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  1. #11
    Player Jamesruglia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    41
    Character
    Jamesruglia
    World
    Sylph
    Main Class
    PLD Lv 90
    A hair stylist...

    The idea sounds interesting, but the available styles in-game also affect your face itself, so it would have to be restricted to certain colors and minor tweaks. But if these changes were barber-specific(that is, not selectable at character creation) they wouldn't have to rework the character creation scenes or anything...
    (0)
    Sylph/Melmond

  2. #12
    Player Izzybella's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    56
    Character
    Izzybella
    World
    Sylph
    Main Class
    NIN Lv 99
    They give dyes to change a chocobo's color (temp) so why not ours? lol
    (0)

    "I have wept in the night for the shortness of sight that to somebody's need made me blind, but I have never yet felt a tinge of regret for being a little too kind." ~~ anon

  3. #13
    Player Cylla's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    25
    Character
    Asylina
    World
    Phoenix
    Main Class
    WAR Lv 99
    They just need to take FF14 graphics and more hairstyle/colors and put them in to FF11 and dump 14 altogether...

    This will never and can not ever happen though Not with FF11 in terms of making it like 14 graphic wise and adding in more hairstyles and colors to pick from.
    (0)

    "And while you think you know me you'll come to find, you assume too much."

  4. #14
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    This is the third or fourth time this topic has been brought up, and probably the third time I'm saying this:

    The PS2 can't store extra hairstyles and colours in RAM, that's why we won't see new ones. Changing hair color or hair style to one that already exists is however no problem, technically.

    Changing hairstyle does however have the problem that it would also change facial structures of most characters, which would be "strange" when you think about it.

    "i changed my hair style and suddenly my nose got bigger, wtf?!"

    That's why I'm not counting on changing hairstyles being implemented, but hair color should be no problem. If SE deems it worth implementing.
    (0)

  5. #15
    Player Odintius's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Odintius
    World
    Phoenix
    Main Class
    BLU Lv 99
    Man they really should just discontinue support for ps2 holding stuff back is really getting annoying....
    (0)

  6. #16
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Vivivivi View Post
    New skin tones would be a nice addition as well, which I don't think would be limited by PS2 since it'd be just a texture swap/tint.
    the PS2 (or the game engine itself) can just take an existing skin texture and apply a lower tint on it in real time, it would need to load a separate version of the character model which had the darker tint, which would require more RAM.

    It would be the same as how implementing a texture-swapped enemy doesn't reuse the existing 3D model of the monster, but needs an entirely new model+texture combo.

    If you have two identical mithra characters in a scene, except different skin tone, it would take up as much RAM as if you had a mithra and a galka in there.
    (0)

  7. #17
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Mirage View Post
    the PS2 (or the game engine itself) can just take an existing skin texture and apply a lower tint on it in real time, it would need to load a separate version of the character model which had the darker tint, which would require more RAM.

    It would be the same as how implementing a texture-swapped enemy doesn't reuse the existing 3D model of the monster, but needs an entirely new model+texture combo.

    If you have two identical mithra characters in a scene, except different skin tone, it would take up as much RAM as if you had a mithra and a galka in there.
    I'm sure the game has exception handeling and if it didn't have the memory to load in a new model into memory that person wouldn't get displayed. Games have ways of handling these things it's not like it would have an "Oh Shi~" moment and explode. The same happens in crowded events such as beseiged where you have a ton of models to display of diff types, players, avatars, pets, monsters, all in the same area at once. When the burden starts to get high it cuts out some of the excess and displays what it can. To give you an idea of how little of a problem this would be would be to look at armor, each head equipment, body, etc is it's own model with a texture. If they couldn't add in new hairstyles then how could they add in new dats for armor? It would load in the same exact way as an armor peice would it has the same skeletal/texture data. If you had one character male hume (for example) and another the same exact model and build. One in full blm empyrean, and another in full pld empyrean, it's the same as having a hume male and elvaan female both in blm empyrean in terms of loading the models into ram.

    The "Ps2 limitations" and "I don't want xi to become WoW" are the two most thrown around excuses everyone has as counter arguements on these forums x-x. SE never said they couldn't do a hairstylist, they said due to RSE it would be difficult to impliment race swapping, and even that issue I think has a solution. They just don't want people changing and then complaining their rse would be useless and or have glitches by changing someone race while they're still wearing the rse.
    (0)

  8. #18
    Player Sinthetic's Avatar
    Join Date
    Mar 2011
    Location
    Norwalk ct
    Posts
    25
    I would 2 be able to change my Hairstyle now and then dont really care much about color skin tones
    but yeah new hairstyle would be sweet !!!
    (0)

  9. #19
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    PS2 Limitations...
    We know that. Thank you for your input, but that doesn't stop us from suggesting, no matter how old the topic is.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  10. #20
    Player Yenrii's Avatar
    Join Date
    Mar 2011
    Location
    whoever pays more.
    Posts
    5
    I think that, if possible, the addition of new hair colors and skin colors would appeal to a lot of players. The range we have to pick from now is really very limited, so if there is a way to create a color-change mechanism without destroying ps2's, SE should definitely look into it. Someone suggested a color-change NPC: if this strategy works, I would personally love to test it out.
    (0)
    "He who slings mud generally loses ground."


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