Quote Originally Posted by Ophannus View Post
Wonder if the recast limitation means we won't be getting new JAs 96-99 for any job.
All they would have to do is make all job ability timers over level 50 share recast timers with other job's timers that are also above level 50. Since 2hour timers are already shared and all other timers are 20 minutes or less, this wouldn't lead to too much of a problem when switching between jobs.

Currently the most job abilities a job has above level 50 (or even job specific timers) is roughly six, ignoring shared timers. Add one to this for the two hour timer and you have a current amount of seven timers.

Ignoring job specific job timers like Afflatus Solace or Yonin, we have the following unique job abilities. Considering that I'm more or less just trying to jot this out, there may be errors in what job abilities share timers, so feel free to help correct this list:
  1. Pianissimo
  2. Fight
  3. Charm
  4. Gauge
  5. Heel/Stay
  6. Reward
  7. Sic/Ready
  8. Call Beast
  9. Tame
  10. Leave
  11. Snarl
  12. Elemental Seal
  13. Burst Affinity
  14. Chain Affinity
  15. Phantom Roll
  16. Double-Up
  17. Quick Draw
  18. Sambas
  19. Waltzes
  20. Steps
  21. Flourishes I
  22. Jigs
  23. Flourishes II
  24. Arcane Circle
  25. Last Resort
  26. Weapon Bash
  27. Souleater
  28. Ancient Circle
  29. Jump
  30. Spirit Link
  31. High Jump
  32. Boost
  33. Dodge
  34. Focus
  35. Chakra
  36. Chi Blast
  37. Counterstance
  38. Holy Circle
  39. Shield Bash
  40. Sentinel
  41. Cover
  42. Activate
  43. Deploy
  44. Deactivate
  45. Maneuvers
  46. Deus Ex Automata
  47. Retrieve
  48. Repair
  49. Sharpshot
  50. Scavenge
  51. Camouflage
  52. Barrage
  53. Shadowbind
  54. Velocity Shot
  55. Convert
  56. Warding Circle
  57. Third Eye
  58. Hasso
  59. Meditate
  60. Seigan
  61. Sekkanoki
  62. Light Arts
  63. Dark Arts
  64. Sublimation
  65. Assault
  66. Blood Pact: Rage
  67. Blood Pact: Ward
  68. Release
  69. Retreat
  70. Steal
  71. Sneak Attack
  72. Flee
  73. Trick Attack
  74. Mug
  75. Hide
  76. Provoke
  77. Berserk
  78. Defender
  79. Warcry
  80. Aggressor
  81. Divine Seal

Now some of these share timers with job specific ones that are higher, particularly for Thief and Dragoon.

Certain things could be adjusted, for example Shield/Weapon Bash could share a timer, or stuff like the Arcane/Undead/etc Circles could share a recast timer with each other. Certain pet abilities could be made to share timers since you can only have one pet at a time, if they haven't been made to already.

Assuming SE has a nice even amount of job abilities we can probably assume the limit is something like 128, or perhaps higher if other factors like spells are in, or more if they were inefficient with the timers or some other factor. Still, we can't know for sure and we are unlikely to know for sure.

Basically, if they haven't already, they could have job abilities past 50 share timers as well as any improvement to these 80+ job ability timers to reduce their number. Nobody can use Enlightenment, Sabre Dance, or Devotion at the same time, so it only makes sense to have them share timers as appropriate.