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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.
    Desperate Blows: Reduces delay for two-handed weapons when using Last Resort by 5% per merit. 25% for 5 merits.

    Last Resort
    Increases user's attack, but lowers defense.
    Obtained: Dark Knight Level 15
    Recast Time: 5:00
    Duration: 3:00


    Spirit Surge

    Adds your wyvern's strength to your own.
    Obtained: Dragoon Level 1
    Recast Time: 2:00:00
    Duration: 1:00


    Why can DRK get 3 minutes of +25% haste during last resort but we can't get the 90 seconds of Spirit Surge as originally stated? +25% Attack and +25% haste is already better than our 2hr. A level 5 JA with a level 75 trait maxed out is miles better than DRG 2hr.
    (8)
    Last edited by Ophannus; 01-12-2012 at 06:16 PM.

  2. #2
    Player Furukawa's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    10
    Character
    Furukawa
    World
    Leviathan
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ophannus View Post
    Desperate Blows: Reduces delay for two-handed weapons when using Last Resort by 5% per merit. 25% for 5 merits.

    Last Resort
    Increases user's attack, but lowers defense.
    Obtained: Dark Knight Level 15
    Recast Time: 5:00
    Duration: 3:00


    Spirit Surge

    Adds your wyvern's strength to your own.
    Obtained: Dragoon Level 1
    Recast Time: 2:00:00
    Duration: 1:00


    Why can DRK get 3 minutes of +25% haste during last resort but we can't get the 90 seconds of Spirit Surge as originally stated? +25% Attack and +25% haste is already better than our 2hr. A level 5 JA with a level 75 trait maxed out is miles better than DRG 2hr.
    Cause Desperate Blows doesn't give Haste. it lowers your weapon's delay so you're getting less TP.
    (0)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Furukawa View Post
    Cause Desperate Blows doesn't give Haste. it lowers your weapon's delay so you're getting less TP.
    No, it gives Haste and does not lower your TP/hit ratio.
    (5)
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    FFXI: Leviathan > Arcon
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  4. #4
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I have to echo this opinion. YES it's good we're getting Spirit Surge changed to JA haste over magic haste, but why do we need to have the duration shortened? DRK can do a similar move every 5 minutes which lasts for 3 minutes which comes with a comparable second buff to the rest of the boosts we get, but 90 seconds for us is too long and should be shortened? That makes no sense.
    (3)

  5. #5
    Player Drai's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Drai
    World
    Bahamut
    Main Class
    DRG Lv 99
    Quote Originally Posted by Transmit View Post
    I have to echo this opinion. YES it's good we're getting Spirit Surge changed to JA haste over magic haste, but why do we need to have the duration shortened? DRK can do a similar move every 5 minutes which lasts for 3 minutes which comes with a comparable second buff to the rest of the boosts we get, but 90 seconds for us is too long and should be shortened? That makes no sense.
    plus we actually seem to lose DPS during our 2 hour because we have to sacrifice our wyvern to use it, I don't understand why our 2 hour can't just give both us and our Wyverns a stat boost, and while you're at it make Call Wyvern 5 minute recast pls, trying to get Breath staggers in VW is impossible and our Wyverns die in like 15-20 seconds with AoE's anyways.

    I basically have to NOT summon my Wyvern until I see a Breath stagger, than 99% of the time it won't use it so we have to lower the mobs resists enough until it decides to use the correct one, I don't understand why just letting us choose which breath it uses with Smiting Breath would break the game >.>.
    (2)

  6. #6
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Drai View Post
    while you're at it make Call Wyvern 5 minute recast pls, trying to get Breath staggers in VW is impossible and our Wyverns die in like 15-20 seconds with AoE's anyways.

    I basically have to NOT summon my Wyvern until I see a Breath stagger, than 99% of the time it won't use it so we have to lower the mobs resists enough until it decides to use the correct one, I don't understand why just letting us choose which breath it uses with Smiting Breath would break the game >.>.
    Slightly off-topic, I've not got to play DRG in VW yet so I have to ask: Does the wyvern vanish when you pop the VWNM, like avatars do?
    (0)

  7. #7
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Babekeke View Post
    Slightly off-topic, I've not got to play DRG in VW yet so I have to ask: Does the wyvern vanish when you pop the VWNM, like avatars do?
    No instead you're just supposed to let it take a hit before using steady wing, then you get amnesia'd and can't save it in time and get irritated and your damage output falls radically.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    274
    Oh, well I guess the recast limitation is why double shot shares the same recast as unlimited shot... Seriously, the two JAs have NOTHING in common. I know this is DRG forum but, just wanted to point out how dumb the limitation is. This should have been top priority when these new JAs were introduced... not now.
    (0)

  9. #9
    Player loldrg's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Relryc
    World
    Bismarck
    Main Class
    DRG Lv 99
    How about a tiered JT haste? You know, @ lv 30, 50, 70 etc etc, 1% haste each increment for a total of 5% @ 99. Since we can't get a decent attack bonus trait, maybe a trade off for faster attacks. If it falls under equipment haste, then we would only have to gear for 20%(21% for you sticklers) to reach cap and can mix up our current gear selection to improve attack via gear. If it goes another route via magical haste or JA haste, even better i suppose. Or just give us a attack bonus JA/JT that's worthwhile. Surprise us SE, THINK OUTSIDE OF THE BOX!
    (3)

  10. #10
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by loldrg View Post
    How about a tiered JT haste? You know, @ lv 30, 50, 70 etc etc, 1% haste each increment for a total of 5% @ 99. Since we can't get a decent attack bonus trait, maybe a trade off for faster attacks. If it falls under equipment haste, then we would only have to gear for 20%(21% for you sticklers) to reach cap and can mix up our current gear selection to improve attack via gear. If it goes another route via magical haste or JA haste, even better i suppose. Or just give us a attack bonus JA/JT that's worthwhile. Surprise us SE, THINK OUTSIDE OF THE BOX!
    JT haste would be AWESOME, sup new x-hit setups and ease of squeezing in more attack/str.
    (0)
    Last edited by Coldbrand; 01-13-2012 at 01:57 AM.

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