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  1. #31
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Hey everyone

    I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.

    Are there any plans to adjust the haste category for Spirit Surge?
    Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.

    We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.

    Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.

    Curse/Bane (Lv60~)
    Will this Cursna Breath have any effect on Doom?
    Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).

    High jump
    If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump.
    Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
    Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.

    Remove Breath
    What about the order of use for status cures? Will it be possible to use multiple times? Can we choose?
    In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback.
    (2)
    Devin "Camate" Casadey - Community Team

  2. #32
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Can you fix Camlann's Torment to be worthwhile?(ignoring PDT or DT instead of DEF is an idea, and the damge should scale with TP, especially as a non-crit) As it stands the OaT Lance is considered the vastly superior weapon and that seems fundamentally wrong. (Geirskogul could obviously also use some retooling.)

    Can we get a final JA or trait and not just wyvern breath stuff?
    .Lancet would be cool before capping off Dragoon(yes I know SS is Lancet in JP, it's not functionally similar at all.)
    .Literally any of Freya's abilities from IX seem easy to implement and useful for making DRG even more party friendly than it is which seems to be the developer's direction for the job anyhow.
    .Alternatively FFTA style breaths generated by the dragoon provided you could do it in a way that'd be worthwhile of giving up a swing for TP.
    .Dragonheart could be a cool trait if done in a way that'd still be useful to twilight owners.
    .Lastly I'd love to see Freya's trance implemented as our alt 2 hour when those hit via merits, combine super jump with lance tosses and you have a highly unique and high utility effect people might find use for.

    Can you make it so Ryunohige effects the new jumps? Even with the crit boost Dragon Whisker DRGs wouldn't use jump over spirit jump.

    Can you make our accuracy boost trait tiers visible to end that debate?

    Can you tell us what our emp+2 legs do to soul jump as testing shows no results?

    Any plans to do anything about how impossible it is to proc wyvern breath !! in VW?

    You had mentioned wyvern customization several times in the past, yet nothing has been said about that since.

    Why do you insist on continuing to waste slots on the stats of our relic+2 with wyvern phys/magic damage trash that's useful to all of no one? What do you think we're going to do, hit the mob then SJ so the wyvern can tank? You could be putting STP, Haste, or making it into a WS piece like you've done for the other jobs. It's unfair how much of a boost certain jobs (NIN) got out of relic+2 compared to ours only really being useful for breath/augments.

    Any plans to add a status restoring/smiting breath JA? No one brings anything but /SAM to any real content, and DRG is largely inferior to alternatives for soloing now, thus /caster not really being very relevant anymore.

    Can you replace how strafe works? As it stands it's totally outshone by the other group 2 merits, and in general offensive wyvern breaths either need a new tier or a boost in general to not be anything but laughingly bad, towards lower levels the breath was at least somewhat relevant, now 1 breath attack is maybe as good as half of a lance hit.

    Would you consider making the def down of spirit surge jump 30%? As of now it's the same as angon, and after relic+2 hands it's 5% less. It also has a chance to miss, unlike Angon.

    Do you EVER plan to fix the wyvern breath animation getting stuck glitch when you kill a mob before they can go off? It's existed since the game began.

    PS: Pretend I'm Japanese so you'll actually answer my questions.
    (17)
    Last edited by Coldbrand; 01-12-2012 at 09:45 AM.

  3. #33
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    lol

    Curse/Bane (Lv60~)
    Will this Cursna Breath have any effect on Doom?
    Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).
    lol <3
    (1)

  4. #34
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.

    We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.
    When I think about how FFXI must have been made such that it now requires significant time and effort to change an ability to provide ability-category Haste, I feel as though certain parts of my brain are trying desperately to eat other parts of my brain.
    (4)

  5. #35
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Please reconsider extending the duration of Spirit surge in addition to changing it to JA haste. There's no reason we can't have 2 minutes of JA haste on our 2 hour when other jobs get 3 minutes of JA haste on a 5 minute ability.
    (11)
    ↓ Trolling sapling ↓

  6. #36
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    When I read this I thought some of the people SE hired to code the game looked like this:
    (4)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  7. #37
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Are we getting a "pet ability" like 'Heal' Breath or 'Erase' Breath(Like Smiting breath/Restoring Breath) to accompany the completion of -na breaths

    or did we already get one and i'm missed the notes somewhere...
    (0)
    Last edited by Ciecle; 01-12-2012 at 02:53 PM.

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.
    Desperate Blows: Reduces delay for two-handed weapons when using Last Resort by 5% per merit. 25% for 5 merits.

    Last Resort
    Increases user's attack, but lowers defense.
    Obtained: Dark Knight Level 15
    Recast Time: 5:00
    Duration: 3:00


    Spirit Surge

    Adds your wyvern's strength to your own.
    Obtained: Dragoon Level 1
    Recast Time: 2:00:00
    Duration: 1:00


    Why can DRK get 3 minutes of +25% haste during last resort but we can't get the 90 seconds of Spirit Surge as originally stated? +25% Attack and +25% haste is already better than our 2hr. A level 5 JA with a level 75 trait maxed out is miles better than DRG 2hr.
    (8)
    Last edited by Ophannus; 01-12-2012 at 06:16 PM.

  9. #39
    Player Furukawa's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    10
    Character
    Furukawa
    World
    Leviathan
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ophannus View Post
    Desperate Blows: Reduces delay for two-handed weapons when using Last Resort by 5% per merit. 25% for 5 merits.

    Last Resort
    Increases user's attack, but lowers defense.
    Obtained: Dark Knight Level 15
    Recast Time: 5:00
    Duration: 3:00


    Spirit Surge

    Adds your wyvern's strength to your own.
    Obtained: Dragoon Level 1
    Recast Time: 2:00:00
    Duration: 1:00


    Why can DRK get 3 minutes of +25% haste during last resort but we can't get the 90 seconds of Spirit Surge as originally stated? +25% Attack and +25% haste is already better than our 2hr. A level 5 JA with a level 75 trait maxed out is miles better than DRG 2hr.
    Cause Desperate Blows doesn't give Haste. it lowers your weapon's delay so you're getting less TP.
    (0)

  10. #40
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Furukawa View Post
    Cause Desperate Blows doesn't give Haste. it lowers your weapon's delay so you're getting less TP.
    No, it gives Haste and does not lower your TP/hit ratio.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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