"Earning" something is relative. While you can list the expansions and other activities, highlighting a good item or two, someone more critical (and likely right) would point out that a given activity only having one or two good rewards is not a very well-planned event, especially the more bodies you begin to demand to participate for success.I've purposely had to pace myself from doing too much since the last update, gone back to doing Campaign for merits and allied notes just so I can feel like I've earnt my dedication.
The only "problem" with the "fast track" during the level 76-90 progression is that level 91+ has pretty much seen nothing new, only recycled and slightly revised systems. Unsurprisingly, they're also suffering from either lacking drops or poor drop rates. This might trick some people into thinking they've earned a given item when it finally shows up in their inventory, but it's also infuriated others into not even trying, or even outright quitting the game.
Meanwhile, those still uppity over Abyssea need to realize it wasn't meant to be endgame, only a stepping stone toward it. If you truly think tens of thousands, if not hundreds of thousands, of players at similar stages of character progression (namely everyone being able to level past 75 after years and years of being the 'final' cap) being able to advance at a decent rate is bad, imagine the bottleneck and drama on all NMs if you multiplied the needed effort by 10. And if you're someone who can play every day for 4+ hours a day, you also need to accept you're going to be a hard customer to please.
SE not putting money made by FFXI into FFXI first has always bothered me. There could be so much more content, so many more fixes, and so many new additions to jobs that it's just depressing to think we're running on a skeleton crew with no real big picture beyond Even More Voidwatch(tm)!