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  1. #61
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    Camate made a funny!

    lol
    (0)

  2. #62
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    You know that was done because it was a poor poor 2 hour! You can't give us procs for NMs and buffs tied to the wyvern being alive and then leave it on a twenty minute recast, even with the additions to help keep it alive (which I do love, lets not get me wrong) it just isnt enough to keep the wyvern around when it's needed. One AoE from most of the higher tier VWNMs does enough damage to kill the wyvern or leave you terror'd, para'd , amnesia'd to a state where you can't cure it. I'm fine with it dying, but then sitting there for 18 minutes saying you're sorry but no Breath procs is embarrassing.
    (5)

  3. #63
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    I like these changes, send my compliments to the devs. Also thanks for the clarification on the shared timers issue, sheds some light on things. And I don't see any problem with the priority of status cures.
    (0)
    My other car is a summoner.

  4. #64
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

    If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    (3)

  5. #65
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

    Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

    In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

    Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

    If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

    The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.
    Does this include pets? because if it does as of right now, Drg would have 14 recast timers. if it doesnt, that would mean it only has 11 recast timers meaning room for 1 more INDEPENDENT job ability!! Make the last ability useful~!

    edit: Cant count the new 2hrs coming in march because those are shared timers iirc.

    edit2:
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    This is why i asked earlier if the wyvern will be getting a new ability like 'Remove' breath or something, because as of right now, you have to use mage(or nin) sub to get all 3 breath types from the wyvern
    (0)
    Last edited by Ciecle; 01-14-2012 at 06:14 AM.

  6. #66
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Pretty sure we did this when we reduced it from 2 hours to 20 minutes, no? lol

    On a serious note, I will submit the feedback
    Well the thing is, PUP has a way to get its pet back sooner, while DRG doesn't.
    (4)

  7. #67
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    PUP can call their automaton every 1 minutes with Deus Ex Automata.
    BST can use Call Beast every 5 minutes.
    SMN can summon whenever and how often they feel like.

    It seems silly for the job which really makes the least use out of the pet, to be stuck on a 20 minute recast. THank you for telling our thoughts to the dev's!
    (3)
    Last edited by Transmit; 01-14-2012 at 07:11 AM.

  8. #68
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Transmit View Post
    PUP can call their automaton every 1 minutes with Deus Ex Automata.
    BST can use Call Beast every 5 minutes.
    SMN can summon whenever and how often they feel like.

    It seems silly for the job which really makes the least use out of the pet, to be stuck on a 20 minute recast. THank you for telling our thoughts to the dev's!
    Actually you have it backwards. The jobs most reliant on the pet are the ones who have the shortest recast on the pet. Don't get me wrong i think there are tons of problems with pet availability to all said jobs <they should have at most 5min*liekweakness*> but you are trying to say a job <like smn or pup> who have a 50 to 100% dependency on the pet is the same as drg who has at best 10% dependency?
    (0)

  9. #69
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    You're right. I worded that dreadfully, what I mean is that if all the *real* pet jobs can call their pets much quicker, wheres the threat of us being able to call our wyvern quickly? It's not like it changes the outcome of a battle.
    (0)

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by Babekeke View Post
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    I agree totaly with what Babekeke posted.

    The status priority listed to be removed is not practical, silence is extremely important to be cured if ur useing magic to trigger healing breath, think it should be

    curse/doom>petrify>paralyze>silence>disease/plague>blind>poison

    silence after paralyze because we can always use echo drops if we have to, poison after blind cus we can always use antidotes also if its that dire of a situation.
    (0)

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