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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Howdy!

    I have some comments about dragoon adjustments in regards to some feedback we have received.
    • Wyverns
      In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.

      Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.
      • Healing methods
        We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
         
      • Leveling wyverns
        The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
         
      • AoE damage
        Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
         
      • Breath weakness in Voidwatch
        We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.

        Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
         
      • Cure Breath
        Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.
       
       
    • Jump
      Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)

      We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
    (4)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Thala's Avatar
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
    I'm not sure I understand this. Both BST and SMN, by modern practice, freely control all aspects of their pets. And even with that, if you just adjust Smiting Breath into a shared timer between the various elements, there's still plenty of aspects of the wyverns that are not freely controlled.
    (1)

  3. #3
    Player dpdhuntress's Avatar
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    Jan 2012
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    11
    Character
    Dpdhuntress
    World
    Valefor
    Main Class
    BST Lv 99
    Quote Originally Posted by Thala View Post
    I'm not sure I understand this. Both BST and SMN, by modern practice, freely control all aspects of their pets. And even with that, if you just adjust Smiting Breath into a shared timer between the various elements, there's still plenty of aspects of the wyverns that are not freely controlled.
    Couldnt say it any better. It seems when VW first came out smn, pup and bst had the issue of haveing no clue what avatar or pet to use. Now they got it easier. Theres nothing game changing wyvern has a handful of elemental breaths. It makes no sense to create something with a purpose but not allowing it to happen. Like a maze with no exit or sending someone to war with a gun but no bullets. Makes no sense to leave broken. Its laziness
    (0)

  4. #4
    Player Silkavenger's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Eriina
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    • Cure Breath
      Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute.
    This attitude toward front line jobs is antiquated and irresponsible. NIN PLD and BLU are all commonly accepted front line jobs wich rely heavily on magic use to play effectively. The DRG HIMSELF must play as /Mage in order to even have access to status ailment cure breaths and is thereby also heavily reliant on magic. Back line/front line is not an acceptable excuse for not adding silena breath. Please add silena breath.
    (3)

  5. #5
    Player Sonshou's Avatar
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    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    Quote Originally Posted by Camate View Post
     [*] Leveling wyverns
    The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
     
    I like the idea that having empathy can raise the wyvern's level, but not all dragoon choose to merit empathy.

    I would suggest to create consumable item that would raise level of wyvern, in addition to allow empathy to level up wyvern.

    Also about the healing of wyvern, I still think spirit link is too radical becoz it dealt a huge dmg to dragoon him/herself to heal wyvern regardless the current HP of the wyvern. I would like to see a new ability to transfer HP from dragoon to wyvern slowly and would stop as soon as Wyvern's HP reach maximum.
    (1)