Page 12 of 24 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 239
  1. #111
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Kaisha View Post
    Wait, so we're being penalized for using Healing Breath to help ourselves out when the mages are busy?

    I hope it's not too noticeable amongst the increased overall output from the other changes.
    Sorry if this was worded weird...

    Basically, whenever you are activating Healing Breath (i.e. by using a spell of some sort), you are putting a hold on your damage output. Therefore, the more you use Healing Breath, the less overall damage you will be dealing. This is all that paragraph meant. Not that dragoon's damage was being nerfed because of Healing Breath.
    (5)
    Devin "Camate" Casadey - Community Team

  2. #112
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    I really don't understand the reasoning of this. DRG is getting improved HP, eva and parry because... They're stopping to have their wyvern heal. I'm a career DRG and I really find this reasoning to not make any sense. DRGs wouldn't be pulling more hate from healing more often, to cause them to need better defenses. Also the amount of time swapping into either HB proccing gear, or HB potency gear doesn't slow you down enough to warrant more defenses. If anything, the DRG's more HP actually just helps the soloing DRG stay alive longer simply because they can HB sooner instead of later. Also DRGs and wyverns don't generate very much hate from HB.

    The period of time that a DRG spends using HB really does not significantly drop a DRG's damage output. We're not talking about a DRG putting a stop to everything to cast "Cure IV", but using either Restoring Breath or casting fast spell (and low on MP) like Dia. So the amount of time where the DRG is actually not attacking is usually no longer than half a second at most.

    The increased HP, eva and parry really should be there because of the shortened jump recasts, not for the DRG slowing down for a split second to HB. DRGs will be jumping and WSing significantly more in the same period of time as before, causing them to pull more hate. Making it so that they need to have better defenses because their offensive capability has increased, not their healing ability.
    (2)
    Last edited by Valkrist; 01-21-2012 at 09:45 AM.

  3. #113
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I think their logic is "We want to give Dragoon better innate defenses because it sacrifices some amount of offense for some amount of utility (the amount varying by support job). Defensive abilities are also a form of utility, so we're enhancing those to go along with this theme."

    Which makes sense but moves Dragoon more towards Dancer and Blue Mage territory. I think most Dragoon players would prefer MOAR! POWAH! instead.
    (4)

  4. #114
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Hopefully the'll adjust our damage output from weapon skills too. Frustrating seeing a Corsair which is a support-type job doing 2300-2700 damage Last Stands but my Stardiver/Drakesbanes have a hard time breaking 1800.
    (2)

  5. #115
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    It does not take half a second to cast a 1 second cast unless you swap for fast cast gear aaaaaand HB gear which would take a toll on haste TP gear and ultimately DPS.

    Maybe not by a whole lot but if you want to get technical the statement is true.

    Now if this is their logic then i hope they also look into DRK's issue with Casting vs DPS
    (2)
    Last edited by Rohelius; 01-21-2012 at 10:32 AM.

  6. #116
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I'm loving the extra little defense boosts, all boosts are welcome, though a part of me is worried SE will now say "Well the reason you arent a more damaging job is because you have better defenses than the rest." or something along those lines. Its very obvious that DRG lacks behind the strongest DD's in the game right now, and I think a lot of us would still prefer that gap to be smaller (ways to strength our WS! ways to raise our attack in general!)
    (1)

  7. #117
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,958
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I really don't understand the reasoning of this. DRG is getting improved HP, eva and parry because... They're stopping to have their wyvern heal. I'm a career DRG and I really find this reasoning to not make any sense.
    So what, are you saying you don't want to have better stats? Who cares what the reasoning is? You're getting more HP, evasion and parry. Why would you complain about that?

    The reasoning, to be more specific, is that in order to help you take a little bit less damage so you don't need to waste as much time using healing breath. That combined with a stronger healing breath means less wasted time casting a spell to use it, and therefore less DPS lost. Get it now?
    (6)

  8. #118
    Player dpdhuntress's Avatar
    Join Date
    Jan 2012
    Posts
    11
    Character
    Dpdhuntress
    World
    Valefor
    Main Class
    BST Lv 99
    Good update but SE fails realize with abyssea and vw the 20 minute recast timer on call wyvern still doesnt cut it even with steady wing and enhanced wyverns defense. Dragoon needs its pet as much as puppetmaster who gets duex ex automata and beastmaster gets a 5 minute recast timer. All these new breaths dont help when your waiting 18 minutes cause a ga/ja spell 1 shot ur wyvern

    Also the wyvern breaths proc system in voidwatch is horrid. You get all the right jobs for procs and you see extremely weak to wyvern ice breath and all you do is the same breath over and over. Then your pet dies trying to proc and your timers at 15 minutes............
    (8)
    Last edited by dpdhuntress; 01-21-2012 at 11:51 AM.

  9. #119
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    Quote Originally Posted by Alhanelem View Post
    So what, are you saying you don't want to have better stats? Who cares what the reasoning is? You're getting more HP, evasion and parry. Why would you complain about that?

    The reasoning, to be more specific, is that in order to help you take a little bit less damage so you don't need to waste as much time using healing breath. That combined with a stronger healing breath means less wasted time casting a spell to use it, and therefore less DPS lost. Get it now?
    Honestly I could careless about more evasion and parry on DRG. You shouldn't be tanking anything. If you pull hate, you need to shed it. If you can't shed it, 10 evasion and 15 parry isn't going to save you. DRG was never and will never be a job that is meant to be tanking on any level. It has always been a job that does great damage, while supporting the rest of the alliance, without holding hate. If you're not holding hate, you're not getting hurt. If you're not getting hurt, then you having higher defensive stats for doing healing breaths makes no sense.

    Yes, "moar iz butter" but that's not what I'm addressing. The reasoning of giving DRG more defensive stats because DRG has a better Healing Breath and status curing breaths is pretty flimsy. I'm saying that if DRG's getting better stats so that it takes less damage, it should be because they're better DDs now, not because they can spend half a second to HB and generate hardly any enmity from it.
    (0)

  10. #120
    Player Vintehin's Avatar
    Join Date
    Jan 2012
    Location
    San D'Oria
    Posts
    4
    Character
    Vintehin
    World
    Carbuncle
    Main Class
    RUN Lv 99
    Hello ! Thanks for this update, this is really great ! Lot of people ask for more damage output and I can really undurstand that. I feel so sad when I remember the lvl 50=>60 period, when I was the most powerfull DD of the party (or alliance sometimes). It's not like that anymore.
    We can WS really often. That sure. But our WS are very weak and don't have any debuff capacity like SAM. So yes, we can spam WS, but we still are mediocre DD.
    I think the way to improve our WS damage is too make some adjustement on Elemental Breath. Why can we have Elemental breath IV ? Like Healing Breath ? Also the Smiting Breath ability is almost useless. The damage of my Wyvern breath don't worst the time I spend to cast it.
    A much stronger Elemental breath could raise the damage output of WS for /sam or /war. And make a stronger difference beetween offensive and defensive Wyvern. (My English is not perfect, I'm sorry for that).
    (0)

Page 12 of 24 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast