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  1. #11
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

    Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

    In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

    Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

    If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

    The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.
    Does this include pets? because if it does as of right now, Drg would have 14 recast timers. if it doesnt, that would mean it only has 11 recast timers meaning room for 1 more INDEPENDENT job ability!! Make the last ability useful~!

    edit: Cant count the new 2hrs coming in march because those are shared timers iirc.

    edit2:
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    This is why i asked earlier if the wyvern will be getting a new ability like 'Remove' breath or something, because as of right now, you have to use mage(or nin) sub to get all 3 breath types from the wyvern
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    Last edited by Ciecle; 01-14-2012 at 06:14 AM.