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  1. #1
    Player Maaroh's Avatar
    Join Date
    Dec 2011
    Posts
    1
    Character
    Maaroh
    World
    Fenrir
    Main Class
    DRG Lv 99

    Idea: HELM changes

    It seems that HELM is pretty much dead and SE has realized this by making HELM results drop in other ways. A simple solution is to add results in all areas that are Exclusive and add new synths that have HQ results (or higher HQ results for synths that already have them) that use new Exclusive HELM results.

    Example in Mining since I know Smithing best:
    Add a Large Adaman Ore (Ex) in areas that already have Adaman Ores and maybe others also. A new Adaman Ingot synth is added using new Large Adaman Ore where synth results are NQ 2 ingots, HQ results of even more Ingots.

    It would also be nice if all new base crafting materials that should be HELM results but aren't were added to existing / new areas. This also gets crafters out and collecting materials as they should be.

    Thoughts?
    (0)

  2. #2
    Player Ethalio's Avatar
    Join Date
    Mar 2011
    Posts
    169
    Character
    Ethalio
    World
    Ragnarok
    Main Class
    BLM Lv 99
    there are a few major points that prevents pple from doing HELM in my eyes:

    I've done a lot of Mining and Harvesting. never done excavating and just a little logging...

    - most of the time you get items you don't want.
    - the spawn points are spread out so you have to run most of the time in search for a mining/harvesting/etc point.
    - especially mining: Pickaxes break too much (I have full worker tunica set and after half an hour half of my pickaxes were broken)! even in low level dungeons. ->Ores aren't stackable<-, if you're not a high level smither you have to leave once your (already) minimal inventory space is filled up.
    - In High-level dungeons you don't want to bother for sneak & invisible besides the constant search for spawn points.

    My suggestions:
    - Make "rare" results more common. As Maaroh said: create special HELM only items that give you a reason to spend so much time on running around. for example special ores: halfes the chance of being lost during failed synthesis; would be nice for crafting skillups.
    - maybe add a HELM (status effect) to FoV/GoV books under field support: lets you travel through a dungeon/area without being aggroed by monsters, but you cannot zone or attack monsters in order to prevent players from using this buff just for free sn/inv in normal areas.
    - make ores stackable(?) to 4 at least.
    (0)

  3. #3
    Player Shadotter's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    170
    Well, there are the two items that increase helm results in addition to the armor set, has anyone done any testing to see how they improve it and by how much?
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    HELM is horrible, I hope it's NEVER fixed.

    After Logging recently for the food item to make the skill-up food, and Dogwood Lumber it's just vile.. Unless they completely rework it (not going to happen) I don't want even more needed ingredients to only be obtained that way.
    (0)

  5. #5
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ethalio View Post
    for example special ores: halfes the chance of being lost during failed synthesis; would be nice for crafting skillups
    When someone mines an item from HELM, they get it, but it is signed with their name. If that person crafts the item, it has a lower break rate. There ya go. (As a side effect, signed items in general would have lower break rates, but considering the cost of signing, this wouldn't be too bad.)
    (0)

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Maaroh View Post
    It seems that HELM is pretty much dead and SE has realized this by making HELM results drop in other ways. A simple solution is to add results in all areas that are Exclusive and add new synths that have HQ results (or higher HQ results for synths that already have them) that use new Exclusive HELM results.

    Example in Mining since I know Smithing best:
    Add a Large Adaman Ore (Ex) in areas that already have Adaman Ores and maybe others also. A new Adaman Ingot synth is added using new Large Adaman Ore where synth results are NQ 2 ingots, HQ results of even more Ingots.

    It would also be nice if all new base crafting materials that should be HELM results but aren't were added to existing / new areas. This also gets crafters out and collecting materials as they should be.

    Thoughts?
    I got woodworking 100, so your EX Adaman Ore would be worthless to me, but still waste pickaxes.

    HELM is a cheap alternative to some other sources of materials, but you pay in time.
    That is still true as always, even if the market lost most demand for the materials due to the 76-99 scene killing off crafting.
    (0)
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