Quote Originally Posted by Vivivivi View Post
New skin tones would be a nice addition as well, which I don't think would be limited by PS2 since it'd be just a texture swap/tint.
the PS2 (or the game engine itself) can just take an existing skin texture and apply a lower tint on it in real time, it would need to load a separate version of the character model which had the darker tint, which would require more RAM.

It would be the same as how implementing a texture-swapped enemy doesn't reuse the existing 3D model of the monster, but needs an entirely new model+texture combo.

If you have two identical mithra characters in a scene, except different skin tone, it would take up as much RAM as if you had a mithra and a galka in there.