Page 17 of 24 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 239
  1. #161
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by Doppel View Post
    always thought drg should have a ignore def job trait
    I wished, instead we have 2 wses that ignore a % of defense, however the first one is superior to the 2nd in that first, its free, wheeling thrust is obtained with just polearm skill, then its followed by the fact it ignores a higher amount of defense at 100% tp and has a 50% str mod making it easy to gear and 1.75 ftp. Camlann's however is behind in that it ignores a great deal less def % at 100% roughly 33% and has a mod of 60% vit and ftp of 3.0. Normally on a job with JAs to pump its atk up camlann's wouldn't be so bad, however drg doesn't have that and now it has to give up some atk and str to make camlann's not suck. The closest thing drg has to what you've mentioned is perhaps Angon but that means sacrificing a merit group 2 option granted that our merit 2 options aren't all that great.
    (1)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  2. #162
    Player loldrg's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Relryc
    World
    Bismarck
    Main Class
    DRG Lv 99
    Hey Camate, any dev updates on whether or not they will let Gungnir's Defense Down stack with Agnon?
    (2)

  3. #163
    Player Meldity's Avatar
    Join Date
    Apr 2011
    Posts
    39
    I don't know if you devs read about this or not but:

    Can we get more options to get exp for our wyvern? Specifically in really important events? (voidwatch, etc)
    (0)

  4. #164
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Apologies that this announcement is being made post-version update.

    In regards to the effect that will reduce the enmity of the closest party member behind you, which was planned for this version update, we have received a lot of comments stating that it is not very convenient and we have decided to push this back. We would like to receive a bit more feedback from both dragoons as well as players who use other jobs.

    Similar to the above, we would also like to hear the opinions of more players on the topic of priority for Cure Breath.

    Originally, the status ailment that would be healed was selected based on the order of the level it was learned. As we are thinking of adjusting the priority of this, if there are any particular status effects which you would like to be prioritized for healing, please share your thoughts.

    • Paralyzed
    • Curse & Doom
    • Disease & Plague
    • Blind
    • Poison

    Example of a post
    ----------------------------
    1. Paralyzed
    2. Disease & Plague
    3. Curse & Doom
    4. Blind
    5. Poison
    ----------------------------
    (1)
    Devin "Camate" Casadey - Community Team

  5. #165
    Player
    Join Date
    Mar 2011
    Posts
    319
    1. Paralyze
    2. Zombie
    2. Plague
    4. Poison
    5. Blind
    (1)

  6. #166
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    There's nothing really that can be added to Super Jump. Making it debuff the target will make it claim mobs whereas before it wouldn't. Perhaps some kind of aftermath-like effect or self buff maybe. I'd prefer a new level 99 Jump shared timer with Super Jump that deals high damage and gives 4x TP or something.


    Something like this Camate!! http://www.youtube.com/watch?v=fv13Cm2YCpQ

    Watch the animation and lsiten close to the sound effect. That's clearly an alternate version of Super Jump where we jump up and throw our lance down at the target. No mob in the game uses it, so it must be that you guys are working on a Spirit/Soul Jump version of Super Jump!!
    (0)
    Last edited by Ophannus; 02-14-2012 at 10:33 AM.

  7. #167
    Player Qtipus's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Qtipus
    World
    Odin
    Main Class
    DRK Lv 95
    1. Paralyzed
    2. Disease & Plague
    3. Curse & Doom
    4. Blind
    5. Poison

    Not entirely sure where anyone gets the notion of inconvenience re: Super Jump enmity removal. I generally viewed that as a bonus and situational at best. Situational positioning isn't that uncommon and any more convenient.
    (0)

  8. #168
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    1. Curse & Doom (what is the point of removing any other status if you will be dead in less than 10 seconds)
    2. Paralyzed
    3. Disease & Plague
    4. Poison
    5. Blind
    (8)

  9. #169
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    1. curse/doom (I agree with Duzell on this)
    2. Paralyze
    3. Disease/Plauge
    4. Poison
    5. Blind (we have Acc bonus 3 and so much accuracy gear, this should be the lowest priority.)
    (3)

  10. #170
    Player
    Join Date
    Mar 2011
    Posts
    274
    Oh thank god, finally removed my paralysis so I can do some jumps--dead. Why would doom not be #1 priority lol?
    (3)

Page 17 of 24 FirstFirst ... 7 15 16 17 18 19 ... LastLast