Locksmith - guaranteed success of opening a treasure chest or coffer without the need for thief tools or key
Plunder - Every hit will increase the treasure hunter effectiveness for the duration of the effect
Locksmith - guaranteed success of opening a treasure chest or coffer without the need for thief tools or key
Plunder - Every hit will increase the treasure hunter effectiveness for the duration of the effect
Why would you want this as your 2-Hour?
From being able to dodge all physical attacks to... free keys?
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.Reduce or get rid of the penalty incurred after setting blue magic spells.
Well for a couple reasons, 1- A lot of times when you're going back and doing missions or quests the enemies aren't so strong where you'd need perfect dodge in a pinch. And 2- It's more "thief-y"... I understand this'd be useless to end gamers 99% of the time, but that's kinda why I'm suggesting as an optional merit-able 2-hour.
Even for end gamers though, with all of the old zones being used for Voidwatch, it'd be just fun to pop the occasional chest/coffer you come across... iono, I jus tarutaru <(._.)>
Maybe an ability that causes TP damage to the enemy with each strike.
Or, have each hit cause an enemy's delay to widen a bit.
Decoy: Places a image of oneself to be able to run behind target for a successful Sneak attack!
Recast: 5 mins
Edit: Not a 2 hour, But Maybe an ability.
Last edited by Krashport; 01-04-2012 at 01:07 AM.
How? Bully isn't even officially for an any direction SA, it's for intimidation. That idea is to trick a monster to SA it. If anything it's more similar to hide. I rather see this ability go more along the lines of THF throws something behind monster > said something catches monster attention and it turns around for a few seconds in confusion > monster is now prey for a SA.
I suppose the SE version of decoy would be for the THF to instantly grab any and all hate guaranteed thereby being the actual decoy( or stealing hate and transferring to a target of their choice so that target can be the decoy, preferably the tank), another accomplice style JA to compliment THF's mastery of hate and oh shi- control. But I think THFs are getting tired of those kinds of melee support adjustments.
Regular "John" Doe - Not on the Community Team
You're thinking too small, SATA on each swing for 30 sec. Use with Bully. (Would have to be balanced, but basic concept of bigger damage with large hate control.)
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