5>
    -/ja “Light Art” <me>
    -/equip Main “Light Staff”


    4-Conserve MP.
    -All of you I think know what does this Ability do ^^. This ability helps you to even save more MP.

    There are other things that /SCH have, which is like Accession, Celerity, Helix. However these things I mentioned really help the WHM to save tons and tons of MP.

    My first job was a WHM, Years ago when i leveled WHM to 75. I was really sad when I realize that i found out WHM can hardly survive in parties without any RDM or BRD to refresh him. And sometimes I can’t land debuffs because of my “C” Rank enfeebling Skill. However with the introduction of the new job SCH. It changed the life of WHM so positively.
    Some of you said that SCH is abet complicated job. It is true. For the first time you might find the job complicated. However. Once you find out how it works. You will love the /SCH
    BTW in Abyssea MP is not an issue anymore that goes even the same with the Magic accuracy. Because of the ATMA and the so many Temporary Items available in Abyssea. However in outside places like Dynamis if you used the /SCH in a proper way, I grantee you that you will never need to /rest anymore . and you will have plenty of MP.
    A few things:

    1. Sublimation at lvl.90+ is 2HP for 3MP so is the same as Refresh, minus the fact you don't get the MP back instantly every tic.
    2. It's Aspir, a macro with Aspire wont work.
    (0)

  10. #10
    Player shaduf's Avatar
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    Jan 2012
    Posts
    41
    Character
    Shaduf
    World
    Ragnarok
    Main Class
    BLU Lv 99
    -_- didnt notice about Aspir mistake.
    And sorry in advance Cause English isnt my first language ><
    (0)

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