Quote Originally Posted by Silkavenger View Post
Antidotes and holy waters are also easily carried and yet they have chosen to include remove breaths for those ailments. Not a good argument.

A dead drg from inability to heal breath does not do damage, nor does he stand face to face with the monster. This is at least as good a reason to include remove silence as it is to include remove poison, which apparently is totally ok.
you clearly didn't catch my argument it seems. it is not weather or not antidotes can also be bought, hell remove poison from the list if u want doesn't matter, my point was if you are going to make an argument over an easily pointless breath such as silence <or poison> i would suggest making a better case by arguing for remove slow or bio etc, actual status ailments that hinder a drg's melee capabilities as you are still requesting additional work to be put in, might as well make it on the more valuable (melee oriented)stuff: para, slow, bio, plague, doom, blind...etc(yes i know some of these are covered already just categorizing the ones that should be blatantly obvious as better ones), i hope you get my point now, if you still do not then i will not bother to discuss this further.