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  1. #1
    Community Rep Camate's Avatar
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    I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

    Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

    In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

    Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

    If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

    The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.
    (5)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Babekeke's Avatar
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    Quote Originally Posted by Camate View Post
    Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

    If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    (3)

  3. #3
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    Quote Originally Posted by Babekeke View Post
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    I agree totaly with what Babekeke posted.

    The status priority listed to be removed is not practical, silence is extremely important to be cured if ur useing magic to trigger healing breath, think it should be

    curse/doom>petrify>paralyze>silence>disease/plague>blind>poison

    silence after paralyze because we can always use echo drops if we have to, poison after blind cus we can always use antidotes also if its that dire of a situation.
    (0)

  4. #4
    Player Ciecle's Avatar
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    Mar 2011
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    San d'Oria(atm)
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    Character
    Ciecle
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    Cerberus
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    BLU Lv 99
    Quote Originally Posted by Camate View Post
    I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

    Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

    In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

    Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

    If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

    The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.
    Does this include pets? because if it does as of right now, Drg would have 14 recast timers. if it doesnt, that would mean it only has 11 recast timers meaning room for 1 more INDEPENDENT job ability!! Make the last ability useful~!

    edit: Cant count the new 2hrs coming in march because those are shared timers iirc.

    edit2:
    Surely it should be Death/Curse > Petrify > Paralyze > Disease/Plague > Blind > Poison. Noone is going to care much about being paralysed if they're also Doomed! Then of course petrification is the next worst ailment to be inflicted with. Obviously it can't cure your own, since if you're petrified, you aren't using your weaponskill to trigger the healing breath, but if your tank/healer is petrified and you're the only one who can cure it... noone cares about having paralyse cured. Also, can it not remove silence? Silena should also be a high priority, namely because if you're /whm or /sch you can remove the other ailments yourself! But not if you're silenced. I'd put silena after petrify but before paralyze.
    This is why i asked earlier if the wyvern will be getting a new ability like 'Remove' breath or something, because as of right now, you have to use mage(or nin) sub to get all 3 breath types from the wyvern
    (0)
    Last edited by Ciecle; 01-14-2012 at 06:14 AM.

  5. #5
    Player Economizer's Avatar
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    Jun 2011
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    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)
    Thanks for the clarification. People in this thread made some excellent points regarding this:

    Quote Originally Posted by Sotek View Post
    Thinking about it, couldn't they change Jumps to work exactly like Stratagems? I imagine that would circumvent the whole issue, Scholar has 16 Stratagems so I imagine they avoid the whole issue by counting as only one recast. That would convert three recasts into one, give two to four Jump charges with a recast between Jump and High Jump, I imagine a 3 minute recast at Lv.10 with 1 charge, 1:30 minute recast with 2 charges at Lv.40, 1 minute with 3 charges at Lv.70 and maybe 45 seconds with 4 charges at Lv.99, I'd say leave it at 3 charges though. Could even give them free reign to add plenty of new Jumps, only issue it would bring is having to change the Jump and High Jump merits (recast merits need changing anyway in my opinion) and I guess they may need to rebalance all the Jumps since I doubt anyone would do anything but spam Soul Jump. Would be great for Spirit Surge too I imagine, rather than dropping the recast to zero it does the same as Tabula and gives you unlimited Jumps for the duration, that alone would make it far more useful in my opinion.
    Quote Originally Posted by Ophannus View Post
    Could even split Jumps into 2 categories for separate recasts. "Jumps" and "High Jumps" one for damage/TP the other for hate sheds/ailments.
    Dragoon could have two charge timers set up like Stratagems, one for Jumps and one for High Jumps. Using the two hour ability might even allow for as many of these as one could perform in a given time. This might not be the right answer but please consider it, it sounds interesting.

    Again, thanks for the clarification on job ability timers.

    Quote Originally Posted by Camate View Post
    Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison
    Personally, I like this order. What people may not realize is that curing Doom won't be 100% but if you are Paralyzed you might get blocked from that one Holy Water that happens to save you. Given that I think this the first two things are done well. I'd probably put Petrify above Disease/Plague though, and Poison above Disease/Plague as well, but even if this order wasn't changed I think we could live with it.
    (0)

  6. #6
    Player Zhronne's Avatar
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    Mar 2011
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    Italy
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    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

    For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

    Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.
    I don't get it.
    DRG indeed has 12 JAs, but 2 of them share recast timer. If you consider the number of job abilities with separate timers DRG has it should be 10, not 12, no?
    And what about Samurai? (has 13 job abilities)
    What about Thief? (has 13 job abilities)

    I don't get this.
    Unless maybe 2hr abilities are not considered part of the 12 group.
    (0)
    Last edited by Zhronne; 01-15-2012 at 06:01 AM.
    And the autumn of life has finally come
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