It's probably decent, I imagine that Camlann's probably beats EVERY DRG WS in VW tier 5 and above cuz for the life of me I cannot break 1k on anything above T5.
It's probably decent, I imagine that Camlann's probably beats EVERY DRG WS in VW tier 5 and above cuz for the life of me I cannot break 1k on anything above T5.
I barely break 2k with Camlann's, to work so hard for a chloris weapon, then to see lower tier weapons skills for polearm doing more damage. SE def needs to fix this weapon skill. Even when drg is suppose to be one of the great DD's. The ingore def based on tp and the mod is what screw's drg over.
How big was the "Ignore Defense" part of Camlans? I thought it was shown to be pretty poor. Because if it is
100%STR 3.8~4.2ftp (depending on gear) vs 60% VIT 3.0 FTP.
It's pretty obvious Stardiver would win no? I can't for the life of me remember how much defense is ignored.
Anyway! VW updates today say mobs AoE damage will be lowered on anyone who isnt their main target, and includes pets! Which is double great news for us.
Last edited by Transmit; 01-24-2012 at 07:29 AM.
It's rough to stay in the game and build these weapons when your seeing 300-2k damage for inside abyessa while weapons like victory smite, ukko's fury, blade:hi and fudo breaking over 6k on nearly every weapon skill. SE even fixed quietis from doing 1-2k up to 4-6k. With all these updates of a balanced weapons skills through-out the empyrean weapons. Drg gets no love after its been nerfed and still nerfed since 2002.
Just Dropping by to say Thanks for the updates, I'm very excited. As a long time Solo/Duo player, this just gave me another reason to keep working on my Drg. Tomorrow I'm gonna finish +2'ing my boots if i'm lucky.
Drg for life.
Howdy!
I have some comments about dragoon adjustments in regards to some feedback we have received.
- Wyverns
In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.
Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.
- Healing methods
We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
- Leveling wyverns
The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
- AoE damage
Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
- Breath weakness in Voidwatch
We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.
Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
- Cure Breath
Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.
- Jump
Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)
We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
Devin "Camate" Casadey - Community Team
I'm not sure I understand this. Both BST and SMN, by modern practice, freely control all aspects of their pets. And even with that, if you just adjust Smiting Breath into a shared timer between the various elements, there's still plenty of aspects of the wyverns that are not freely controlled.
Couldnt say it any better. It seems when VW first came out smn, pup and bst had the issue of haveing no clue what avatar or pet to use. Now they got it easier. Theres nothing game changing wyvern has a handful of elemental breaths. It makes no sense to create something with a purpose but not allowing it to happen. Like a maze with no exit or sending someone to war with a gun but no bullets. Makes no sense to leave broken. Its laziness
This attitude toward front line jobs is antiquated and irresponsible. NIN PLD and BLU are all commonly accepted front line jobs wich rely heavily on magic use to play effectively. The DRG HIMSELF must play as /Mage in order to even have access to status ailment cure breaths and is thereby also heavily reliant on magic. Back line/front line is not an acceptable excuse for not adding silena breath. Please add silena breath.
I like the idea that having empathy can raise the wyvern's level, but not all dragoon choose to merit empathy.
I would suggest to create consumable item that would raise level of wyvern, in addition to allow empathy to level up wyvern.
Also about the healing of wyvern, I still think spirit link is too radical becoz it dealt a huge dmg to dragoon him/herself to heal wyvern regardless the current HP of the wyvern. I would like to see a new ability to transfer HP from dragoon to wyvern slowly and would stop as soon as Wyvern's HP reach maximum.
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