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  1. #71
    Player
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    Mar 2011
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    391
    If Dragoon has reached the limit on job abilities I take it Empathy wont ever be its own ability... In that case can you ask the development team to take the "Wyvern: HP+10%" off Wyrm Greaves +2 and put it on Wyrm Mail +2? Having "Enhances "Empathy" effect" on the same piece of gear as added Wyvern HP greatly annoys me. Plus I'm getting sick of Wyvern Mail which looks like bloody Lv.10 Scale Mail...
    Could also share the recast on Empathy with Spirit Link I guess.

    Thinking about it, couldn't they change Jumps to work exactly like Stratagems? I imagine that would circumvent the whole issue, Scholar has 16 Stratagems so I imagine they avoid the whole issue by counting as only one recast. That would convert three recasts into one, give two to four Jump charges with a recast between Jump and High Jump, I imagine a 3 minute recast at Lv.10 with 1 charge, 1:30 minute recast with 2 charges at Lv.40, 1 minute with 3 charges at Lv.70 and maybe 45 seconds with 4 charges at Lv.99, I'd say leave it at 3 charges though. Could even give them free reign to add plenty of new Jumps, only issue it would bring is having to change the Jump and High Jump merits (recast merits need changing anyway in my opinion) and I guess they may need to rebalance all the Jumps since I doubt anyone would do anything but spam Soul Jump. Would be great for Spirit Surge too I imagine, rather than dropping the recast to zero it does the same as Tabula and gives you unlimited Jumps for the duration, that alone would make it far more useful in my opinion.
    (2)

  2. #72
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    Mar 2011
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    1,401
    Could even split Jumps into 2 categories for separate recasts. "Jumps" and "High Jumps" one for damage/TP the other for hate sheds/ailments.
    (1)

  3. #73
    Player
    Join Date
    Dec 2011
    Posts
    53
    For remove order, i'd go with curse/doom>paralyze>=petrify>(silence)>poison>plague>blind

    Since disease/plague is hardly threatening while poison can be.
    paralyze-petrify, not sure wich one shoud proc first.

    also not sure if possible, but would be nice if theses
    -can be separated between doom/curse and plague/diseases(making doom>paralyze/petri>curse>plague>>>disease)
    -can have a different order for dragoon/party member(then party member would have petrify take higher priority)
    (0)

  4. #74
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)
    Thanks for the clarification. People in this thread made some excellent points regarding this:

    Quote Originally Posted by Sotek View Post
    Thinking about it, couldn't they change Jumps to work exactly like Stratagems? I imagine that would circumvent the whole issue, Scholar has 16 Stratagems so I imagine they avoid the whole issue by counting as only one recast. That would convert three recasts into one, give two to four Jump charges with a recast between Jump and High Jump, I imagine a 3 minute recast at Lv.10 with 1 charge, 1:30 minute recast with 2 charges at Lv.40, 1 minute with 3 charges at Lv.70 and maybe 45 seconds with 4 charges at Lv.99, I'd say leave it at 3 charges though. Could even give them free reign to add plenty of new Jumps, only issue it would bring is having to change the Jump and High Jump merits (recast merits need changing anyway in my opinion) and I guess they may need to rebalance all the Jumps since I doubt anyone would do anything but spam Soul Jump. Would be great for Spirit Surge too I imagine, rather than dropping the recast to zero it does the same as Tabula and gives you unlimited Jumps for the duration, that alone would make it far more useful in my opinion.
    Quote Originally Posted by Ophannus View Post
    Could even split Jumps into 2 categories for separate recasts. "Jumps" and "High Jumps" one for damage/TP the other for hate sheds/ailments.
    Dragoon could have two charge timers set up like Stratagems, one for Jumps and one for High Jumps. Using the two hour ability might even allow for as many of these as one could perform in a given time. This might not be the right answer but please consider it, it sounds interesting.

    Again, thanks for the clarification on job ability timers.

    Quote Originally Posted by Camate View Post
    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison
    Personally, I like this order. What people may not realize is that curing Doom won't be 100% but if you are Paralyzed you might get blocked from that one Holy Water that happens to save you. Given that I think this the first two things are done well. I'd probably put Petrify above Disease/Plague though, and Poison above Disease/Plague as well, but even if this order wasn't changed I think we could live with it.
    (0)

  5. #75
    Player
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    Mar 2011
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    Honestly if I'm fighting anything that doom/curses me, I'd probably be /WHM or /SCH.
    (0)

  6. #76
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

    Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.
    I don't get it.
    DRG indeed has 12 JAs, but 2 of them share recast timer. If you consider the number of job abilities with separate timers DRG has it should be 10, not 12, no?
    And what about Samurai? (has 13 job abilities)
    What about Thief? (has 13 job abilities)

    I don't get this.
    Unless maybe 2hr abilities are not considered part of the 12 group.
    (0)
    Last edited by Zhronne; 01-15-2012 at 06:01 AM.
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #77
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    Mar 2011
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    Maybe counts pet commands since those technically have a recast and are job specific.
    (1)

  8. #78
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    If it counts pet commands DRG is at 14 I Think, and other jobs are too, so really I can't really manage to understand what Camate meant.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #79
    Player
    Join Date
    Mar 2011
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    1,401
    95% of his posts are just translations of things posted on the JP forums so I doubt we'll ever get any clarity on that unless the JP community team responds to the JP forum and Camate translates it for us.
    (0)

  10. #80
    Player Meldity's Avatar
    Join Date
    Apr 2011
    Posts
    39
    I'm requesting more viable options to get our wyverns to have 1k exp please. I don't want to run around and kill EP mobs (the only ones in the area) for less than 30 exp. Or have it restricted to us by where we go. Preferably around voidwatch area's or other very important event areas..

    I don't really have anymore comments on spirit surge since the Dev's seem to understand our disappointing reactions with it at this rate. So hopefully it gets a decent overhaul.

    Also I just want to say again how I despise the fact war/sam's get to use stardiver. Just another reminder how I don't have any real uniqueness other than my healing breath(the only reason to keep the wyvern alive other than staggers)+angon+super jump(PS i don't use it for hate reset).

    And yeah i'm getting pretty depressing numbers compared to sam's tachi: shoha's(at least a 500-1k damage difference most of the time even with my gungnir..) I don't need to comment on vsmite and ukko fury's since i'm seeing the same thing. I would give numbers from voidwatch events however that event is sort of broken with its temp items anyway. Let's just say I do less than everyone, including the Requiescat PLD's 500-1k damage difference from my stardiver(but i understand it's a sword with low delay so its understandable).
    (0)
    Last edited by Meldity; 01-15-2012 at 02:34 PM.

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