Eventually everyone would be running around with 9999 HP on every job/race so that would be a pretty game breaking idea.
A simple solution would be to have Merit Items/Gear (preferably Rings) that function similarly to Exp Band. They provide a beneficial Effect to the player which cannot be dispelled by monster abilities. (like reraise).
Acquisition:
- Purchasable from NPC via Merit Points
- Cost 15-30 Merit Points
- Can Only have 1 "Merit Ring" in your possession at any given time.
Enchantment Effect:
- Type of effect varies with each individual ring.
- Enchantment Effect stays in effect even if ring is removed.
- Enchantment Effect cannot be dispelled by monsters (aka reraise). However effect will be lost upon death, level sync, or job change.
- Max Charges: 3~5
- Charge Recast: 60 seconds
- Effect Duration: 180 mins
- Stacks with other effects of similar properties (ie refresh, haste, regen)
- Enchantment Effect also affects Pets (with the exception of charmed monsters)
- Rings cannot be recharged. Once depleted, you must toss it and purchase another from NPC.
Few Examples
Merit Ring 1
Cost: 15 Merits
Level 95
Enchantment: HP+150, MP+150
Charges: 5 - Reuse: 60s - Duration: 180 mins
Merit Ring 2
Cost: 15 Merits
Level 95
Enchantment: Regen+3, Refresh+1
Charges: 5 - Reuse: 60s - Duration: 180 mins
Merit Ring 3
Cost: 15 Merits
Level 95
Enchantment: Attack+15, Accuracy+15
Charges: 5 - Reuse: 60s - Duration: 180 mins
Merit Ring 4
Cost: 15 Merits
Level 95
Enchantment: Haste+5% (Gear Haste)
Charges: 5 - Reuse: 60s - Duration: 180 mins
Merit Ring 5
Cost: 15 Merits
Level 95
Enchantment: Double Attack+3%
Charges: 5 - Reuse: 60s - Duration: 180 mins
Merit Ring 6
Cost: 15 Merits
Level 95
Enchantment: Enmity+10, Damage Taken-3%
Charges: 5 - Reuse: 60s - Duration: 180 mins
Merit Ring 7
Cost: 15 Merits
Level 95
Enchantment: TP Bonus+50
Charges: 5 - Reuse: 60s - Duration: 180 mins