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  1. #121
    Player Aarahs's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    123
    Character
    Aarahs
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    It's been a while since I was drg to VW, but I don't believe wyvern is unsummoned at start, so if it dies, hold resummon. If group doesn't want to wait on recast for next fight, not your fault.

    For super jump, maybe an attack/damage/tp bonus in relation to how much hate you shed? Don't know how possible that would be to add.
    (0)
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  2. #122
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    There's a badass animation that's been in the .dat files for about 2 years. The animation looks like Super Jump except more offensive. From the sound effects it sounds like you Jump up in the air like SJ but while in the air you charge up and throw your weapon down like Freya from FFIX. At the end of the animation you hear a sound effect like your character is pulling the lance out of the target.

    http://www.youtube.com/watch?v=fv13C...V0M_mzGlTVBq_s
    (0)

  3. #123
    Player Silkavenger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Eriina
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Aarahs View Post
    It's been a while since I was drg to VW, but I don't believe wyvern is unsummoned at start, so if it dies, hold resummon. If group doesn't want to wait on recast for next fight, not your fault.
    A drg's damage and ability to build TP are severely hampered without the wyvern. Telling us not to summon it is like telling a pld he can't use a shield for the sake of triggering. (I guess it's not much different than a blu having to gut his spell list for the sake of triggers either, but two wrongs don't make a right). Tellings DRGs to "not do their job" is not the answer.

    However, I haven't personnaly experienced wyvern survival to be an impossible task in VW. The use of steady wing, spirit link, and (most importantly) temp item pet cures has been sufficient to keep the wyvern alive for 20 minutes. Careful positioning to avoid frontal AoE is important as well. In my case, it's far more common for me to lose the wyvern from my own death than from it getting "one-shotted". You gotta be quick about it of course, but Im as diligent in healing my wyvern as I am in healing myself, perhaps moreso. As such I don't see the need for an adjustment in wyvern survivability or recast. Seems pretty good as is, especially now with spirit link timer halved.
    (0)
    Last edited by Silkavenger; 01-22-2012 at 12:34 PM.

  4. #124
    Player Windwhisper's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.
    Good decision, because if you are petrified you are unable to act, hence you cant use the breath to remove it from yourself.
    (0)

  5. #125
    Player Thonuwan's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Thonuwan
    World
    Carbuncle
    Main Class
    DRG Lv 99
    Quote Originally Posted by Windwhisper View Post
    Good decision, because if you are petrified you are unable to act, hence you cant use the breath to remove it from yourself.
    Again, you can't cast stona on yourself if petrified either. It would be have worked in a party.
    (2)

  6. #126
    Player Stos1234's Avatar
    Join Date
    Nov 2011
    Posts
    3
    Character
    Myssie
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Just curious, is there any possibility of seeing the Rhongomiant being improved at all for Dragoon?
    (0)

  7. #127
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    It's probably decent, I imagine that Camlann's probably beats EVERY DRG WS in VW tier 5 and above cuz for the life of me I cannot break 1k on anything above T5.
    (0)

  8. #128
    Player Stos1234's Avatar
    Join Date
    Nov 2011
    Posts
    3
    Character
    Myssie
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I barely break 2k with Camlann's, to work so hard for a chloris weapon, then to see lower tier weapons skills for polearm doing more damage. SE def needs to fix this weapon skill. Even when drg is suppose to be one of the great DD's. The ingore def based on tp and the mod is what screw's drg over.
    (0)

  9. #129
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    How big was the "Ignore Defense" part of Camlans? I thought it was shown to be pretty poor. Because if it is

    100%STR 3.8~4.2ftp (depending on gear) vs 60% VIT 3.0 FTP.

    It's pretty obvious Stardiver would win no? I can't for the life of me remember how much defense is ignored.

    Anyway! VW updates today say mobs AoE damage will be lowered on anyone who isnt their main target, and includes pets! Which is double great news for us.
    (0)
    Last edited by Transmit; 01-24-2012 at 07:29 AM.

  10. #130
    Player Stos1234's Avatar
    Join Date
    Nov 2011
    Posts
    3
    Character
    Myssie
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    It's rough to stay in the game and build these weapons when your seeing 300-2k damage for inside abyessa while weapons like victory smite, ukko's fury, blade:hi and fudo breaking over 6k on nearly every weapon skill. SE even fixed quietis from doing 1-2k up to 4-6k. With all these updates of a balanced weapons skills through-out the empyrean weapons. Drg gets no love after its been nerfed and still nerfed since 2002.
    (0)

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